AI: The Somnium Files/Debug Mode
This is a sub-page of AI: The Somnium Files.
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do: Much more. This mode needs to be documented more thoroughly. All of the information is located on the Uchikoshi Discord server, but we need to transfer it to TCRF so users outside the Discord can access this mode. |
Contents
- 1 How to Install Debug Mode
- 2 Built-in Debugging Tools
- 3 Debug Menu
- 3.1 Start Game
- 3.2 Investigation Part
- 3.3 Somnium Part
- 3.4 Staff Roll
- 3.5 BG Viewer
- 3.6 BG Viewer (Recording)
- 3.7 Recording
- 3.8 Dance
- 3.9 Text Language Selection
- 3.10 Voice Language Selection
- 3.11 System Language Selection
- 3.12 Simulate Platform [Steam]
- 3.13 UI Confirmation
- 3.14 Aging Mode
- 3.15 Initialize Read Flags
- 3.16 Joypad
- 3.17 Confirm Global Flags
- 3.18 April Milestone Build
- 3.19 PadView
- 3.20 Flowchart Debug
- 3.21 File Debug
- 3.22 Trophy Debug
- 3.23 Flowchart Debug 2
- 4 Additional information
How to Install Debug Mode
A debug mode exists in the final build of the game and hides a treasure trove of secrets. Install this tool using Melonloader to launch the PC release of the game in debug mode. The debug editor can play real time cutscenes, show portraits with lip sync, show character setups in investigation scenes, and edit flags in real-time.
You also need to extract the English LuaScript zip and stick that in the "Ai The Somnium Files\StreamingAssets" folder. If done correctly, the game will boot into a green screen with text.
Built-in Debugging Tools
Animation Viewer
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Figure out how this works. |
This tab has the title "Animation" and a film-roll icon, but by default has no functionality. It may require a model to be loaded and in focus.
BGM and SFX Player
On the right-hand side of the user interface sits a lone musical note icon. Click it, and you can override any music or sound currently playing with your sound effect or song of choice. They loop correctly, too!
Debug View
Please elaborate. Having more detail is always a good thing. Specifically: Document these variables and check if the list changes during active gameplay |
This displays and allows editing of a number of debug variables.
Flag View
Please elaborate. Having more detail is always a good thing. Specifically: Document all of the flags. Their names are meaningful given context, so it should be doable, it's just a long list. Also, some additional flags can be added while playing the relevant scene. |
This lists all flags in the game, and allows them to be toggled or modified. This includes some flags that enable debug behavior, as well as all event flags for progression through each scene in the game.
Event Viewer
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Figure out how this works. |
This tab has the title "Event" and an arrow icon, but by default has no functionality. It may require a scene to be loaded and in focus.
Background Viewer
Despite the Japanese title of "Background Viewer" , this is more like an investigation scene viewer. It shows any investigative scene and the characters in it, but they are all T-posing. Any 'background' scenes with dynamic cameras where the characters don't move will also be visible in this viewer.
Cutscene Viewer
Loads in-engine cutscenes. Go to the "SFG" dropdown after selecting background viewer to load up a cutscene, and click "reset" to stop the cutscene and then you can load a different one. If you do not press reset, the cutscenes will continually load over each other and eventually crash the game when it runs out of resources.
Bust Viewer
Please elaborate. Having more detail is always a good thing. Specifically: Document each expression. The discord has a list of each bust, but it needs to be formatted for TCRF. |
Displays each character bust and expression as they appear in dialogue boxes. Upon each selection, the game plays a sample voice line to demonstrate lip flaps.
Debug Menu
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. |
Start Game
Begins the game as normal, but with access to the debug tools.
Investigation Part
Please elaborate. Having more detail is always a good thing. Specifically: Document what all of the options are, including "test" and "Z0". |
Jump to any scene in the investigation part of the game, by selecting the chapter and then the individual scene.
Somnium Part
Jump to any Somnium gameplay sequence in the game.
Staff Roll
Displays the credits.
BG Viewer
Opens a blank display, where you can safely use the debug tools to load arbitrary backgrounds.
BG Viewer (Recording)
It is unclear what the difference is between this and "BG Viewer". Judging by the name and the names of scripts it loads, this mode was used by the developers to record any pre-rendered movie sections for the game.
Recording
To do: Document the order cutscenes are recorded. Bypass blocker videos and render all of them, there are still clips missing. Cross-reference info from the decompiled video_info.lua. |
Plays a variety of short cutscenes in sequence through the "AI Sight" GUI, and renders video to a "Captures" sub-folder in the game folder, for use as prerendered segments in the final game. Several videos are set to loop and so prevent progress through the sequence, the first being a shot of Mizuki's Somnium, however editing game files to remove these videos allows the sequence to continue. Videos are rendered at a 45 degree angle so that they can display diagonally in-game. Each clip is rendered twice, once at 512x512 30FPS (for the Switch version, denoted by the suffix _1k_30) and once at 1024x1024 60 FPS (for the PC version, denoted by the suffix _2k_60). While playing the videos, in most cases, sound effects play, but not voice acting. However, some clips do have dialogue associated with them, particularly if they play that dialogue when viewed in the final game. However, the exported videos have no audio regardless. This mode seems to perform poorly with VSync enabled, potentially crashing. A table of the videos currently known to be rendered follows.
Filename | Description | In-game use | Notes |
---|---|---|---|
Video_A2_begin10_10_BossRoom_Boss_00 | Mizuki, sitting in the column of the carousel at Bloom Park, looks up at Date while holding a bloody ice pick. | In her office, Boss discusses Mizuki with Date, during saikAI. | |
Video_A2_begin10_10_BossRoom_Boss_01 | Date opens the column of the carousel at Bloom Park, and discovers Mizuki inside. | Same as above. | |
Video_A2_begin30_20_LemLobby_Iris_Outa_00 | A brief shot of Mizuki sitting in the column of the carousel at Bloom Park. | Date discusses the discovery of Shoko's body with Iris and Ota at Lemniscate, during saikAI. | |
Video_A2_begin30_20_LemLobby_Iris_Outa_01 | Mizuki and Ota discover Shoko's body. Ota runs off screaming | Same as above. | This is the first clip with associated dialogue. |
Video_A2_begin40_20_DatesCar_Iris_00 | A young Iris plays "Ratty Cakes". | Denoted for use while Date is driving Iris to Bloom Park during saikAI, however... | As with later flashbacks in kekkAI, the final game uses a full-screen flashback here, not AI Sight, so this video is unused. |
Video_A2_begin70_10_SaganLDK_Hitomi_00 | In Date's dream, Hiotmi lies bloody on the floor. | When Iris takes Date home, he's shocked to see the woman from his dream alive, during saikAI. | |
Video_A2_begin80_10_DatesCar_AiBall_00 | A close-up of Mizuki holding the ice pick in Bloom Park. | In Date's car, Aiba discusses Mizuki with Date during saikAI. | |
Video_A2_begin80_10_DatesCar_AiBall_01 | The same shot of Mizuki in the carousel column. | Same as above. | |
Video_A2_wrap_10_10_Psync_Rm_Mizuki_Boss_Puta_00 | A trail of footprints leads to a blue figure leaving Bloom Park in Mizuki's Somnium. | Date discusses Mizuki's Somnium with Boss and Pewter, during meikAI. | |
Video_A2_wrap_10_10_Psync_Rm_Mizuki_Boss_Puta_01 | Same as above, without the footprints. | Date discusses Mizuki's Somnium with Boss and Pewter, during meikAI. | |
Video_A2_wrap_10_10_Psync_Rm_Mizuki_Boss_Puta_02 | A shot of Mizuki's Somnium. | Same as above. | This is one of the looping clips that stalls the sequence. |
Video_A2_wrap_10_10_Psync_Rm_Mizuki_Boss_Puta_03 | Aiba stands in a black void in Mizuki's Somnium, near the birdcage with the balloons. | Same as above. | This is one of the looping clips, and also seems to be broken. This is maybe supposed to be the clip of Aiba putting together the torn photo when Date asks about her appearance. |
Video_A2_wrap_10_10_Psync_Rm_Mizuki_Boss_Puta_04 | The same clip of the blue figure leaving Bloom Park, with footprints. | Same as above. | This is the first example of a clip that is used multiple times being a redundant unique recording. |
Video_A2_wrap_10_10_Psync_Rm_Mizuki_Boss_Puta_05 | Aiba stands in place in Mizuki's Somnium. | Same as above. | This is another broken clip, this should be the clip of Aiba running in a circle. The directory of clips to record is mostly alphabetical, but this entry is at the bottom of the file, just above "Video_Test". |
Video_A2_wrap_20_10_Bloom_Pk_Mizuki_00 | The same clip of the blue figure in Bloom Park. | Date and Mizuki search Bloom Park for traces of the figure seen in her Somnium, during meikAI. | |
Video_A3_begin10_10_BossRoom_Boss_Puta_00 | Renju's body is discovered hanging from a fish hook in Sunfish Pocket. | Date discusses the discovery of Renju's body with Pewter and Boss in her office, during syoukubAI. | |
Video_A3_begin10_10_BossRoom_Boss_Puta_01 | A close-up of Renju's face from above. | Same as above. | |
Video_A3_begin25_10_MaidCafe_Mizuki_00 | The same clip of Renju's body. | Date recalls discovering Renju's body while investigating the scene with Mizuki, during syokubAI. | |
Video_A3_begin40_10_Kumakura_Mouma_00 | Same as above. | Date questions Moma about the New Cyclops Serial Killings, during syokubAI. | |
Video_A3_begin40_10_Kumakura_Mouma_01 | Chinpei tells Date "You made a big mistake coming here, go home". | Date recalls that the Yakuza goons weren't sitting on the couch, and so the heat signature means someone else is hiding in the Kumakura office, during syokubAI. | This clip has associated dialogue. |
Video_A3_begin40_10_Kumakura_Mouma_02 | Yogano reacts to Date coming in, "Who's this asshole?". | Same as above. | This clip has associated dialogue. |
Video_A3_begin60_10_LemLobby_Outa_00 | The same clip of Shoko's body being discovered. | Date questions Ota about the discovery of Shoko's body, at Lemniscate, during syokubAI. | This clip has associated dialogue. |
Video_A3_wrap_10_10_Psync_Rm_Iris_Boss_Puta_00 | A blue figure kisses a woman with So Sejima's head in Iris's Somnium. | Date discusses Iris's Somnium with Boss and Pewter, during rihAI. | |
Video_A3_wrap_10_10_Psync_Rm_Iris_Boss_Puta_01 | A shorter version of the above clip. | Same as above. | |
Video_A3_wrap_10_10_Psync_Rm_Iris_Boss_Puta_02 | Same as above. | Same as above. | |
Video_A3_wrap_10_20_Psync_Rm_Iris_Boss_Puta_00 | Date confiscates Iris's phone and sees Ota's message about "that thing". | Date asks Ota what "that thing" was while calling him from the Psync Room, during rihAI. | Because this clip features text, it is recorded 6 times in total, for each combination of language (jp, us, and zh_tw) and resolution/framerate. |
Video_A3_wrap_20_10_Syokudou_Iris_Outa_Mayumi_00 | In a message on Iris's phone, Ota can be seen promising not to tell anyone about "that thing". | Date asks Ota what "that thing" was at the Diner, during rihAI. | Again this clip is rendered in each text language. |
Video_A4_begin20_10_BossRoom_Boss_00 | The polar bear approaches the ice cutting machine while Iris lies on the table unconscious. | In her office, Boss discusses the Polar Bear incident with Date, during youdAI. | |
Video_A4_begin20_10_BossRoom_Boss_01 | Ota lies on the floor of the warehouse, bleeding from a stab wound in his chest. | Same as above. | |
Video_A4_begin20_10_BossRoom_Boss_02 | Iris lies unconscious but alive with an eye removed on the ice cutting table in the warehouse. | Same as above. | |
Video_A4_begin20_10_BossRoom_Boss_03 | While Date lies unconscious in the diner, Mayumi leaves to pursue Iris and Ota. | Same as above. | |
Video_A4_begin30_10_SoukoGai_AiBall_00 | Two vans are parked outside the harbor warehouse. | Aiba discusses the Polar Bear incident with Date while they investigate outside the warehouse, during youdAI. | |
Video_A4_begin30_10_SoukoGai_AiBall_01 | After knocking out Date, Ota leaves to drive off with Iris. | Same as above. | |
Video_A4_begin30_10_SoukoGai_AiBall_02 | Iris lies unconscious under the ice cutting saw. | Same as above. | |
Video_A4_begin30_10_SoukoGai_AiBall_03 | Ota turns off the ice cutting machine that the polar bear started, to save Iris. | Same as above. | |
Video_A4_begin30_10_SoukoGai_AiBall_04 | Iris lies unconscious under the ice cutting machine, which is turned off. | Same as above. | |
Video_A4_begin35_10_FreezeWH_AiBall_00 | The polar bear turns on the ice cutting machine while Iris lies unconscious under the saw. | Aiba discusses the Polar Bear incident with Date while they investigate inside the warehouse, during youdAI. | |
Video_A4_begin40_10_Syokudou_Mayumi_00 | The same clip of Mayumi leaving the diner. | Due to her dementia, Mayumi claims to have slept through the incident last night, during youdAI. | |
Video_A4_begin55_10_Hospital_Hitomi_00 | The same clip of Ota turning off the machine. | Date discusses the Polar Bear incident with Hitomi when he visits the hospital, during youdAI. | |
Video_A4_begin60_10_Date_LDK_Mizuki_00 | Same as above. | Date discusses the Polar Bear incident with Mizuki when he checks on her at home, during youdAI. | |
Video_A4_begin70_10_DatesCar_AiBall_00 | The same clip of So in Iris's Somnium. | In his car, Date discusses So Sejima with Aiba, during youdAI. | |
Video_A4_begin80_10_Hospital_Outa_Boss_00 | The same clip of the polar bear turning on the machine. | Date and Boss visit Ota in hospital to question him, during youdAI. | |
Video_A4_begin80_10_Hospital_Outa_Boss_01 | The same clip of Ota leaving Date unconscious on the floor. | Same as above. | |
Video_A4_begin80_10_Hospital_Outa_Boss_02 | The same clip of Date confiscating Iris's phone. | Same as above. | Once again, this clip is rendered in each text language. |
Video_A4_begin80_10_Hospital_Outa_Boss_03 | The same clip of Ota turning off the machine. | Same as above. | |
Video_A4_begin80_10_Hospital_Outa_Boss_04 | Same as above. | Same as above. | |
Video_A4_wrap_10_10_Torisira_Outa_Boss_00 | In his Somnium, Ota attacks the polar bear with a crate, and recognizes the floral knife they drop. | Date and Boss interrogate Ota, during jikAI. | |
Video_A4_wrap_10_95_Torisira_Outa_Boss_00 | Same as above. | Same as above. | |
Video_A5_begin10_10_Torisira_Mayumi_01 | Itris lying unconscious in front of the ice cutting machine. | Date interrogates Mayumi about her confession to being the New Cyclops Killer, during zugAI. | |
Video_A5_begin10_10_Torisira_Mayumi_02 | Renju's body is discovered hanging from a fish hook in Sunfish Pocket. | Same as above. | |
Video_A5_begin30_10_DatesCar_AiBall_00 | Date comes to Ota's aid while he's bleeding out in the warehouse. | Aiba discusses the case with Date in his car, during zugAI. | |
Video_A5_begin30_10_DatesCar_AiBall_01 | The same clip of the polar bear turning on the machine. | Same as above. | |
Video_A5_begin30_10_DatesCar_AiBall_02 | After turning off the ice cutting machine, Ota turns to fight the polar bear. | Same as above. | |
Video_A5_begin30_10_DatesCar_AiBall_03 | The same clip of the polar bear turning on the machine. | Same as above. | |
Video_A5_begin30_10_DatesCar_AiBall_04 | The same clip of Ota attacking the polar bear in his Somnium. | Same as above. | |
Video_A5_wrap_50_10_Hospital_Outa_Mayumi_00 | In her Somnium, Mayumi cries and embraces a young Ota. | Date discusses Mayumi's Somnium with Ota in hospital, during syokuzAI. | |
Video_B4_wrap_10_10_Psync_Rm_Outa_Boss_Puta_00 | Ota goes to unmask the fallen polar bear in his Somnium, but gets stabbed in the chest. | Date insists to Boss and Pewter that he was about to see the killer's face in Ota's Somnium, during syougAI. | |
Video_B4_wrap_10_10_Psync_Rm_Outa_Boss_Puta_01 | A shorter clip of Ota struggling to unmask the polar bear. | Same as above. | |
Video_B4_wrap_10_10_Psync_Rm_Outa_Boss_Puta_02 | Date discovers Ota hiding a knife in hospital. | Date questions Ota after his Somnium, during syougAI. | |
Video_B5_begin23_10_FreezeWH_Mizuki_00 | Date comes to Ota's aid as he lies bleeding on the floor of the warehouse. | Date and Mizuki investigate the harbor warehouse, during seisAI. | |
Video_B5_begin36_10_SoukoGai_AiBall_02 | So Sejima puts out a cigarette in the Kumakura office. | Date and Aiba discuss where to find DNA traces of So, during seisAI. | |
Video_B5_begin70_10_DateLDK_Mizuki_00 | The same clip of the polar bear turning on the machine. | Date tells Mizuki that he's identified the culprit, during seisAI. | |
Video_B6_wrap_90_10_JinjaMae_Mizuki_00 | So Sejima shoots at Date, hitting Aiba. | Aiba explains her backup process while debriefing in Ikume Shrine, during sanpAI. | |
Video_C3_wrap_10_10_Psync_Rm_Iris_Boss_Puta_01 | In Iris's Somnium, a reflection of the Cyclops Killer appears to have Date's face. | After Iris's Somnium, Date discusses the Original Cyclops Killings with Boss and Pewter, during gumAI. | |
Video_C3_wrap_10_10_Psync_Rm_Iris_Boss_Puta_02 | In Iris's Somnium, a blue figure shoots one of the Original Cyclops Killer victims. | Same as above. | |
Video_C3_wrap_10_10_Psync_Rm_Iris_Boss_Puta_03 | In Iris's Somnium, a blue figure strangles one of the Original Cyclops Killer victims. | Same as above. | |
Video_C3_wrap_10_10_Psync_Rm_Iris_Boss_Puta_04 | In Iris's Somnium, a blue figure stones one of the Original Cyclops Killer victims. | Same as above. | |
Video_C3_wrap_10_10_Psync_Rm_Iris_Boss_Puta_05 | The same clip of the Cyclops Killer shooting. | Same as above. | |
Video_C3_wrap_10_10_Psync_Rm_Iris_Boss_Puta_06 | In Iris's Somnium, a blue figure stabs one of the Original Cyclops Killer victims. | Same as above. | |
Video C4_begin20_10_Torisira_Boss_00 | Date is tased by Ota in Marble. | After Iris and Ota are found dead at the warehouse, Boss consoles Date in the interrogation room, during jukkAI. | |
Video C4_begin20_10_Torisira_Boss_01 | Iris is sawn in half by the ice cutting machine. | Same as above. | |
Video C4_begin20_10_Torisira_Boss_02 | Date removes the head of the bisected polar bear to find Ota's face. | Same as above. | |
Video C4_begin20_10_Torisira_Boss_03 | Iris lies dead in the warehouse. | Same as above. | |
Video C4_begin20_10_Torisira_Boss_04 | Ota lies dead in the polar bear costume, after Date removed the mask. | Same as above. | |
Video C4_wrap_20_10_BossRoom_AiBall_00 | In Date's dream, Hitomi lies bloody on the floor, with Falco standing over her. | Date and Aiba search for evidence of Boss in her office, during kikAI. | |
Video C4_wrap_20_10_BossRoom_AiBall_01 | In #89's Somnium, Rohan shoots Hitomi. | Same as above. | |
Video C4_wrap_20_10_BossRoom_AiBall_01 | In #89's Somnium, Boss bursts into the Sagan residence. | Same as above. | |
Video_C5_begin10_10_BossRoom_AiBall_00 | Date enters the harbor warehouse and finds Iris and the polar bear dead. | Date and Aiba discuss Boss being the New Cyclops Serial Killer, during jinnAI. | |
Video_C5_begin10_10_BossRoom_AiBall_01 | So Sejima stirs in the Kabasaki Chemical Plant, with one eye removed. | Same as above. | |
Video_C5_begin20_10_SaganLDK_Boss_00 | So Sejima is shot in the head in the Kabasaki Chemical Plant, and Boss appears on camera as the culprit. | Date searches the Sagan Residence for Boss as the New Cyclops Serial Killer, during jinnAI. | |
Video_C5_begin20_10_SaganLDK_Boss_01 | Same as above. | Same as above. | |
Video_C5_wrap_10_10_Torisira_Boss_00 | In Boss's Somnium, a blue figure stabs Shoko, then is revealed as Renju. | Date interrogates Saito about the New Cyclops Serial Killings, during ihAI. | |
Video_C5_wrap_10_10_Torisira_Boss_01 | In Boss's Somnium, A blue figure strangles Renju, then is revealed as Iris. | Same as above. | |
Video_C5_wrap_10_10_Torisira_Boss_02 | In Boss's Somnium, a blue figure stands over Iris's corpse, then is revealed as So Sejima. | Same as above. | |
Video_C5_wrap_10_10_Torisira_Boss_03 | In Boss's Somnium, a blue figure shoots So in the head, then is revealed as Boss. | Same as above. | |
Video_C5_wrap_10_10_Torisira_Boss_04 | Pewter prepares the Psync Machine for Iris's Psync. | Same as above. | |
Video_C5_wrap_10_10_Torisira_Boss_05 | The same clip of Shoko's murder in Boss's Somnium. | Same as above. | |
Video_C5_wrap_10_10_Torisira_Boss_06 | The same clip of Renju's murder in Boss's Somnium. | Same as above. | |
Video_C5_wrap_10_10_Torisira_Boss_07 | The same clip of Iris's murder in Boss's Somnium. | Same as above. | |
Video_C5_wrap_10_10_Torisira_Boss_08 | The same clip of So's murder in Boss's Somnium. | Same as above. | |
Video_C5_wrap_10_10_Torisira_Boss_09 | The same clip of Renju's murder in Boss's Somnium. | Same as above. | |
Video_C5_wrap_10_10_Torisira_Boss_10 | Ota tases Date in Marble. | Same as above. | |
Video_C5_wrap_10_10_Torisira_Boss_11 | The same clip of Ota turning off the machine. | Same as above. | |
Video_C5_wrap_10_10_Torisira_Boss_12 | The same clip of Iris being sawn in half. | Same as above. | |
Video_C5_wrap_10_10_Torisira_Boss_13 | The same clip of Date unmasking the dead polar bear. | Same as above. | |
Video_D2_wrap_10_10_Psync_Rm_Mizuki_Boss_Puta_00 | Aiba looks around Mizuki's Somnium for the source of a ringtone. | Date, Pewter and Boss discuss Mizuki's Somnium, during keitAI. | |
Video_D2_wrap_10_10_Psync_Rm_Mizuki_Boss_Puta_01 | The same corrupt clip of Mizuki's Somnium. | Same as above. | |
Video_D2_wrap_10_10_Psync_Rm_Mizuki_Boss_Puta_02 | Manaka's frozen body in Mizuki's Somnium. | Same as above. | The 60 FPS version of this clip is corrupted, with not all of the models or geography loading correctly, and it stalls out the sequence. |
Video_D3_begin10_10_BossRoom_Boss_00 | A strange shot of the Sagan residence, with nothing of note in frame. | Date and Boss discuss the case in her office, during gyoukAI. | This clip is evidently corrupt, with the camera angle being incorrect. |
Video_D3_begin22_10_MaidCafe_Outa_00 | The same shot of Shoko's body being discovered. | Date questions ota in Sunfish Pocket, during gyoukAI. | |
Video_D3_begin22_10_MaidCafe_Outa_01 | Iris ends her stream early, looking concerned. | Ota and Date discuss Iris's stream in Sunfish Pocket, during gyoukAI. | |
Video_D3_begin60_10_Torisira_Sejima_Boss_00 | So Sejima leaves the harbor warehouse. | Date and Boss interrogate So Sejima for suspicion of murdering the frozen body found in the warehouse. | |
Video_D3_wrap_10_10_Psync_Rm_Sejima_Boss_Puta_00 | Aiba standing in So's Somnium. | Date, Boss and Pewter question So after his Somnium, during kyuusAI. | This clip seems corrupt, as if it's just loaded the Somnium without any events. So's Somnium seems to consistently have issues with recording. This particular clip is strange and is uses a different time code (10_10) for what seems to be the same event as 22_10 below. |
Video_D3_wrap_22_10_Psync_Rm_Sejima_Boss_Puta_00 | Same as above. | Date, Boss and Pewter question So after his Somnium, during kyuusAI. | Same corruption as above. |
Video_D3_wrap_22_10_Psync_Rm_Sejima_Boss_Puta_00 | A strange shot of So's Somnium, with nothing of note in frame. | Same as above. | This is another corrupt clip. Sound effects indicate that this should be a clip of Iris being stabbed by the blue figure. |
Video_D3_wrap_22_10_Psync_Rm_Sejima_Boss_Puta_01 | Same as above. | Same as above. | This is another corrupt clip. Sound effects indicate that this should be a clip of Aiba kicking the blue figure into the water. |
Video_D3_wrap_22_10_Psync_Rm_Sejima_Boss_Puta_02 | The same clip of Aiba in So's Somnium. | Same as above. | This clip loops indefinitely, but unlike most can be "skipped", ending it and letting the sequence proceed. |
Video_D4_begin27_10_LemLobby_Iris_00 | During her stream, Iris is interrupted by the doorbell. | At Lemniscate, Date asks Iris who visited her during her stream, during syuurAI. | |
Video_D4_begin55_10_Kumakura_Iris_Mouma_00 | Same as above. | While introducing her to Moma for his deal, Date asks Iris who visited her during her stream, during syuurAI. | |
Video_D4_begin75_10_DateLDK_Iris_00 | Foreign mercenaries attack Iris and Date. | Iris tells Date at his home that she's being hunted by Naixatloz, during syuurAI. | |
Video_D5_begin26_10_Bloom_Pk_Iris_00 | The same clip of Iris's stream being interrupted. | At Bloom Park, Date tries again to ask who visited Iris, during dakkAI. | |
Video_D5_begin40_10_Psync_Rm_Iris_Puta_00 | #89 knocks out Date and takes Pewter hostage. | Pewter confesses to working with #89 and Renju, during dakkAI. | |
Video_D5_begin60_20_SoukoGai_Snipe_Event_00 | The foreign mercenaries attacking Date and Iris in Golden Yokocho are distracted by the scattered porn magazines. | Aiba formulates a plan to take down the foreign mercenaries abducting Iris at the harbor, during dakkAI. | The directory of clips to record is mostly alphabetical, but these entries are near the bottom of the file, two entries above "Video_Test". |
Video_D5_begin60_20_SoukoGai_Snipe_Event_01 | The foreign mercenaries attacking Date and Iris in Golden Yokocho are distracted by the scattered lingerie. | Same as above. | |
Video_D5_begin70_10_JinjaMae_Iris_00 | Aiba touches Iris's core in her Somnium. | At Ikume Shrine, Date reaffirms his belief of Iris, during dakkAI. | |
Video_D5_begin70_10_JinjaMae_Iris_01 | The same clip of Iris interrupted during her stream. | At Ikume Shrine, Date finally asks Iris who visited her during her stream, during dakkAI. | |
Video_D5_begin70_10_JinjaMae_Iris_02 | The same clip of Iris ending her stream. | Same as above. | |
Video_D5_begin85_10_SaitoAgt_Iris_00 | The Psync Machine prepares for So Sejima's Psync. | Date recalls "saving" Iris through So's Somnium as a way to prevent her seizure in the Kabasaki Chemical Plant, during dakkAI. | |
Video_D5_begin85_10_SaitoAgt_Iris_01 | Iris reacts to Date bursting in after So Sejima's Psync. | Same as above. | |
Video_D5_wrap_10_10_SaitoAgt_Iris_00 | Iris hugs Date in the Lemniscate lobby, to blackmail him. | Labelled for use as a flashback while Iris is dying in the Kabasaki Chemical Plant, during kekkAI. However... | ...this sequence of clips seems to be unused, as in the final game the sequence of flashbacks here does not occur through AI Sight. These clips all have dialog associated. |
Video_D5_wrap_10_10_SaitoAgt_Iris_01 | Date gives Iris a piggyback after she collapses in Bloom Park. | Same as above. | |
Video_D5_wrap_10_10_SaitoAgt_Iris_02 | Iris performs "Invincible Rainbow Arrow" at Sunfish Pocket. | Same as above. | This clip is further notable amongst this sequence, because this scene isn't one of the flashbacks in the final game. |
Video_D5_wrap_10_10_SaitoAgt_Iris_03 | Date rescues Iris from Pewter's goons at the warehouse district. | Same as above. | |
Video_D5_wrap_10_10_SaitoAgt_Iris_04 | A young Iris plays "Ratty Cakes". | Same as above. | |
Video_E4_wrap_10_10_Syokudou_Iris_Outa_Mizuki_00 | Aiba destroys Iris's core in her Somnium. | Date tells Iris and Ota that he doesn't believe her story, during kenzAI. | |
Video_E4_wrap_20_10_SaganLDK_Hitomi_00 | Iris stumbles and almost collapses suddenly in Bloom Park. | Hitomi explains Iris's brain tumour to Date at her home, during kenzAI. | |
Video_E4_wrap_20_10_SaganLDK_Hitomi_01 | Iris collapses again at Ikume Shrine. | Same as above. | |
Video_E5_begin10_10_SoukoGai_AiBall_00 | Manaka's frozen body is discovered in the forklift. | Aiba leads Date to the conclusion that the frozen body isn't Iris, during jutAI. | |
Video_E5_begin10_10_SoukoGai_AiBall_01 | Aiba estimates Iris's weight while she rides piggyback in Bloom Park. | Same as above. | This clip has associated dialogue. |
Video_E5_begin10_10_SoukoGai_AiBall_02 | The same corrupt clip of So's Somnium. | Same as above. | |
Video_E5_begin10_10_SoukoGai_AiBall_03 | The clip of Manaka's body in the forklift. | Same as above. | |
Video_E5_begin10_10_SoukoGai_AiBall_04 | Same as above. | Same as above. | |
Video_E5_wrap_10_10_Psync_Rm_Hitomi_00 | Manaka's unearthed body, from Hitomi's Somnium. | Hitomi explains the story of Manaka's death after her Psync, during kokkAI. | |
Video_E5_wrap_50_10_Psync_Rm_Hitomi_00 | Manaka's frozen body in the forklift. | Hitomi explains the story of Manaka's death after her Psync, during kokkAI. | |
Video_E6_begin10_10_SaitoAgt_Saito_01 | #89 holds Pewter hostage in the interrogation room. | Saito explains how he got Pewter's collaboration, during sousAI. | |
Video_E6_begin10_10_SaitoAgt_Saito_01 | Same as above. | Same as above. | |
Video_E6_begin10_10_SaitoAgt_Saito_02 | Foreign mercenaries shoot at Date and Iris in Golden Yokocho. | Same as above. | |
Video_E6_begin10_10_SaitoAgt_Saito_03 | Same as above. | Same as above. | |
Video_Somnnium_A4_01_01 | A strange clip of Ota's Somnium with nothing of note in frame. | This clip is extremely strange. It's evidently corrupt, and it loops. It's the only clip named for a Somnium chapter, when no Somnium features an AI Sight segment, and it's a clip of the same chapter it's supposed to be used in. | |
Video_Test | The same clip of Shoko's body being discovered. | Judging by the filename, rendered as a test of the video recording system. Obviously not used in the final game. |
Dance
Loads Dance mode, the same as you'd unlock on the main menu after completing the game.
Text Language Selection
Choose the in-game text language. The debug menu itself does not have an English translation, but two options do change when language is set to English. Namely, "System Language Selection" becomes a duplicate of "Text Language Selection", and "Flowchart Debug 2" becomes a short corrupt string.
Voice Language Selection
Choose the in-game voice language.
System Language Selection
To do: Check what exactly this affects. |
Choose the in-game system language.
Simulate Platform [Steam]
To do: Check if this has any meaningful effect. |
Choose which platform the game believes it to be on. This does not change button prompts, but may stimulate other platform differences if they exist. Upon selection, "[Steam]" in the name will change to reflect your selection. The options are "Steam", "PS4", "XBOX" and "SWITCH".
UI Confirmation
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Determine what the "Scene Diagram" was supposed to be. |
Opens a small variety of menus in the game. Options are "City Map", "File", an unused and missing "Scene Diagram", "Options", "Save" and "Flowchart".
Aging Mode
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Determine exactly how this mode makes a decision at a branch, if it's preset or random, if the game will ever reach Resolution Ending and/or stop. |
Automatically plays through the game at extremely high speed. When the game reaches an ending, it restarts from the beginning, making different choices.
Initialize Read Flags
To do: Verify this. |
Seems to reset the list of event flags to their default state.
Joypad
Opens a menu which displays input values for a game controller.
Confirm Global Flags
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Determine what this option is supposed to do. |
Selecting this option causes a lua error.
April Milestone Build
Opens a menu with "Somnium Part" and "From the start of the scenario". The former tries to load a non-existent file, and the latter starts the game from the beginning. This may have been for testing the game's demo, which consists of the Bloom Park investigation and Mizuki's Somnium, but the relevant files are not in the final game.
PadView
To do: PadView seems to be an external piece of software, perhaps from the Unity Asset Store? Would be good to find and confirm this. |
An alternate controller input display.
Flowchart Debug
Toggle each node in the flowchart between locked, unlocked and completed.
File Debug
Toggles each item in the game's collectible "files" between locked, unread, and read.
Trophy Debug
Toggles each achievement in the game on or off. This affects your real Steam account, so be careful!
Flowchart Debug 2
Please elaborate. Having more detail is always a good thing. Specifically: Document the specific effects of each of these options. |
Toggles flowchart states relating to the game's system of "The case remains unsolved" plot locks.
Additional information
Japanese terms in filenames
Filenames as they appear in the Debug Menu contain a lot of Japanese terms. Here's a translation guide to aid in navigation of the Debug Mode.
Romaji | Japanese | Translation | Description |
---|---|---|---|
Ajito/SaitoAgt | アジト | Hideout | Kabasaki Chemical Plant, specifically the room with the stolen Prototype Psync Machine. |
HaiPlant | 廃(はい) | Abandoned | Main room of the Kabasaki Chemical Plant, without the Psync Machine. "Hai" is the first Kanji in several words that can mean "abandoned", "ruined", etc. |
LDK | - | Living, Dining, Kitchen | Either the Date or Sagan residence, the file should specify. Sometimes misspelt as DLK. |
FreezeWH/Souko | 倉庫(そうこ) | Warehouse | Okiura Fishery Cold Storage Warehouse |
SoukoGai | 倉庫外(そうこがい) | Outside Warehouse | Warehouse district harbor docks |
JinjaMae/Jinja | 神社前(じんじゃまえ) | (Outside) Shrine | Ikume Shrine |
Tabako | 煙草(たばこ) | Cigarettes | The version of the Kumakura office with So's cigarette. |
Sejimake | 世島家(せじまけ) | Sejima residence | |
Syokudou/Shokudou | 食堂(しょくどう ) | Eatery | Matsushita Diner |
Kaisou | 回想(かいそう) | Flashback | |
Sousa | 捜査(そうさ) | Investigation | |
Torisira | 取調(とりしら) | Interrogation | ABIS interrogation room |
KoganeSt | 黄金(こがね) | Gold Street | Golden Yokocho |
AiBall/Ibow | アイボゥ | Aiba | |
Mouma | 猛馬 | Moma | |
Outa | 応太 | Ota | |
Okiura | 沖浦 | Renju | In the Japanese version, Renju is referred to by his surname. |
Sejima | 世島 | So | In the Japanese version, So is referred to by his surname. |
Puta | ピュータ | Pewter | |
Uketsukejo | 受付嬢(うけつけじょう) | Receptionist |