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360: Three Sixty

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Title Screen

360: Three Sixty

Developer: Smart Dog
Publisher: Cryo Interactive
Platform: PlayStation
Released in EU: July 1999


SourceIcon.png This game has uncompiled source code.
DevTextIcon.png This game has hidden development-related text.
DummyIcon.png This game has unusual dummy files.


DevelopmentIcon.png This game has a development article

360: Three Sixty is a very forgotten, very obscure futuristic racing game that was only released in Europe.

Sub-Page

Read about development information and materials for this game.
Development Info

Source Code

Download.png Download LAVA12.TIM
File: Three Sixty-LAVA12.rar (info)

For some reason, the game's source code is present on the disc. It's in the CD/TEST folder as LAVA12.TIM, which is actually a .RAR file.

(Source: Haus)

Development-Related Text

GAME.EXE contains some strange error messages, including some by an unspecified bovine:

Starting 360, %d players, %s %s
Jun  3 1999
17:06:04
Out of packet memory
camera out of bounds. Gonna chop your moo! off!
LOAD: Generic data
GameMode(%lu)
modused(%d)
LOAD: Level specific stuff
tot sdf mem %ld
DEBUG: Error opening pc files (%s)
DEBUG: Error writing pc files (%s)
DEBUG: Error writing pc files
NumTextures %lu
LOAD_map
360 loadmenu %d
%c %s 
LOAD_remapplayermod()  n == %d
numitems %lu
startpoint
LOAD_startrots[%d](%ld)
too many pickups, moo!
pickup %d %d %d
fog!
panncam
unknown field, moo! %d %d.
could not find height to a satisfactory level of accuracy, writing to local m.p
reading logo
yrot (%d)
MINE: ouch
Vab trans body failed, retrying..
transbody %d
x%d y%d z%d ry%d
Inital State Flag == %d
RT: %d
badd pad config!
error deleted player
Could not init ob: %d
on no
oh dear
tried to delete to many objects. Fucked shit!!!!!!!!!
playerinit %d , obj %ld
fuck no!!
Frag Doesnt count: obj_ptr->owner==%d (%s) (%s)
TWEAKLAND: craft=%d
sptop    %d
spbot    %d
sptopdim %d
spbotdim %d
strate   %d
grip     %d
thrust   %d
airdrag  %d
ywdamp   %d
roll     %d
imax     %d
SOUND LAND
tot tracks  : %d
CD track    : %d
cdvol       : %d
sfx(%d)
3d sound pro
ang %d
deb0 %d
%cvsync     %d
%ctimebar   %d
%cres       %d
%cgrid      %d
%ccr0       %d
%ccr1       %d
Mod:%d
memory card land
%cquit game
%cmainmode var %d
%cenable access to all levels
%cset access to defaults
%c%s wake
disable
enable
World access : %c %c %c %c %c
World %d : %c %c %c %c
%cstart action replay
%cstart pause menu
%c%s all menu
%clock pad  p0=%d p1=%d
EXE MODE: %s
PS-X
EMU e.g. BLEEM
init pickup(%d) type(%d)
language %d 
what eh!!!
untypped explosion ctrl= %d
untypped explosion face= %d
MEMCARD:   MEMCARD_init()
MEMCARD:   MEMCARD_stop()
MEMCARD:   MEMCARD_save()    (data==%p, len==%u)
MEMCARD:   MEMCARD_load()    (data==%p, len==%u)
wonflag = %d, normal arcade game
next level, level == %d