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10-Yard Fight (NES)

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Title Screen

10-Yard Fight

Developer: TOSE[1]
Publishers: Irem (JP), Nintendo (US/EU)
Platform: NES
Released in JP: August 30, 1985
Released in US: October 18, 1985
Released in EU: December 6, 1986

RegionIcon.png This game has regional differences.

Before Tecmo Super Bowl, there was 10-Yard Fight.

Regional Differences

Title Screen

Japan International
10YardFightJapanTitle.png 10YardFightUSATitle.png

As the game was published by Nintendo outside of Japan, the copyright was updated accordingly. As well as this, the score display at the top was removed and everything else was moved up by 16 pixels.

Gameplay Differences

While the different versions look almost identical superficially, the gameplay was retooled for the international version to play more like a traditional football game. In the Japanese version, the 1 player mode has you always playing in offense (even if the AI intercepts the ball), such that gaining one touchdown is enough to win a half match, but failing to do so four times in a row results in an instant game over. The latter also uses the scoring system from the arcade version, which was replaced with a standard scoring system for the international version.


The international versions allow you to pick the starting difficulty. On the other hand, the Japanese version lacks this feature, but lets you play through four difficulties (without Playoff) in a row. After completing Super Bowl game, the game loops the Super Bowl again.

Japan International
10YardFightJapanGameplay.png 10YardFightUSAGameplay.png

The football helmet graphic was redrawn for the international version and is considerably smaller. As well as this, the HUD was changed quite a bit between versions:

  • The score display now shows both players points instead of just the one playing in offense.
  • The timer starts at 30 minutes in the international versions, and varies depending on the difficulty in the Japanese one. (The 2 player mode has it set to 15 minutes in the latter). The timer decreases faster in the Japanese version and is extended by getting first downs. As well as this, the timer decreases from kickoff in the international version but in the Japanese version it doesn't start decreasing until after kickoff ends.
  • The international version marks player 2's end zone in green.