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3x3 Eyes: Juuma Houkan

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Title Screen

3x3 Eyes: Juuma Houkan

Developer: System Supply N-Tech
Publisher: Banpresto
Platform: SNES
Released in JP: December 22, 1995


DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.


3x3 Eyes: Juuma Houkan is one of two Super Famicom games based on the long-running manga series.

Test mode

Hmmm...
To do:
There seems to be a legitimate way to access this from within the game, but it is currently unknown.
3x3-test.png

Start a new game with the PAR code C00C560C to access this debug menu. There are six sub-menus in all; pressing B returns to the main menu.

Boss test

3x3-bosstest.png

The boss test screen takes you to any of the game's ten boss battles.

Obj test

3x3-objtest.png

This screen lets you view character sprites and animations. Left/right on the D-pad select a character and direction, and up/down select a frame.

You can also set up and view a custom animation on this screen. The third number on the bottom represents the number of frames which are currently in the animation (FF, or -1, means there is no animation defined yet.) Pressing A adds the currently selected frame to the animation, and pressing X cycles through the animation repeatedly.

Sound test

3x3-soundtest.png

Predictably, the sound test screen allows you to listen to the game's music and sound effects and select between stereo and mono (though for some reason, three music tracks and most of the voice clips aren't available.)

Color test

3x3-colortest.png

The color test allows you to test various color values by adjusting the red, green, and blue components individually. The number at the bottom is the color's hexadecimal representation for use by the programmers.

Stage/scene select

3x3-stage.png
3x3-scene.png

The stage select allows you to go to any stage in the game. The related scene select screen allows you to access each individual location within the levels, though it gives you no indication of which scenes belong to which levels.

The scene select menu goes all the way up to FF, though most of these are not valid. Using out of bounds values leads to graphical glitches.

(Source: Original TCRF research)