A Hat in Time (Windows, Mac OS X)/Version Differences/Text Revisions
This is a sub-page of A Hat in Time (Windows, Mac OS X)/Version Differences.
To do: Compare the localization of Modding Beta Builds and Experimental Builds. |
With as many times as this game has been patched, the text in it has changed equally as much. This page covers text changes, and does not cover removed or added text. For unused/removed text, check out the Unused Text page. This page will mention added/removed localization files and added/removed languages, however.
Contents
- 1 October 5 2017 (Version 2) Build --> October 9 2017 Build
- 2 October 9 2017 Build --> October 15 2017 Build
- 3 October 21 2017 Build --> October 26 2017 Build
- 4 October 26 2017 Build --> November 4 2017 Build
- 5 November 4 2017 Build --> November 10 2017 Build
- 6 November 10 2017 build --> November 19 2017 build
- 7 November 19 2017 Build --> December 11 2017 Build
- 8 December 11 2017 Build --> February 8 2018 Build
- 9 February 8 2018 Build --> February 8 2018 (Version 2) Build
- 10 February 8 2018 (Version 2) Build --> February 12 2018 Build
- 11 February 12 2018 Build --> March 13 2018 Build
- 12 March 13 2018 (Version 2) Build --> March 18 2018 Build
- 13 March 18 2018 Build --> March 23 2018 Build
- 14 March 23 2018 Build --> April 3 2018 Build
- 15 April 3 2018 Build --> May 28 2018 Build
- 16 May 28 2018 (Version 4) Build --> September 13 2018 Build
- 17 September 13 2018 Build --> September 14 2018 Build
- 18 September 14 2018 Build --> September 14 2018 (Version 2) Build
- 19 September 14 2018 (Version 2) Build --> September 15 2018 Build
- 20 September 15 2018 Build --> September 16 2018 Build
- 21 September 16 2018 Build --> September 21 2018 Build
- 22 September 21 2018 Build --> September 29 2018 Build
- 23 September 29 2018 Build --> September 29 2018 (Version 2) Build
- 24 September 29 2018 (Version 2) Build --> October 18 2018 Build
- 25 October 18 2018 (Version 2) Build --> December 4 2018 Build
- 26 December 4 2018 Build --> April 2 2019 Build
- 27 April 2 2019 Build --> May 10 2019 Build
- 28 May 10 2019 (Version 8) Build --> May 11 2019 Build
- 29 May 11 2019 (Version 2) Build --> May 12 2019 Build
- 30 May 19 2019 Build --> May 23 2019 Build
- 31 May 27 2019 (Version 3) Build --> June 3 2019 Build
- 32 June 3 2019 (Version 3) Build --> June 6 2019 Build
- 33 June 20 2019 (Version 2) Build --> August 16 2019 Build
- 34 September 8 2019 Build --> January 21 2020 Build
- 35 July 14 2020 Build --> February 11 2021 Build
- 36 May 15 2022 (Version 2) Build ---> June 18 2022 Build
- 37 December 23 2022 Build ---> February 7 2023 Build
- 38 December 4 2023 Build ---> January 4 2024 Build
October 5 2017 (Version 2) Build --> October 9 2017 Build
conductors.int
suspect_hatkid3 = With a hatred for society and its rapididly increasing progress of transportation, you struck down the first passenger you saw.
became
suspect_hatkid3 = With a hatred for society and its rapidly increasing progress of transportation, you struck down the first passenger you saw.
A minor typo correction in "rapidly".
mafiatown.int
meat1 = Weird, considering you haven't spotted any levithian animals around here.
became
meat1 = Weird, considering you haven't spotted any leviathan animals around here.
Another typo correction in "leviathan".
October 9 2017 Build --> October 15 2017 Build
collectibles.int
RouletteTokenDesc0 = Use it on the orb machine to gain cute rewards!
became
RouletteTokenDesc0 = Use it on your spaceship's orb machine to gain cute rewards!
The location of the orb machine was clarified.
Item_SkipCinematics_Title = Skip Skippable Cutscenes
became
Item_SkipCinematics_Title = Auto Skip Skippable Cutscenes
The auto-skip cutscene option was worded to be more clear on its function.
spaceship.int
corgiquest_d2b = YOU BARK. IT IS UNEQUIVICALLY MAJESTIC. NOTHING ELSE HAPPENS, THOUGH. corgiquest_d2l = THERE IS A SLIGHTLY DRY, GRASSY CLEARING. A LARGE, SWEEPING CANYON SEPERATES IT FROM ANOTHER GRASSY CLEARING TO THE WEST.
became
corgiquest_d2b = YOU BARK. IT IS UNEQUIVOCALLY MAJESTIC. NOTHING ELSE HAPPENS, THOUGH. corgiquest_d2l = THERE IS A SLIGHTLY DRY, GRASSY CLEARING. A LARGE, SWEEPING CANYON SEPARATES IT FROM ANOTHER GRASSY CLEARING TO THE WEST.
Two typo corrections in "Unequivocally" and "separates" for the Corgi machine text game.
corgiquest_d4t = YOU DOGNOISE IN A WAY THAT SUGGESTS SEVEN SHOULD DISPEL THE MAGICAL WARDS FOR YOU. THEY DO IT. IT'S ANTICLIMATIC.
became
corgiquest_d4t = YOU DOGNOISE IN A WAY THAT SUGGESTS SEVEN SHOULD DISPEL THE MAGICAL WARDS FOR YOU. THEY DO IT. IT'S ANTICLIMACTIC.
A missing "c" was added to "anticlimactic".
corgiquest_d4b2 = MANY SCHOLARS AND ACADEMICS WILL INSIST FIRST-PERSON ACCOUNTS ARE FABRICATIONS, AND THAT SUCH A BARK CANNOT HAVE EVER OCCURED. SEVEN'S DESCENDANTS WILL SUE FOR LIBEL SUCCESSFULLY, GET THIS, SIX TIMES. WILD, RIGHT.
became
corgiquest_d4b2 = MANY SCHOLARS AND ACADEMICS WILL INSIST FIRST-PERSON ACCOUNTS ARE FABRICATIONS, AND THAT SUCH A BARK CANNOT HAVE EVER OCCURRED. SEVEN'S DESCENDANTS WILL SUE FOR LIBEL SUCCESSFULLY, GET THIS, SIX TIMES. WILD, RIGHT.
A missing "r" was added to "occurred".
corgiquest_d03 = SEVEN HAS BEEN KNOCKED UNCONSCIOUS BY A BUGBEAR WHILE YOU LOOKED AT THE FURNITURE. EXITS ARE NOT AVAILIABLE, GIVEN THAT YOU'RE IN LIKE, A FIGHT.
became
corgiquest_d03 = SEVEN HAS BEEN KNOCKED UNCONSCIOUS BY A BUGBEAR WHILE YOU LOOKED AT THE FURNITURE. EXITS ARE NOT AVAILABLE, GIVEN THAT YOU'RE IN LIKE, A FIGHT.
An extra "i" was removed from "available".
computerself7 = CLOSING REASSURANCE APPLICATION.
became
computerself8 = CLOSING REASSURANCE APPLICATION.
The localization tag for this line was changed. This actually conflicted with another line that comes before this one, and thus wouldn't display normally in-game.
October 21 2017 Build --> October 26 2017 Build
dev_commentary.int was added.
October 26 2017 Build --> November 4 2017 Build
mustachegirl.int (in the 'enemies' sectiion) was removed.
November 4 2017 Build --> November 10 2017 Build
dev_commentary.int was removed.
November 10 2017 build --> November 19 2017 build
dev_commentary.int was added.
sunburnt.int was removed.
snatcher_minions.int
BigTree0 = I bet the view from on top of that [hint]big tree[/hint] is pretty good!
became
BigTree0 = I bet the view from on top of that big tree is pretty good!
Hint formatting was removed from a Snatcher Minion's dialogue for a hint about climbing the tree at the start of Subcon Forest.
November 19 2017 Build --> December 11 2017 Build
This is the Debug Build that was made public by mistake.
dev_commentary.int was removed.
crow_agent.int
IntroMaidenName3 = Oh, it is [MotherMaidenName]? I see, I see. This is the kind of uncle's sister's maiden name I would expect from a fellow Express Owl. IntroMaidenName4 = I hope I can meet [MotherMaidenName] some day, as us Express Owls enjoy meeting the family of our fellow owls.
became
IntroMaidenName3 = Oh, it is [name][MotherMaidenName][/name]? I see, I see. This is the kind of uncle's sister's maiden name I would expect from a fellow Express Owl. IntroMaidenName4 = I hope I can meet [name][MotherMaidenName][/name] some day, as us Express Owls enjoy meeting the family of our fellow owls.
Name formatting was added to a Crow Agent's mentioning of the player's uncle's sister's maiden name.
December 11 2017 Build --> February 8 2018 Build
Item_ManageDefinitions_Title = Controller Definitions Item_ManageDefinitions_Title_Item = Manage Definitions
became
Item_ManageDefinitions_Title = Manage Controllers Item_ManageDefinitions_Title_Item = Manage
Wording was changed for this menu section.
HatinTimeGame.int
Spaceship_WaterRift_MailRoom = The Mailroom
became
Spaceship_WaterRift_MailRoom = The Lab
The Time Rift in the Mail Room was moved to the Lab to make way for the Modding menu, so the name of the Time Rift was adjusted as needed.
basement.int
manifest_0 = There's a piece of paper pinned to this crate. It's a reciept for a bunch of prop supplies!
became
manifest_0 = There's a piece of paper pinned to this crate. It's a receipt for a bunch of prop supplies!
A minor typo fix in "receipt".
February 8 2018 Build --> February 8 2018 (Version 2) Build
dev_commentary.int was added.
February 8 2018 (Version 2) Build --> February 12 2018 Build
oldman.int
ModLevels3 = Here, come and read mail with Mafia! Together we can pretend to be in far away places. Make sure to browse and add mail!
became
ModLevels3 = Here, come and read mail with Mafia! Together we can pretend to be in far away places.
A little tidbit at the end encouraging the player to go find mods to play was removed.
snatcher_minions.int
EyeBlockade0 = It sure has its [hint]eye[/hint] on something, huh?
became
EyeBlockade0 = It sure has its [hint]eye[/hint] on [br]something, huh?
Slight formatting change.
Village0 = Shame all these houses are empty, now.[br]It's free real estate!
became
Village0 = Shame all these houses [br]are empty, now.[br]It's free real estate!
More formatting changes.
February 12 2018 Build --> March 13 2018 Build
Added Dutch and Japanese languages.
debug.int was removed.
March 13 2018 (Version 2) Build --> March 18 2018 Build
Engine.int
SplashScreen_CopyrightInfo=Copyright © 2013-2017 Gears for Breakfast, Aps. All rights reserved.
became
SplashScreen_CopyrightInfo=Copyright © 2013-2018 Gears for Breakfast, Aps. All rights reserved.
The copyright information was updated.
March 18 2018 Build --> March 23 2018 Build
Added Korean language.
March 23 2018 Build --> April 3 2018 Build
Removed Japanese language.
forestdwellers.int was removed.
hatkid.int was removed.
shapeshifter.int was removed.
subcon_signs.int was removed.
It seems this was the update that removed most of the unused localization files. Most of the unused text in other localization files was also removed in this update.
NoMods = You have no mods installed! Place them in the Mods folder to install.
became
NoMods = You have no mods installed! Place them in the HatInTimeGame/Mods folder to install.
The file directory for mods was made more clear.
April 3 2018 Build --> May 28 2018 Build
This is the build that leaked The Arctic Cruise long before release.
UnrealEd.int
PackageContext_SetPrivate=Set Private PackageContext_SetPublic=Set Public
became
PackageContext_SetPrivate=Mark as Secret DLC PackageContext_SetPublic=Unmark as Secret DLC
Some interesting localization related to DLC for the Modding Tools was changed.
hatkiddiary.int
harbor_impossible_race_0 = Ha! That'll show these dumb Mafia guys how outdated single-stage powder-based incediary propulsion is.
became
harbor_impossible_race_0 = Ha! That'll show these dumb Mafia guys how outdated single-stage powder-based incendiary propulsion is.
A minor typo correction was made to "incendiary".
May 28 2018 (Version 4) Build --> September 13 2018 Build
This is the DLC 1 release build.
contracts_deathwish.int was added.
were_test.int was added.
tourist_ship.int was added.
snatcher_ship.int was added.
snatcher_deathwish.int was added.
ship_docks.int was added.
seals_ship.int was added.
penguins_ship.int was added.
owls_ship.int was added.
octopus_ship.int was added.
mafiaboss_ship.int was added.
mafia_ship.int was added.
internal_ship.int was added.
fishdude_ship.int was added.
dev_commentary.int was added.
crows_ship.int was added.
cookingcat_ship.int was added.
conductor_ship.int was added.
captain_ship.int was added.
alpv_ship.int was added.
contracts.int
DefeatToilet = Defeat the Boss
became
DefeatToilet = Your soul escaped into this outhouse. Whoops!
Additional lore was added to the Toilet of Doom. Hat Kid's soul apparently now resides inside of it while fighting it.
collectibles.int
RaincoatName = Raincoat Outfit
became
RaincoatName = Raincoat
The Raincoat as a costume was actually added to the localization before DLC 1 released, and had its item name changed when DLC 1 officially launched.
MangaName = Nani
became
MangaName = Nani!?
The name for this camera filter was made more dramatic.
alp_villagers.int
goats1 = If you get in their way, they tend to get a bit pushy.
became
goats1 = If you get in their way, they tend to be a bit pushy.
A minor line change to one of the Nomads in Alpine Skyline to match the spoken dialogue.
hatkiddiary.int
chapter3_secret_finale_0 = What is it with people on this planet double-crossing me? I'm not dumb!
became
chapter3_secret_finale_0 = What is it with people on this planet double-crossing me? It's ruuuuude!
One of the lines for the diary entry for Chapter 2's finale was changed at the end.
September 13 2018 Build --> September 14 2018 Build
HatinTimeGame.int
TimeRift_Cave_Tour = Time Rift - Tour
became
TimeRift_Cave_Tour = Tour
"Time Rift -" was added before "Tour".
conductor_ship.int
conductor1a = Tell you the truth, I'm taking some time off after that [br]peck-neck [icon:djgrooves] [name]DJ[/name] tried tae to, well y'know, kill you.
became
conductor1a = Tell you the truth, I'm taking some time off after that [br]peck-neck [icon:djgrooves] [name]DJ[/name] tried tae to, well, y'know.
This is an interesting scenario. One of the lines for Conductor down at the docks was altered the day of DLC 1's release. The bit at the end of the original line is a sloppy edit from another line of Conductor's to match his written dialogue. This line appears to have changed and/or had trouble in development, as its original import date was in August of 2018, while all of the other voiced lines were imported in June and July of the same year. Ultimately, the line was edited to omit the last two words entirely, and the localization was adjusted accordingly.
Original:
Current:
September 14 2018 Build --> September 14 2018 (Version 2) Build
contracts_deathwish.int
Conditions_EasyMode = Easy Mode is enabled
became
Conditions_EasyMode = Peace and Tranquility is enabled
Easy Mode was renamed to Peace and Tranquility.
September 14 2018 (Version 2) Build --> September 15 2018 Build
Item_DisableMods_Desc = Turn off Steam Workshop & modding support for the pure, original experience.
became
Item_DisableMods_Desc = Turn off Steam Workshop & modding support for the pure, original experience. Restart required.
Clarification on restarting the game being needed for toggling modding support was added.
September 15 2018 Build --> September 16 2018 Build
contracts_deathwish.int
Condition = Are you sure that's a Time Piece?
became
Condition = Mafia saw spaceship!!
The somewhat strange condition for So You're Back From Outer Space was changed to something that makes more sense for the Death Wish.
snatcher_deathwish.int
playerdied16 = [shake2]Regretting the whole 'best friends forever' thing yet, kid? I can do this a lot longer than you can.[/shake2]
became
playerdied16 = [shake2]Regretting the whole 'best friends forever' thing yet, kid? I can do this a whole lot longer than you can.[/shake2]
One of the Snatcher's lines for when the player dies in a Death Wish was adjusted to match his spoken dialogue.
September 16 2018 Build --> September 21 2018 Build
EasyAccept0 = One... two... presto! EasyAccept1 = This Death Wish is now easier! EasyAccept2 = Have a cool day! ButtonYes = Peace and Tranquility
became
EasyAccept0 = Presto! This Death Wish is now easier! EasyAccept1 = Have a cool day! ButtonYes = Yes please!
The text that appears had its first two lines rewritten, and was reduced by a whole line altogether.
EasyName7 = to take a nap
became
EasyName7 = to see Hat Kid dance
One of the lines for the prompts to the player to activate Peace and Tranquility mode after dying was changed to something that makes more sense.
contracts_deathwish.int
Objective = Complete Train Rush
became
Objective = Escape Train Rush
Objective = Complete Dead Bird Studio
became
Objective = Infiltrate Dead Bird Studio
Objective = Complete The Old Windmill
became
Objective = Reach the top of The Windmill
Objective = Collect 100 Pons
became
Objective = Simply collect 100 Pons
A few Death Wishes had their objective text reworded to sound a little more interesting.
[Hat_SnatcherContract_DeathWish_RiftCollapse_MafiaTown] Title = Rift Collapse: Mafia of Cooks Objective = Complete The Mafia of Cooks Time Rift AllPons = Collect every Rift Pon AllPons_Easy = Collect all Rift Pons but 3 Faster = Complete with 30 seconds to spare Faster_Easy = Complete with 15 seconds to spare Condition = The Time Rift has become unstable!
became
[Hat_SnatcherContract_DeathWish_RiftCollapse_MafiaTown] Title = Rift Collapse: Mafia of Cooks Objective = Escape the Mafia of Cooks Time Rift AllPons = Collect every Rift Pon AllPons_Easy = Collect all Rift Pons but 3 Faster = Escape with 30 seconds to spare Faster_Easy = Escape with 15 seconds to spare Condition = The Time Rift has become unstable!
[Hat_SnatcherContract_DeathWish_RiftCollapse_Birds] Title = Rift Collapse: Dead Bird Studio Objective = Complete The Dead Bird Studio Time Rift AllPons = Collect every Rift Pon AllPons_Easy = Collect all Rift Pons but 3 Faster = Complete with 30 seconds to spare Faster_Easy = Complete with 15 seconds to spare Condition = The Time Rift has become unstable!
became
[Hat_SnatcherContract_DeathWish_RiftCollapse_Birds] Title = Rift Collapse: Dead Bird Studio Objective = Escape the Dead Bird Studio Time Rift AllPons = Collect every Rift Pon AllPons_Easy = Collect all Rift Pons but 3 Faster = Escape with 30 seconds to spare Faster_Easy = Escape with 15 seconds to spare Condition = The Time Rift has become unstable!
[Hat_SnatcherContract_DeathWish_RiftCollapse_Subcon] Title = Rift Collapse: Sleepy Subcon Objective = Complete The Sleepy Subcon Time Rift AllPons = Collect every Rift Pon AllPons_Easy = Collect all Rift Pons but 3 Faster = Complete with 30 seconds to spare Faster_Easy = Complete with 15 seconds to spare Condition = The Time Rift has become unstable!
became
[Hat_SnatcherContract_DeathWish_RiftCollapse_Subcon] Title = Rift Collapse: Sleepy Subcon Objective = Escape the Sleepy Subcon Time Rift AllPons = Collect every Rift Pon AllPons_Easy = Collect all Rift Pons but 3 Faster = Escape with 30 seconds to spare Faster_Easy = Escape with 15 seconds to spare Condition = The Time Rift has become unstable!
[Hat_SnatcherContract_DeathWish_RiftCollapse_Alps] Title = Rift Collapse: Alpine Skyline Objective = Complete The Alpine Skyline Time Rift AllPons = Collect every Rift Pon AllPons_Easy = Collect all Rift Pons but 3 Faster = Complete with 30 seconds to spare Faster_Easy = Complete with 15 seconds to spare Condition = The Time Rift has become unstable!
became
[Hat_SnatcherContract_DeathWish_RiftCollapse_Alps] Title = Rift Collapse: Alpine Skyline Objective = Escape the Alpine Skyline Time Rift AllPons = Collect every Rift Pon AllPons_Easy = Collect all Rift Pons but 3 Faster = Escape with 30 seconds to spare Faster_Easy = Escape with 15 seconds to spare Condition = The Time Rift has become unstable!
[Hat_SnatcherContract_DeathWish_RiftCollapse_Cruise] Title = Rift Collapse: Deep Sea Objective = Complete The Deep Sea Time Rift AllPons = Collect every Rift Pon AllPons_Easy = Collect all Rift Pons but 3 Faster = Complete with 30 seconds to spare Faster_Easy = Complete with 15 seconds to spare Condition = The Time Rift has become unstable!
became
[Hat_SnatcherContract_DeathWish_RiftCollapse_Cruise] Title = Rift Collapse: Deep Sea Objective = Escape the Deep Sea Time Rift AllPons = Collect every Rift Pon AllPons_Easy = Collect all Rift Pons but 3 Faster = Escape with 30 seconds to spare Faster_Easy = Escape with 15 seconds to spare Condition = The Time Rift has become unstable!
All Rift Collapse Death Wishes had their objective text changed to say "escape" instead of "complete".
Condition = This time, no blue chemicals! Tip0 = Come on, kid! Lets just be pals! How about I don't throw any blue chemicals at you, and you don't hit me with your umbrella. Deal?
became
Condition = This time, no blue potions! Tip0 = Come on, kid! Lets just be pals! How about I don't throw any blue potions at you, and you don't hit me with your umbrella. Deal?
The Quality Time With Snatcher Death Wish had "chemicals" changed to "potions" in its condition and hint text.
Hat_SnatcherContract_DeathWish_HardCastle] Title = The Mustache Gauntlet Objective = Defeat all the Bad Guys DontFry = Don't get burned KillFast = Do it in less than 8 minutes
became
[Hat_SnatcherContract_DeathWish_HardCastle] Title = The Mustache Gauntlet Objective = Defeat all the Bad Guys DontFry = Don't get burned MeleeOnly = Don't use any projectile weapons
The Mustache Gauntlet Death Wish had one of its bonuses changed from doing it in under eight minutes to not using the Brewing Hat or Projectile Badge.
[Hat_SnatcherContract_DeathWish_NiceBirdhouse] Title = Bird Sanctuary Objective = Beat the Birdhouse without any birds getting hurt TimeLimit = Reach the end in 65 seconds TimeLimit_Easy = Reach the end in 3 minutes MafiaHunt = Defeat the 6 hidden Mafia Tip0 = Make sure you keep the birds away from those [name]explosive eggs[/name], I don't want to see anyone getting hurt!
became
[Hat_SnatcherContract_DeathWish_NiceBirdhouse] Title = Bird Sanctuary Condition = Hurting birds is not allowed! Objective = Tiptoe through the Birdhouse TimeLimit = Reach the end in 65 seconds TimeLimit_Easy = Reach the end in 3 minutes NoKills = With One-Hit Hero equipped MafiaHunt = Defeat the 6 hidden Mafia Tip0 = Make sure you [name]keep the birds away[/name] from those explosive eggs, I don't want to see anyone getting hurt!
Formatting change on Bird Sanctuary's hint text, which now highlights what the player should focus on rather than what they should avoid. It was also given Condition localization.
[Hat_SnatcherContract_DeathWish_BirdBossEX] Title = Killing Two Birds Objective = Defeat both directors Fast = Win with more than 60 seconds left on the clock BestBird = Only attack one director until the very end Condition = This next project is a collaboration... Tip0 = There's a lot going on, but don't let yourself get distracted! Remember kid: a bird in the hand is worth two in the bush!
became
[Hat_SnatcherContract_DeathWish_BirdBossEX] Title = Killing Two Birds Objective = Defeat both Directors Fast = Win with more than 100 seconds left on the clock BestBird = Only attack one director until the very end Condition = This next project is a collaboration... Tip0 = There's a lot going on here, but don't let yourself get distracted![br]Remember kid: a bird in the hand is worth two in the bush!
"Directors" was capitalized, and the hint text added "here" at the beginning. The hint text also had a formatting change in the middle.
NoUmbrella = Don't hit me with your umbrella! It's rude!
became
NoUmbrella = Don't attack me! Only throw blue potions!
One of the Bonuses for Breaching the Contract was completely rewritten.
NoHat = Don't use any of your stupid hats! Time = Don't spend more than 3 minutes in the Hyper Zone!
became
NoHat = Don't use any of your stupid hat abilities! Time = Don't spend more than 3 minutes in the Hyper Zone
One of the Bonuses for No More Bad Guys was clarified, and the "!" was removed from the other Bonus.
[Hat_SnatcherContract_DeathWish_EndlessTasks] Title = Cruisin' for a Bruisin' Objective = Complete 50 tasks Objective_Easy = Complete 30 tasks More = Complete 50 tasks without missing one Less = Complete 30 tasks without missing one EvenMore = Complete 70 tasks EvenLess = Complete 40 tasks Condition = There's no end in sight
became
[Hat_SnatcherContract_DeathWish_EndlessTasks] Title = Cruisin' for a Bruisin' Objective = Complete 40 tasks NoMiss = Complete 40 tasks without missing one More = Complete 70 tasks Objective_Easy = Complete 30 tasks Condition = There's no end in sight
Cruisin' for a Bruisin' was nerfed, now only requiring forty tasks to complete instead of fifty. The Peace and Tranquility version was also altered: the player cannot achieve the Bonus that requires them to complete even more than normal. In the original version, Peace and Tranquility allowed the player to complete this Bonus, which was reduced from seventy to forty.
mafia_ship.int
mafia1 = Is nice to take vaction. See people that are not other Mafia. Too many of those at home.
became
mafia1 = Is nice to take vacation. See people that are not other Mafia. Too many of those at home.
ship_docks.int
mafia1 = Is nice to take vaction. See people that are not other Mafia. Too many of those at home.
became
mafia1 = Is nice to take vacation. See people that are not other Mafia. Too many of those at home.
A typo was corrected in "vacation" in two separate localization files for the Mafia onboard the ship, despite one of these lines not actually being used by the game.
September 21 2018 Build --> September 29 2018 Build
This is the build that accidentally leaked an extremely early version of DLC 2.
sandislands.int was added.
checklist.int was added.
mustachegirl.int (in the 'enemies' section) was added.
sunburnt.int was added.
subcon_signs.int was added.
shapeshifter.int was added.
new_ability.int was added.
murder_narrator.int was added.
minimission_murder.int was added.
hatkid.int was added.
forestdwellers.int was added.
debug.int was added.
dev_commentary.int was removed.
contracts_deathwish.int
Conditions_3Checkpoints = You can retry from last checkpoint 3 times
became
Conditions_3Checkpoints = You have 3 chances
Text relating to checkpoints in Death Wish was made....less clear. What?
spaceship.int
corgiquest_d2l2 = THERE IS A CHARACTER IN THAT CLEARING. HIS NAME IS SEVEN CONCLUSIONS.
became
corgiquest_d2l2 = THERE IS A CHARACTER IN THAT CLEARING. THEIR NAME IS SEVEN CONCLUSIONS.
"His" was changed to "their".
September 29 2018 Build --> September 29 2018 (Version 2) Build
Added French and Chinese languages.
dev_commentary.int was added.
September 29 2018 (Version 2) Build --> October 18 2018 Build
twilight_travels.int was added.
sandislands.int was removed.
checklist.int was removed.
sunburnt.int was removed.
subcon_signs.int was removed.
shapeshifter.int was removed.
new_ability.int was removed.
murder_narrator.int was removed.
minimission_murder.int was removed.
hatkid.int was removed.
forestdwellers.int was removed.
dev_commentary.int was removed.
debug.int was removed.
cafescene.int was removed.
alp_signs.int was removed.
mustachegirl.int (in the 'enemies' sectiion) was removed.
Item_DevConsole_Desc = Allows access to the developer console. The game needs to be restarted for this option to take effect. Press TAB / tilde to open.
became
Item_DevConsole_Desc = Allows access to the developer console. Press TAB / tilde to open.
Clarification on the game needed to be restarted when toggling was removed, as the October 18 2018 build changed coding to allow toggling the functionality of the dev console on the fly.
contracts_deathwish.int
NoBully = Kill 10 Pushy Crows without getting bullied
became
NoBully = Kill 10 Alpine Pompous Crows without getting bullied
The description of one of the Bonuses for Snatcher's Hit List was changed to specifically refer to the Pushy Crows as being from Alpine Skyline, even though they appear in other levels aside from Alpine Skyline.
dw_all_complete8 = [shake2]Now, there there. Atleast you have the feeling you achieved something. [br]You [wave]earned[/wave] it.[/shake2]
became
dw_all_complete8 = [shake2]Now, there there. At least you have the feeling you achieved something. [br]You [wave]earned[/wave] it.[/shake2]
A minor grammatical fix for one of Snatcher's lines for when the player fully completes Death Wish.
October 18 2018 (Version 2) Build --> December 4 2018 Build
coop = Local split-screen co-op!
became
cruise_acts = 3 new acts set on a cruise!
The line talking about Co-op mode was changed to advertise The Arctic Cruise on the DLC splash screen. Co-op mode was given its own little section with a lot more localization in place of this change.
December 4 2018 Build --> April 2 2019 Build
This is the build that was accidentally pushed to the public repository that leaked DLC 2 a little over a month early.
Added Spanish and Italian languages.
Added back Japanese language.
ghostparty.int was added.
metro_tickets.int was added.
metro_interacts.int was added.
metro_empress.int was added.
metro_cats.int was added.
SystemSetting_Gameplay_Warning = Warning: This setting is highly recommended to be left at default!
became
SystemSetting_Gameplay_Warning = Note: This setting is recommended to be left at default.
This warning was changed to sound less intense and forceful on the player.
Item_ColorBlindness_Desc = For people who suffer from color blindness. This setting will attempt to adjust the game colors.
became
Item_ColorBlindness_Desc = For people who experience color blindness. This setting will attempt to adjust the game colors.
A minor wording change for the color blindness option.
DLC2Title = DLC 2
became
DLC2Title = Nyakuza Metro
The placeholder title for the DLC was changed to its proper name.
Engine.int
SplashScreen_CopyrightInfo=Copyright © 2013-2018 Gears for Breakfast, Aps. All rights reserved.
became
SplashScreen_CopyrightInfo=Copyright © 2013-2019 Gears for Breakfast, Aps. All rights reserved.
The copyright information was updated once again.
April 2 2019 Build --> May 10 2019 Build
This is the initial release build for DLC 2.
ghostparty.int
PublicInfo = If entered, you will only see other players who are in this party.
became
PublicInfo = If entered, you will only see other players who are in this party. If blank, you'll only see occasional random guest visitors.
Clarification was added for the situation in where Online Party was activated, but no lobby name was entered.
HiddenPlayer1 = Hat Kid HiddenPlayer2 = Bow Kid
became
HiddenPlayer1 = You HiddenPlayer2 = Also You
The text used to identify local players when Online Party is active was changed to only be you. This was likely either changed to be funny, or to accommodate mods that allow the ability to play as other characters. It could've also been changed to accommodate Bow Kid save files, where Bow Kid is player 1 and Hat Kid is player 2.
camera_tourist.int
CameraStolen1 = I wouldae donne belly dive over there with [button:duck], but this belly is too precious for sliding on!
became
CameraStolen1 = I wouldae donne belly dive over there, but this belly is too precious for sliding on!
The icon used for diving in midair was removed from the Tourist's diving hint in Mafia Town....for some strange reason.
metro_tickets.int
help_desk1 = The Metro is an open play space, and can be tough to navigate sometimes. The guidelines are an accessibility option that will lead you to each objective in turn, so feel free to use it if you're having real trouble - otherwise, we encourage you to try exploring on your own terms. After all, there's plenty to find off the beaten path.
became
help_desk1 = [name]Accessibility Option[/name][br]The Metro is a complex, open space, that can be tough to navigate! If you're not interested in exploring and want some help finding your objective, these guidelines will show you a clear path to follow instead. If you want to focus on exploring again, you can also turn them off.
The explanation of the Metro Guides feature was completely rewritten.
May 10 2019 (Version 8) Build --> May 11 2019 Build
Added Portuguese language.
May 11 2019 (Version 2) Build --> May 12 2019 Build
ghostparty.int
Tutorial0 = Welcome to [wave][hint]Online Party[/hint][/wave]! Collapse dimesions together and see your friends!
became
Tutorial0 = Welcome to [wave][hint]Online Party[/hint][/wave]! Collapse dimensions together and see your friends!
A minor typo on "dimensions" was fixed.
hatkiddiary.int
Metro_ManholeB_1 = And these mahole covers lead under-underground? Cats are weird!
became
Metro_ManholeB_1 = And these manhole covers lead under-underground? Cats are weird!
Another typo in "manhole" was fixed.
May 19 2019 Build --> May 23 2019 Build
SteamVerifyIntegrityGameCache = [name]ATTENTION[/name][br]It appears that [hint]Steam[/hint] has not properly downloaded all game files.[br]Please [hint]verify integrity of game cache[/hint] for the game if issues persist.
became
SteamVerifyIntegrityGameCache = [name]ATTENTION[/name][br]It appears a crash has recently occured.[br]Please [hint]verify integrity of game cache[/hint] for the game, or [hint]disable any mods you have installed[/hint], if issues persist.
The message that appears after the game crashes was rewritten to be less precise in denoting the cause of the crash, as indeed several things within the game can cause a crash, not just that the files for the game weren't properly downloaded.
May 27 2019 (Version 3) Build --> June 3 2019 Build
ghostparty.int
PublicInfo = If entered, you will only see other players who are in this party. If blank, you'll only see occasional random guest visitors.
became
PublicInfo = If entered, you will only see other players who are in this party. If blank, you'll only see occasional random guest visitors. Random guest visitors will not be able to affect your game in any way.
Additional information was added for Online Party mode when the lobby name entered was blank.
June 3 2019 (Version 3) Build --> June 6 2019 Build
ghostparty.int
PublicInfo = If entered, you will only see other players who are in this party. If blank, you'll only see occasional random guest visitors. Random guest visitors will not be able to affect your game in any way.
became
PublicInfo = If entered, you will only see other players who are in this party.[br]If blank, you'll only see occasional random guest visitors.[br]Random guest visitors will not be able to affect your game in any way.
Formatting changes to the previous Online Party message.
June 20 2019 (Version 2) Build --> August 16 2019 Build
ship_docks.int was removed.
were_test.int was removed.
September 8 2019 Build --> January 21 2020 Build
ship_docks.int was added back in.
were_test.int was added back in.
contracts_deathwish.int
[Hat_SnatcherContract_DeathWish_BackFromSpace] Title = So You're Back from Outer Space Objective = Reach the Time Piece Kills = Smash all the UFOs Speed = Reach the end in 65 seconds Speed_Easy = Reach the end in 3 minutes Condition = Mafia saw spaceship!! Tip0 = You won't get very far in this one unless you know how to [name]cancel your dive to climb a wall[/name], whatever that means. I'll let you figure it out. EasyTip = Try using your TimeStop hat!
became
[Hat_SnatcherContract_DeathWish_BackFromSpace] Title = So You're Back from Outer Space Objective = Reach the Time Piece Kills = Smash all the UFOs Speed = Reach the end in 80 seconds Speed_Easy = Reach the end in 3 minutes Condition = Mafia saw spaceship!! Tip0 = You won't get very far in this one unless you know how to [name]cancel your dive to climb a wall[/name], whatever that means. I'll let you figure it out. EasyTip = Try using your TimeStop hat!
So You're Back from Outer Space had its time limit Bonus nerfed, requiring the player complete it in under eighty seconds instead of sixty-five seconds.
July 14 2020 Build --> February 11 2021 Build
Item_FieldOfView_Item_Desc = Higher Field of View (FoV) values widen your peripheral vision, while lower values narrow it. Higher FoV values are recommended for when you're close to the display, while lower values are recommended when you're at a distance.
became
Item_FieldOfView_Item_Desc = Higher Field of View (FoV) values widen your peripheral vision, while lower values narrow it.
The reccomendation at the end was removed.
Item_FrameRate_Desc = Sets the maximum allowed frame rate, or frames per second (FPS). Games look best when the frame rate is consistent, but often it changes drastically depending on what is on-screen. This is avoided by setting a maximum frame rate. Only go below 60 FPS if your system is having trouble running at 60 FPS.
became
Item_FrameRate_Desc = Sets the maximum allowed frame rate, or frames per second (FPS). Games look best when the frame rate is consistent, but often it changes drastically depending on what is on-screen. This is avoided by setting a maximum frame rate.
The reccomendation at the end was removed.
May 15 2022 (Version 2) Build ---> June 18 2022 Build
penguins_ship.int
restpenguin0 = The service here is terible, kid. I'd pick somewhere else to eat if I were you.
became
restpenguin0 = The service here is terrible, kid. I'd pick somewhere else to eat if I were you.
A typo correction in "terrible".
December 23 2022 Build ---> February 7 2023 Build
conductors.int
intro9 = That does it! Get outta here with ye, I've got a movie to record!
became
intro9 = That does it! Get outta here with yer, I've got a movie to record!
Updated this line of Conductor's text to match his spoken dialogue.
scienceowls.int
intro1 = Is it OK if we practice here? In exchange, if you have any song requests, we'll be happy to play whatever you have on mind!
became
intro1 = Is it OK if we practice here? In exchange, if you have any song requests, we'll be happy to play whatever you have in mind!
A minor typo correction for "on mind".
December 4 2023 Build ---> January 4 2024 Build
snatcher_deathwish.int
QuietMoment6 = [shake2]You look just like your parents, you know that? At least I think you do - their spirits are looking kind of hazy. Just kidding! Or maybe not. [wave]Who can really tell.[/wave][/shake2]
became
QuietMoment6 = [shake2]You look just like your parents, you know that? At least I think you do - their spirits are looking kind of hazy. Just kidding! Or maybe not.[/shake2]
A bit of the line was chopped off at the end, to match the spoken dialogue.