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360: Three Sixty

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Hmmm...
To do:
Anything of interest in the source code? Can the game be recompiled using the source code, and if so, are there any differences to the actual released version?

Title Screen

360: Three Sixty

Developer: Smart Dog
Publisher: Cryo Interactive
Platform: PlayStation
Released in EU: July 1999


SourceIcon.png This game has uncompiled source code.
DevTextIcon.png This game has hidden development-related text.
DummyIcon.png This game has unusual dummy files.


360: Three Sixty is a very forgotten, very obscure futuristic racing game.

Source Code

Download.png Download LAVA12.TIM
File: Three Sixty-LAVA12.rar (info)

For some reason, the game's source code is present on the disc. It's in the CD/TEST folder as LAVA12.TIM, which is actually a .RAR file.

(Source: Haus)

Development-Related Text

GAME.EXE contains some strange error messages, including some by an unspecified bovine:

Starting 360, %d players, %s %s
Jun  3 1999
17:06:04
Out of packet memory
camera out of bounds. Gonna chop your moo! off!
LOAD: Generic data
GameMode(%lu)
modused(%d)
LOAD: Level specific stuff
tot sdf mem %ld
DEBUG: Error opening pc files (%s)
DEBUG: Error writing pc files (%s)
DEBUG: Error writing pc files
NumTextures %lu
LOAD_map
360 loadmenu %d
%c %s 
LOAD_remapplayermod()  n == %d
numitems %lu
startpoint
LOAD_startrots[%d](%ld)
too many pickups, moo!
pickup %d %d %d
fog!
panncam
unknown field, moo! %d %d.
could not find height to a satisfactory level of accuracy, writing to local m.p
reading logo
yrot (%d)
MINE: ouch
Vab trans body failed, retrying..
transbody %d
x%d y%d z%d ry%d
Inital State Flag == %d
RT: %d
badd pad config!
error deleted player
Could not init ob: %d
on no
oh dear
tried to delete to many objects. Fucked shit!!!!!!!!!
playerinit %d , obj %ld
fuck no!!
Frag Doesnt count: obj_ptr->owner==%d (%s) (%s)
TWEAKLAND: craft=%d
sptop    %d
spbot    %d
sptopdim %d
spbotdim %d
strate   %d
grip     %d
thrust   %d
airdrag  %d
ywdamp   %d
roll     %d
imax     %d
SOUND LAND
tot tracks  : %d
CD track    : %d
cdvol       : %d
sfx(%d)
3d sound pro
ang %d
deb0 %d
%cvsync     %d
%ctimebar   %d
%cres       %d
%cgrid      %d
%ccr0       %d
%ccr1       %d
Mod:%d
memory card land
%cquit game
%cmainmode var %d
%cenable access to all levels
%cset access to defaults
%c%s wake
disable
enable
World access : %c %c %c %c %c
World %d : %c %c %c %c
%cstart action replay
%cstart pause menu
%c%s all menu
%clock pad  p0=%d p1=%d
EXE MODE: %s
PS-X
EMU e.g. BLEEM
init pickup(%d) type(%d)
language %d 
what eh!!!
untypped explosion ctrl= %d
untypped explosion face= %d
MEMCARD:   MEMCARD_init()
MEMCARD:   MEMCARD_stop()
MEMCARD:   MEMCARD_save()    (data==%p, len==%u)
MEMCARD:   MEMCARD_load()    (data==%p, len==%u)
wonflag = %d, normal arcade game
next level, level == %d