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WALL•E (Wii, PlayStation 3, Xbox 360)
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Games > Games by series > WALL•E series
WALL•E |
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Developer: Heavy Iron Studios[1] This game has hidden development-related text. |
WALL•E for Wii has been brought to you by Buy n Large™, your best friend and favorite superstore.
Development Related Text
boot.ini
// Autogenerated by the GoodEditor // Date: 4/7/2008 12:38:19 PM // Author: brandon.booth //RootMST = /WALE/Levels_Wii/Level_WA41/WA41.ho //FirstDomain = /WALE/Levels_Wii/Level_WA41/WA41 // Region code is EN_US Region = 1033 // WiiPC Memory Limitations (in MB) // Use '0' to disable. // MEM1Max must be reduced by the size of the elf // MEM2Max must be reduced by 12MB for system memory and also DynaMem. MEM1Max = 0 MEM2Max = 0 DynaMemMax = 0 [Options] EnableWiiTTY = 1 EnableWiiHavokVDB = 0 EnableWiiScreenshots = 0 NoMovies = 0 NoCutscenes = 0 NoMusic = 0 NoSoundFX = 0 ShowMenuOnBoot = 0 NoDamage = 0
game.ini
## Programmers - game.ini is no longer shared. If you change me, make sure you change the other consoles as well. ## This file will be going away soon by being absorbed into the GoodEditor. PATH=. #BOOT = SOAK BOOT = /WALE/Global_Scenes/WMNS #BOOT = /WALE/Levels_Test/Level_Test_WT01/WT01 #BOOT = /WALE/Levels_Diorama/Level_Diorama_ED01/ED01 #BOOT = /WALE/Levels_Diorama/Level_Diorama_AD02/AD02 #BOOT = /WALE/Levels_Test/Level_Test_WT01/WT01 #BOOT = /WALE/Levels/Level_MD04/MD04 #BOOT = /WALE/Levels_Test/Level_Test_WT83/WT83 #BOOT = /WALE/Levels_Test/Level_Test_WT66/WT66 #BOOT = /WALE/Levels_Wii/Level_WE13/WE13 #BOOT = SOAK SuperSoaker = 0 AudioMasher = 0 MenuMasher = 0 # All levels SoakLevels = /WALE/Levels_Wii/Level_WE11/WE11 /WALE/Levels_Wii/Level_WE13/WE13 /WALE/Levels_Wii/Level_WE14/WE14 /WALE/Levels_Wii/Level_WE20/WE20 /WALE/Levels_Wii/Level_WE21/WE21 /WALE/Levels_Wii/Level_WE22/WE22 /WALE/Levels_Wii/Level_WE23/WE23 /WALE/Levels_Wii/Level_WE31/WE31 /WALE/Levels_Wii/Level_WE32/WE32 /WALE/Levels_Wii/Level_WE33/WE33 /WALE/Levels_Wii/Level_WE34/WE34 /WALE/Levels_Wii/Level_WA11/WA11 /WALE/Levels_Wii/Level_WA12/WA12 /WALE/Levels_Wii/Level_WA13/WA13 /WALE/Levels_Wii/Level_WA21/WA21 /WALE/Levels_Wii/Level_WA30/WA30 /WALE/Levels_Wii/Level_WA31/WA31 /WALE/Levels_Wii/Level_WA32/WA32 /WALE/Levels_Wii/Level_WA33/WA33 /WALE/Levels_Wii/Level_WA41/WA41 /WALE/Levels_Wii/Level_WA42/WA42 /WALE/Levels_Wii/Level_WA51/WA51 /WALE/Levels_Wii/Level_WA52/WA52 /WALE/Levels_Wii/Level_WE40/WE40 /WALE/Levels/Level_WMG1/WMG1 /WALE/Levels/Level_WMG2/WMG2 /WALE/Levels/Level_WMG3/WMG3 /WALE/Levels/Level_WMG4/WMG4 /WALE/Levels_Wii/Level_WMD3/WMD3 /WALE/Levels_Wii/Level_WMD4/WMD4 /WALE/Levels_Wii/Level_WMD7/WMD7 /WALE/Levels_Wii/Level_WMD9/WMD9 /WALE/Levels_Wii/Level_WME1/WME1 /WALE/Levels_Wii/Level_WMP4/WMP4 # List of cutscenes to dump to Bink movies. DumpCutsceneList = TL95 1 DumpCutscene = 0 ForceCutscene = 0 NoCutscenes = 0 SkippableCutScenes = 0 ShowMenuOnBoot = 1 ScrFxLetterBoxSize = 50 ScrFxLetterBoxAlpha = 255 VideoSystemAutoDetect = 0 VideoSystem = PAL DefaultRegion = EN_UK DemoType = 0 NoMovies = 0 EnableHelperAI = 1 EnableDebugControls = 0 EnableFriendlyFly = 0 AllowMasterCheats = 0 SkippableAssert = 1 SkipAsserts = 0 EnableRealTimeUpdate = 1 EnableHUD = 1 SkipAnimViewer = 1 NoDamage = 0 NoSoundFX = 0 NoMusic = 0 EnableOneLiner = 0 vertexPoolSizeInMB = 0 UseFileCache = 1 #Level Progression LevelProgression = MNUS ER01 ER02 ER03 AX01 AX02 AX03 AX04 AX05 ER04 LevelProgressionWii = WMNS WE11 WE13 WE14 WE20 WE21 WE22 WE23 WE31 WE32 WE33 WE34 WA11 WA12 WA13 WA21 WA30 WA31 WA32 WA33 WA41 WA42 WA51 WA52 WE40 [Scene Dependencies] [Debug Portals] DebugPortalTo = /WALE/Levels_Test/Level_Test_WT01/WT01 [ScenePlayerMapping] ################################################################################# # IF YOU CHANGE ANY MAPPINGS, MAKE SURE THE SceneDependency.XML GETS UPDATED!!! # ################################################################################# # All scenes use this player file unless specified below ScenePlayerMappingDefault = PLYW # Test levels # Minigame Levels ScenePlayerMapping = MD01 PLYM PLYM PLYM PLYM ScenePlayerMapping = MD02 PLYM PLYM PLYM PLYM ScenePlayerMapping = MD03 PLYM PLYM PLYM PLYM ScenePlayerMapping = MD04 PLYM PLYM PLYM PLYM ScenePlayerMapping = MD05 PLYM PLYM PLYM PLYM ScenePlayerMapping = MD06 PLYM PLYM PLYM PLYM ScenePlayerMapping = MD07 PLYM PLYM PLYM PLYM ScenePlayerMapping = MD08 PLYM PLYM PLYM PLYM ScenePlayerMapping = MD09 PLYM PLYM PLYM PLYM ScenePlayerMapping = MP01 PLYM PLYM PLYM PLYM ScenePlayerMapping = MP02 PLYM PLYM PLYM PLYM ScenePlayerMapping = MP03 PLYM PLYM PLYM PLYM ScenePlayerMapping = MP04 PLYM PLYM ScenePlayerMapping = MP05 PLYM PLYM PLYM PLYM ScenePlayerMapping = ME01 PLYV PLYV ScenePlayerMapping = ME02 PLYV PLYV ScenePlayerMapping = MG1A PLYM PLYM PLYM PLYM ScenePlayerMapping = WMG1 PLYM PLYM PLYM PLYM ScenePlayerMapping = WMG2 PLYM PLYM PLYM PLYM ScenePlayerMapping = WMG3 PLYW PLYW PLYW PLYW ScenePlayerMapping = WMG4 PLYW PLYW PLYW PLYW ScenePlayerMapping = WMD1 PLYM PLYM PLYM PLYM ScenePlayerMapping = WME1 PLYV PLYV ScenePlayerMapping = WMP1 PLYM PLYM PLYM PLYM ScenePlayerMapping = WMP4 PLYM PLYM ScenePlayerMapping = WMD3 PLYM PLYM PLYM PLYM ScenePlayerMapping = WMD4 PLYM PLYM PLYM PLYM ScenePlayerMapping = WMD7 PLYM PLYM PLYM PLYM ScenePlayerMapping = WMD9 PLYM PLYM PLYM PLYM # Eve Levels ScenePlayerMapping = AD02 PLYE ScenePlayerMapping = ER02 PLYE ScenePlayerMapping = WE20 PLYE ScenePlayerMapping = WE21 PLYE ScenePlayerMapping = WE22 PLYE ScenePlayerMapping = WE23 PLYE ScenePlayerMapping = ER04 PLYE ScenePlayerMapping = WE40 PLYE ScenePlayerMapping = WE41 PLYE ScenePlayerMapping = WE42 PLYE ScenePlayerMapping = WE43 PLYE ScenePlayerMapping = AX03 PLYE ScenePlayerMapping = WT02 PLYE ScenePlayerMapping = WT20 PLYE ScenePlayerMapping = WT21 PLYE ScenePlayerMapping = WT44 PLYE ScenePlayerMapping = WA30 PLYE ScenePlayerMapping = WA31 PLYE ScenePlayerMapping = WA32 PLYE ScenePlayerMapping = WA33 PLYE ScenePlayerMapping = WA34 PLYE ScenePlayerMapping = MNUS PLYE ScenePlayerMapping = WMNS PLYE [ColonyItems] # Scene, Toll requirement, Total [SceneBonus] # the right-hand-side is LEVLENAME,EXPERIENCE_BONUS,PARR_BONUS [Misc] minVSyncCnt = 1 SceneBaseName = UI TXT SCENE SceneBaseDescription = UI TXT DESCRIPTION SceneBaseImage = UI IMAGE SCENE G.AnalogMin = 32 G.AnalogMax = 110 G.HitPoints = 100 G.DamageInvincibility = 0.5 G.Gravity = -19.6 DebugMode = ForceMono = 0 UnlockAll = 1 ScreenDumpPath = C:\Rats\ScreenShots\ PlaybackMode = 0 #### PS2 Profiler #### # Profiling options: # '1' # '2' # - function level profiling # '3' # - assembly level profiling for specified routines # - For each of the following ProfFunc* use the full name of the # function/method to profile. (eg, hot spots identified by profile level 2) # - NOTE: 'X' and 'Circle' buttons are reserved in profiler mode # - ALSO: Debug controller 'Start' resets profile tracking #Profile = 2 #ProfFuncTriangle = IntersectBranch #ProfFuncSquare = IntersectLeaf #ProfFuncUp = #ProfFuncDown = #ProfFuncLeft = <gallery> Example.jpg|Caption1 Example.jpg|Caption2 </gallery> #ProfFuncRight = // 0 = no MSAA, 2 = 2x MSAA, 4 = 4x MSAA MSAAType = 2
oneliner.ini
######################################################################### # tunning values for the event one liner. all strings are non-case # sensitive # # file format # * tuning values for the one liner system # * list of events by sections # # tuning values for one liner system # "doNotRepeatIteration" - this allows the same one liner to play again # only if the number of other one liners indicated by this # value have already been played. the maximum is set to 5 # in code # # sections - order does not matter. # [<name of the event>] - must match the FMOD event name. the game will # only use the first 32 characters in the name. the rest # will be ignored. # "priority" - can be "high", "medium", or "low". default is "medium" # "initDelayPlayTime - specifies on game start when is the ealiest # that this event can be played. the code will read two # floating point values separated by a comma and randomly # pick a time in between them. default is 0 to 2 seconds. # "delayRepeatInterval" - specifies when the same one liner can be # repeated. this also take two values. # doNotRepeatIteration = 1 [idle] priority = low initDelayPlayTime = 3, 5 delayRepeatInterval = 15,30 [killed_enemy] priority = medium initDelayPlayTime = 1.5, 2.1 delayRepeatInterval = 2, 4 [soup_station_good_move] priority = medium initDelayPlayTime = 1.5, 2.1 delayRepeatInterval = 2, 4 [soup_station_bad_move] priority = medium initDelayPlayTime = 1.5, 2.1 delayRepeatInterval = 2, 4 [chaser_skinner_mk] priority = medium initDelayPlayTime = 1.5, 2.1 delayRepeatInterval = 6, 10 [chaser_skinner_kd] priority = medium initDelayPlayTime = 1.5, 2.1 delayRepeatInterval = 6, 10 [chaser_skinner_kn] priority = medium initDelayPlayTime = 1.5, 2.1 delayRepeatInterval = 6, 10 [chaser_mabel_mb] priority = medium initDelayPlayTime = 1.5, 2.1 delayRepeatInterval = 6, 10 [chaser_linguini_ct] priority = medium initDelayPlayTime = 1.5, 2.1 delayRepeatInterval = 6, 10
References
The WALL•E series
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PlayStation 2, PlayStation Portable, Windows, Mac OS X | WALL•E |
Wii | WALL•E |
Nintendo DS | WALL•E |
Plug & Play | WALL•E |
Categories:
- Games developed by Heavy Iron Studios
- Games published by THQ
- Wii games
- PlayStation 3 games
- Xbox 360 games
- Games released in 2008
- Games released in December
- Games released on December 11
- Games released in June
- Games released on June 24
- Games released in July
- Games released on July 4
- Games released in September
- Games released on September 4
- Games released in August
- Games released on August 7
- Games with hidden development-related text
- WALL•E series
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Heavy Iron Studios
Games > Games by platform > PlayStation 3 games
Games > Games by platform > Wii games
Games > Games by platform > Xbox 360 games
Games > Games by publisher > Games published by THQ Nordic > Games published by THQ
Games > Games by release date > Games released in 2008
Games > Games by release date > Games released in August
Games > Games by release date > Games released in August > Games released on August 7
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 11
Games > Games by release date > Games released in July
Games > Games by release date > Games released in July > Games released on July 4
Games > Games by release date > Games released in June
Games > Games by release date > Games released in June > Games released on June 24
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 4
Games > Games by series > WALL•E series