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Wonder Project J2

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Title Screen

Wonder Project J2:
Corlo no Mori no Josette

Developer: Givro
Publisher: Enix
Platform: Nintendo 64
Released in JP: November 22, 1996


DebugIcon.png This game has debugging material.


Wonder Project J2: Corlo no Mori no Josette is a game where you teach an innocent girl how terrible the life outside is. Oh well.

Debug Menu

WPJ2-debug.png

Use the code 801A8D88 00C0, then pause the game and press R to enter a screen where you can adjust Josette's stats. Use the D-Pad to navigate, C-Down to add 10, C-Left to subtract 10, C-Right to add 100 and C-Up to subtract 100.

Values are as follows:

HP MP Stress
Attribute Parameters Personality Parameters Feeling Parameters
Attack Power Brightness Joy
Defense Power Darkness Rage
Arm Power Honesty Sadness
Leg Power Pleasure Unease
Balance Kindness
Thought Power Maliciousness
Creation Power Sense of Justice
Expression Sinfulness
Sensitivity Faith
  Charm
  Amity
  Hostility
(Source: GlitterBerri (translation))

This debug menu can be exited with Start.

WPJ2-debug2.png

However, if you press L while in the above debug menu, you'll get a bluescreen. Well, almost. The vinc value at the bottom appears to be a timer of some sort.

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: I have no idea what half the things here do. Anyone have a clue? I can upload a savestate if it's of any help.

SCENE SELECT

Unsure what it does. The first value can be incremented using A and decremented using B. R increases by 10. The second value can be changed using C-Down (increment), C-Left (decrement) and C-Right (increment by 10). No idea how the third value is changed.

FILM SELECT

Can be changed using A and B. Z adds a CHECK to the number. Again, unsure what it does.

EVENT SELECT

Possibly something related to events? A and B increment/decrement the first value, C-Left and C-Down the second and C-Right/C-Up the third.

OBJECT CHECK

WPJ2-objectcheck.png

Opens a sprite viewer.

  • D-Pad: Change values at the top. First value is sprite number, second value is animation number. The third value is the palette, the fourth option loops the animation for those that are loopable.
  • A: Load sprite and start animation.
  • B: Stops the animation. When pressed repeatedly, advances the animation frame-by-frame.
  • Analog stick: Moves the sprite around on the screen.
  • L/R: Zoom in and out.
  • Z: Stop loop.
  • C-Pad: When held, pauses loop.
  • Start: Exit the sprite viewer.

BG CHECK

WPJ2-bgcheck.png

View the game's backgrounds.

  • A loads the background.
  • Z selects a part of the background which can be moved with the D-Pad and L/R.
  • B switches between the two values at the bottom.
  • C-Left/C-Down modifies the values.
  • Start exits.

SOUND CHECK

WPJ2-soundcheck.png

Opens a sound test.

  • A plays the sound.
  • B stops the sound.
  • D-Pad modifies the values.
  • C-Left/C-Down modifies the speed value, but it doesn't seem to have any effect.
  • Start exits, as usual.

ジョゼットパラメータ初期化 (Reset Josette Parameters)

This does what it says on the tin (well, if you can read Japanese, that is...); it resets all parameters and asks you the same questions that appear when you create a new file.

PAUSEメッセージ (Pause Message)

Can't be changed?

DEBUG MESSAGE

WPJ2-debugmessage.png

When enabled with B, prints a whole bunch of debug information to the screen in-game.

SCENE強制変更 (Force Scene Change)

This too can't be changed, it seems.

DEBUG FLAG

This most likely enables the debug mode. It will immediately reset itself to ON if you try to change it, suggesting it's the GameShark at work.

FLAG CONTROL

Can be changed with the C-Pad and Z, but no idea what it does.

UNIT BOX

Needs further investigation. Interestingly, the second value cannot be decremented, only incremented.


(Source: Nekokabu)