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XDR: X-Dazedly-Ray

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Title Screen

XDR: X-Dazedly-Ray

Developer: Affect
Publisher: UNIPACC
Platform: Genesis
Released in JP: August 26, 1990


CopyrightIcon.png This game has hidden developer credits.
DebugIcon.png This game has debugging material.


Hmmm...
To do:
Does Stage 2's song's bass cut off on real hardware?

Credits

XDR-Staff1.png XDR-Staff2.png

There are credits in the ROM, but they aren't shown in the ending. In fact, the code to show them is jumped over; use patch code 2E36:4E714E71 (which nop out the branch around the credits code) to show them.

The ending song was timed to the completed staff roll; as a consequence, you only hear part of the song during normal gameplay. You can hear the full song in the sound test (song 06).

Hmmm...
To do:
upload the song

Debug Menu

XDR-FirstMenu.png
Hmmm...
To do:
Examine the options some more.

Boot up with patch code 1E8A:FFFF to access a debug menu.

  • Normal Game – Exit.
  • Object Move Test – ?
  • Hit Limit – ?
  • Scroll Test – Test scrolling on the first level. Hold A to scroll faster.
  • Map Position – Test coordinate system. Hold A to scroll faster.

Apparently the only way to exit an option is to reset.

Other ROM Flags

  • Setting word 1E88 to any nonzero value makes you both invincible and able to destroy enemies by touching them.