Vitamin Z: Welcome Our New Supplement Boys
Vitamin Z: Welcome Our New Supplement Boys |
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Developer: HuneX This game has debugging material. |
Debug Menu
Applying the below code will grant access to this menu when starting a new game. This will let you quickly select any event to choose from, play music and sounds, and select any game mode of your choice.
Master Code (Only needed for cheat devices) 901183B0 0C046094 New Game = Debug Menu 001ECF68 00000017
Debug Logging
Within the game is a stubbed printf function which would have logged various background information to a debug unit. This logs information such as files loaded and memory information. It would also report errors if any occurred. To re-enable this mode, apply the below code:
Re-enable Debug printf Messages 20102C30 08045F72 20102C34 00000000
If you are playing the game on a regular PlayStation 2, this will have no effect. If you are playing on an emulator, you can see this information by enabling the option "Show Console". Below is an example of what type of information gets logged.
H3D> =========================================== H3D> HuneX Consumer 3D System for PlayStation2 H3D> Runtime Library Release VER 1.07 H3D> ------------------------------------------ H3D> WELCOME TO PLEASANT GAME DEVELOPMENT! CRI ADX Driver Ver.10.39(Nov 14 2007 20:48:47) CRI ADX Driver : Main Thread Priority = 39 CRI ADX Driver : PSM Thread Priority = 39 CRI ADX Driver : DTX Thread Priority = 48 CRI ADX Driver : SPU CORE Number = 0 CRI ADX Driver : sceSdInit(SD_INIT_COLD) call. loadmodule: id 33, ret 2 H3D> VU1 Micro Code H3D> - Static Model [.1fKB : 0x] H3D> - Dynamic Model [.1fKB : 0x] H3D> - Shadow Model [.1fKB : 0x] H3D> - World Primitive [.1fKB : 0x] H3D> - Alpha Primitive [.1fKB : 0x] H3D> VU1 MicroCode Base [.1fKB] H3D> ---------------- System Heap Infomation ---------------- H3D> PS2 SYSTEM HEAP SIZE = 28MB / 00028693KB / 29381872Byte H3D> TOTAL ALLOCATED SPACE = 02MB / 00002259KB / 02313416Byte H3D> TOTAL NON INUSE SPACE = 00MB / 00000006KB / 00006200Byte H3D> RELEASABLE SPACE = 00000005KB / 00005672Byte H3D> SYSTEM MEMORY AREA = 02MB / 00002265KB / 02319616Byte H3D> ---------------------------------------------------------- Read Media (DVD) Initializing RndomSystem. Initializing RTC System. Initializing Task System. Initializing Memory System. Initializing LoadInfo System. Initializing Load System. Initializing ADV Sprite System. Initializing Memcard System. Initializing Pad(Viblation) System. Initializing Sound System. Initializing MotherTask System. Initializing ScriptSeq System. Initializing Fade System. Initializing Font System. Initializing Voice System. Initializing Rule System. Initializing AdvMem Manager. Initializing AdvData Class. Initializing gAdvArchiveManager. mem_length = 1048448 : 1023KB mem_length = 1048448 : 1023KB mem_length = 1572736 : 1535KB mem_length = 19398528 : 18943KB Initializing CRI ADX System. DVCI: "DATA¥GAMEDT.AFS" found. DVCI: "DATA¥VOICE1.AFS" found. DVCI: "DATA¥VOICE2.AFS" found. DVCI: "DATA¥VOICE3.AFS" found. DVCI: "DATA¥VOICE4.AFS" found. DVCI: Total 5 files. PS2RNA: sceSifAllocIopHeap(266304) ret=0x000c0100 PS2RNA: sceSifAllocIopHeap(2256) ret=0x00101200 PS2RNA: sceSifAllocIopHeap(16448) ret=0x00101b00 =====SAVE_NEED_SPACE 138832 + ICON 14874 BISLPS-25923-VITAZ===== Allocate NEW Cache 88 (18944KB). RUN=0 (PRIO=0) cLoadinfo.cpp> cLoadInfo Ready. cLoadADX.cpp> let's Loading. Que 0 Data/GAMEDT.BIN (0/915456) cLoadADX.cpp> let's Loading. Que 1 Data/GAMEDT.BIN (4/518144) cLoadADX.cpp> let's Loading. Que 2 Data/GAMEDT.BIN (64/380928) cLoadADX.cpp> let's Loading. Que 3 Data/GAMEDT.BIN (5/2158592) cLoadADX.cpp> let's Loading. Que 4 Data/GAMEDT.BIN (65/677888) cLoadADX.cpp> let's Loading. Que 5 Data/GAMEDT.BIN (66/636928) cLoadADX.cpp> let's Loading. Que 6 Data/GAMEDT.BIN (3/552960) cLoadADX.cpp> let's Loading. Que 7 Data/GAMEDT.BIN (62/1300480) cLoadADX.cpp> let's Loading. Que 8 Data/ADVDT.BIN (804/277024) cLoadADX.cpp> let's Loading. Que 9 Data/ADVDT.BIN (805/277024) RUN=64 (PRIO=2) RUN=65 (PRIO=2) cLoadADX.cpp> let's Loading. Que 10 Data/GAMEDT.BIN (61/1159168) >> LoadTask Ready OK! cLoadADX.cpp> let's Loading. Que 11 Data/GAMEDT.BIN (63/525274) cLoadADX.cpp> let's Loading. Que 12 Data/GAMEDT.BIN (67/19968) cLoadADX.cpp> let's Loading. Que 13 Data/GAMEDT.BIN (6/800768) cLoadADX.cpp> let's Loading. Que 14 Data/GAMEDT.BIN (25/356352) cLoadADX.cpp> let's Loading. Que 15 Data/ADVDT.BIN (803/287776) SAVE NEED 160 >> LoadTask Next() >> LoadTask End() cLoadADX.cpp> let's Loading. Que 16 Data/GAMEDT.BIN (1/1779712) ADX VoiceFileSys Init OK! Need Play Movie Memory 0x4d7b40, NowFreeBlock 0x73fd80 Movie Start. [EE Size 0x4d7b40 Byte] [IOP Size 0x30810 Byte] Stream Buffer 1Bank 32768byte 5banks 163840byte used Movie End. CStream: IOPMem=0x120500byte (1153 KB), LastAddr=9010 PS2RNA: sceSifAllocIopHeap(266304) ret=0x000c0100 PS2RNA: sceSifAllocIopHeap(2256) ret=0x00101200 PS2RNA: sceSifAllocIopHeap(16448) ret=0x00101b00 キャッシュデータを破棄しました >> TITLE Task Init() RUN=64 (PRIO=2) >> TITLE Task SetUp() cLoadADX.cpp> let's Loading. Que 17 Data/GAMEDT.BIN (15/989184) ADX VoiceFileSys Init OK! Need Play Movie Memory 0x4d7b40, NowFreeBlock 0x73fd80 Movie Start. [EE Size 0x4d7b40 Byte] [IOP Size 0x30810 Byte]
- Pages missing developer references
- Games developed by HuneX
- Pages missing publisher references
- Games published by D3 Publisher
- PlayStation 2 games
- Pages missing date references
- Games released in 2009
- Games released in March
- Games released on March 26
- Games with debugging functions
- Games with hidden sound tests
- Games with hidden level selects
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden level selects
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Games > Games by developer > Games developed by HuneX
Games > Games by platform > PlayStation 2 games
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Games > Games by release date > Games released in 2009
Games > Games by release date > Games released in March
Games > Games by release date > Games released in March > Games released on March 26