Metroid Prime Hunters

From The Cutting Room Floor

Jump to: navigation, search
Cactus 2.0!
This article or section is just getting started and doesn't have much content.
Help us out and expand it with information!

Title Screen

Metroid Prime Hunters

Developer: Nintendo Software Technology
Publisher: Nintendo
Platform: Nintendo DS
Released in JP: June 1, 2006
Released in US: March 20, 2006
Released in EU: May 5, 2006
Released in AU: May 25, 2006
Released in KR: December 6, 2007


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.


ProtoIcon.png This game has a prototype article

Hmmm...
To do:
The Metroids and unused multiplayer map need to get up here.

Metroid Prime Hunters is a more Quake-styled game in the Metroid series for the Nintendo DS featuring a rainbow collection of new characters and the same two bosses over and over.

Contents

Unused Models

Filename Info Image
MoverTest_Model.bin An unused model of moving block objects. Blocks!

Unused Music

Some leftover music tracks were discovered hidden away in the .sdat file inside the ROM image:

Entrance Themes

Filename Hunter Audio clip
SEQ_INTRO_SYLUX.sseq Sylux
MPH-SEQ INTRO SYLUX.ogg
SEQ_INTRO_TRACE.sseq Trace
MPH-SEQ INTRO TRACE.ogg
SEQ_INTRO_NOXUS.sseq Noxus
MPH-SEQ INTRO NOXUS.ogg
SEQ_INTRO_WEAVEL.sseq Weavel
MPH-SEQ INTRO WEAVEL.ogg
SEQ_INTRO_GUARDIAN.sseq Guardian
MPH-SEQ INTRO GUARDIAN.ogg

Unused entrance themes for individual bounty hunters.

MENU_1

MPH-SEQ MENU1.ogg

An unused menu theme from the game, which is based on the menu theme from the First Hunt demo.

Unused Text

GameMessages.bin contains unused messages that do not appear at any point in the game. Some of them hint at abandoned story elements.

WARNING: hostiles detected.\
OCTOLITHS are likely to be heavily guarded. proceed with caution.
WARNING:\
long-range sensors detect warp signatures of stealth-class spacecraft approaching the ALIMBIC sector.
WARNING:\
subspace intercepts suggest the presence of bounty hunters in ALIMBIC territory.
GUNSHIP TRANSMISSION\
warp signatures of at least four bounty hunter vessels confirmed.
GUNSHIP TRANSMISSION\
analysis of telepathic transmission from TETRA GALAXY complete. unable to validate any source of ULTIMATE POWER.
GUNSHIP TRANSMISSION\
origin of telepathic message identified as prisoner GOREA. threat analysis: strategic lure for an unwitting liberator.
GUNSHIP TRANSMISSION\
GOREA must not escape. all measures necessary to contain this threat are authorized.
top screen\
various hostile forces in pursuit of $ULTIMATE POWER.$ $EXTREME CAUTION$ is advised.
SCAN FIRST TO PICK UP\
GUNSHIP TRANSMISSION\
WARNING! unidentified vessel detected in docking bay alpha seven. $EXTREME CAUTION$ is advised.
FORCE FIELD CANNOT BE DEACTIVATED WITH THAT WEAPON\
SAVE STATION\
would you like to save your progress?
GUNSHIP TRANSMISSION\
severe timefield disruption detected in the vicinity of the $ALIMBIC CLUSTER.$
GUNSHIP TRANSMISSION\
sensors detect the proximity of an ALIMBIC ARTIFACT.

"Music Test" Titles

Within BGMSELECTLIST.DAT is a list of track titles for the game's sound test in the Options menu. These titles, however, aren't shown in-game whatsoever.

TITLE MENU RESULTS CELESTIAL_GATEWAY ALINOS_GATEWAY VESPER_GATEWAY ARCTERRA_GATEWAY 
SHADOWS ENEMIES THE_ARCHIVES PURSUIT KANDEN FOREBODING CRETAPHID AFTERMATH ESCAPE ALINOS 
SPIRE SLENCH THE_OUTPOST GUARDIANS SYLUX DESOLATION ARCTERRA NOXUS TRACE THE_ELDERS DEMON_SPAWN 
SPACE_DECAY WATCHING WEAVEL GOREA HUNTERS GOREA_RETURNS


Personal tools