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A Hat in Time (Windows, Mac OS X)/Version Differences

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This is a sub-page of A Hat in Time (Windows, Mac OS X).

Hmmm...
To do:
Document changes in the coding for objects and HUD, as well as general differences, like Ambient Occlusion and PBR.

This game has received quite a few patches, and has changed a lot since release. The most noticeable differences will be documented here.


AHatIntime options facebook.png
Changed or Removed Graphics
Who needs Facebook anyway?
AHatIntime Item Act(Current).png
Text Revisions
Words are hard sometimes
AHatInTime Romanclock.png
Object Code Differences
What do you mean the Time Stop Hat doesn't use clocks anymore?
AHatInTime UI Deathwish Activated.png
Early Death Wish Localizaton
Hey, kiddo! I'm still setting up, here! No peeking!
AHatInTime-Mu plan06 console.png
Initial Console Builds
Cooking Cat has served his mission!
AHatIntime room pool Older.png
Special Builds
Sometimes things slip through your fingers...


Early Spaceship Death Wish Music

Found in the files of Modding Beta builds between January 6 2018 and January 9 2018 is an early version of the music that plays in the spaceship when near Snatcher:

January 3 2018 January 9 2018

This version is less than half the length of the finished version, falling very short of the length to match other spaceship variants. To an untrained ear, the early version may sound the same as the final, but it's actually slightly different. The early version was imported on January 3 2018, while the final version was imported late on January 9 2018. This version was actually used for a secret on the A Hat in Time website, where clicking on a certain part of the page would lead to a page with Snatcher smiling over an image of the Death Wish map while playing this music.


Early Rift Collapse Combined Music

Found in the March 22 2018 Modding Beta Build and the Aquarium Rift in the DLC 1 Leak Build is an earlier version of the Rift Collapse music used in the final game.

March 10 2018 July 31 2018

The two versions are identical in composition except that the final's was made to loop more within the track, to prevent it from awkwardly looping in the final game. It didn't work.