Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!! (Nintendo DS)
Adventure Time: Hey Ice King! Why'd you steal our garbage?!! |
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Developer: WayForward Technologies This game has hidden development-related text. This game has a notes page |
Adventure Time meets Zelda II. It's a good game with stellar writing while it lasts.
It was also released for the 3DS, where you can enter the Konami Code for a pleasant surprise.
To do: Document the source code and prototypes |
This needs some investigation. Discuss ideas and findings on the talk page. Specifically:
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Notes |
Unused Graphics
The game has a file named StrikerTest.anim which contains a boss graphic from the GBA version of X-Men: The Official Game, also by WayForward. This is also the only image that uses pure green as a background instead of actual transparency like the other images.
A Fionna button, stored with the rest of the game's menu buttons. It's possible that you were supposed to be able to play as Fionna as an extra.
A Boss Rush button, also stored with the menu buttons. The final game does not include a boss rush feature.
Test Levels
To do: Rewrite this section and explain it, adding how to access these test levels. |
TEST JEFFTEST DESTRUCTEST DREWGYM ED_GYM G_GYM LOSO_GYM MIKEGYM PLATGYM WINDGYM NPC PLATFORMDS PLATFORM3DS
Developer Logs
See the Notes page for more.
BuildNotes_DS.txt
In this file are various version differences between earlier builds during the development process. It also has instructions for a Debug Menu, a god mode, and an option for unlocking everything, though the button combinations mentioned no longer work in the final game.
;IN-GAME Build Notes ; ;Formatting is determined by the first character in each line. ; ';' - semicolon, line is ignored (like this one) ; '!' - exclamation mark, BOLD(white) ; '@' - AT sign, RED ; '#' - POUND sign, GREEN ; '$' - DOLLAR sign, BLUE ; '%' - PERCENT sign, YELLOW ; '^' - CARET sign, ORANGE ; '~' - TILDE, PURPLE ; ; %Adventure Time DS – Build Notes #20 July 2012 - rev 281238 - Passes made at player move speeds - Loot/Condiment values updated - Story script Changes In This Build - All enemies are now in the game first pass - All of World 1 Playfields are in besides Dungeon 1 - Tree house, grasslands encounter, Donny backgrounds are final - Bear, Marceline, Gunter bosses first pass - Sword is obtained in second world now - Use unlock all to gain all moves #19 July 2012 - rev 280977 - The Bomba loot added - Briefcase loot added - Enchiridion Book loot added - World 1 can be played begining to end #18 July 2012 - rev 280640 - Ice-o-pede enemy added - Spicy Serum loot added - Ninja Cape loot added - Tiger Claw loot added - Multius Wings loot added - Nightosphere Amulet loot added - Crystal Eye loot added - Billy Sword loot added - Encounter system changes #17 July 2012 - 280296 - Battle Cube enemy added - Ice Toad enemy added - W1: Ice King Dungeon 1 Encounter added - Collision physics fixes - Attack logic changes #16 July 2012 - 280007 - Camera fixes - Added screen lock for boss battles - Bilblob enemy added - Hammer Turtle enemy added - Demon Heat loot added #13 July 2012 - rev 279566 - Finn’s Spiral Slice implemented - World 3 Boss (Marceline) added - HUD: Treasure page complete - World 2 Boss (Gunter Rush) added - Crystal Guardian enemy added #12 July 2012 - rev 279366 - Fixed crash on deleting save files - Dungeon 1 build-out complete. - File Select screen complete - HUD: Loot page complete - Pause screen complete #11 July 2012 - rev 279103 - Added New Game+ access to File Select screen - Random Encounter system completed - More Pause Screen improvements - HUD: More Loot page improvements - Improvements to Attack/Defend collisions #10 July 2012 - rev 278774 - Apple, Big & Small Zombies added - FruitWitch enemy added - Pause Screen improvements #9 July 2012 - rev 278436 - First pass manual added - SkullButterfly enemy implemented - DemonHeart added - CosmicGauntlet added - HUD: Loot page improvements - HUD: Experience page - HUD: Options page - Cinematic: Shoo-Fly Pie Use added #6 July 2012 - rev 278094 - Boat Jake implemented - Huge Heavy Jake implemented - Giant Leggy Jake implemented - Cinematic: Cosmic Owl/dream sequence added - World 1 Boss (Chainsaw Bear) implemented - Bee implemented - Bee enemy implemented - Cinematic: Donny Encounter added %Debug Functions When you first boot up the game, you will be brought to the title screen. To access the debug menu press L + R + X at any point in the game. %Development Cheats: - To go back to the Debug Menu, press L + R + X at any point in the game. - To "Fly Cheat" and move the character anywhere, press L + R + B and use the D-Pad to navigate through collision ^To Exit The Notes Press Any Button
The Adventure Time series
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Adobe Flash | Game Collection |
HTML5 | BMO Dreamo |
Nintendo 3DS, PlayStation 3, Wii U, Windows, Xbox 360 | Explore the Dungeon Because I Don't Know! |
Nintendo DS | Hey Ice King! Why'd You Steal Our Garbage?!! |
iOS, Android | Card Wars • Ski Safari • Bloons TD |
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