If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Zombie Wars

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Zombie Wars

Developers: Gee Whiz! Entertainment
Publisher: Microforum
Platform: Windows
Released internationally: 1996


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article

The little-known sequel to Halloween Harry/Alien Carnage.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Development Text

At 903 in ZWARS.EXE, there is evidence of a Japanese version:

Zombie Wars (Japan) ver 1.0

ZWARS.EXE 97949:

Borland Delphi
Portions Copyright (c) 1983,95 Borland

Debug Menu

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Can this menu be accessed? Is it still functional?

There is evidence of a debug menu at A16CE in ZWARS.EXE:

Enlarge window"[GREY -]
Shrink window"[Shift-GREY +]
Enlarge to 100%*[Ctrl-O]
Load a level (H95)*[Ctrl-S]
Save a level (H95),[F2]
Quicksave game state,[F3]
Quickload game state'[Shift-Q]
Quit Game/System-- 
IN GAME RUNNING MODE&[TAB]
Enter edit mode.[F]
Freeze baddies on/off1[Ctrl-1..3]
Load tileset for par 1..3.[Shift-1..3]
Load a map for par 1..3-[F4]
Edit paralax details([Ctrl-Shift-C]
Clear all objects.[Home]
Set Harry start position0[Ctrl-F11]
Load a background picture-- 
IN EDIT MODE#[TAB] or [Esc]
Leave edit mode+[Space]
Advance one timeslice,[Ctrl-Space]
Multi-advance timeslice)[Insert]
Create new object,[L]
Display object list+[H]
Show hostage count2[Z]
Prev cycle current object2[X]
Next cycle current object.[C]
Cycle None/Clear/All 3[R]
Relocate object in sprite list
objects boxes#(while mouse on object  [flashing])/[D]
Duplicate current object"[Delete]
Delete object([LMB]                
Edit object details&[RMB]
Move object (drag)(if clear object eg. platform)([Q]
dec object height*[A]
inc object height '[O]
dec object width([P]
inc object width

Unused Graphic

Zombie Wars Harry bitmap.png

In ZWARS.EXE is a 32x32 16-colour bitmap of Halloween Harry as he appears in-game. It doesn't appear to be used anywhere, and is probably an early icon for the game.

Shareware Version

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Apparently, the shareware version and the full version are actually the same, and registering simply unlocks the full game's content. Is this level accessible on the full game? The commercial, CD version seems to not have it in the menu.

The shareware version (not to be confused with the demo, which came before the full game) features a training mission set in a snowy level not seen in the full game.