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Bloons Adventure Time TD

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Title Screen

Bloons Adventure Time TD

Developer: Ninja Kiwi
Publishers: Ninja Kiwi, Cartoon Network Games
Platforms: Android, iOS, Windows, Mac OS X
Released internationally: August 28, 2018 (Android/iOS), January 16, 2019 (Windows/Mac)


CharacterIcon.png This game has unused playable characters.
DevTextIcon.png This game has hidden development-related text.
ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

The most ambitious crossover in history, Bloons Adventure Time TD pits the characters and world of Adventure Time and the monkeys from Bloons Tower Defense against an onslaught of Bloons from another dimension.

Hmmm...
To do:
  • Get images (and maybe descriptions) of upgrades that were dropped in updates (e.g. Farsight, Heavy Tips).
  • Max and Juggernaut Max both used to have old voicelines in v1.0.1, voiced by Mark Garrison instead of Gary Furlong.
  • v1.1.1 added a track extension in Candy Throne Room to make the map easier.
  • Confirm whether Ghost Purple Bloons with functioning properties can be summoned via hacking.
  • DDTs have a 1.1x health modifier in Extreme difficulty, despite never making appearance there
    • Perhaps it also has something to do with the unused "allowFreeplay" parameter, which enables Freeplay rounds in non-Martian Games gamemodes
  • Add unused Martian Games rules such as Level Up (more layers to some bloons) and Not On The List (exclusion of select characters).
  • Acid as a damage type exists in the game's code, likely as a leftover from BTD6, but is completely unused.

Unused Allies

Marshmallow Kids

Hmmm...
To do:
Models of the Marshmallow Kids and the table

BATTD-MarshmallowKidsPortrait.png
The Marshmallow Kids are an unused Uncommon ally. They are set to be equippable to Finn, Dungeon Finn, Jake, Tuxedo Jake, Princess Bubblegum, Warrior PB, Captain Cassie, Commander Cassie, Marceline, Sam, Flame Princess, and C4 Charlie. Oddly, while their upgrades have text, they lack text for the description and pros/cons that would be listed on their profile.

The Marshmallow Kids works by placing a table, which acts as their "base" tower. It spawns Marshmallow Kids that run up and down the track, damaging Bloons on contact and setting them on fire, dealing 1 extra damage per second for 2 seconds, similar to the Fire Wolves. There can only be up to 4 Marshmallow Kids on the track at a time, and new ones will replace old ones if they expire, either upon consuming all pierce or hitting an immune Bloon.

Statistics
Cost $330 Damage type Sharp
Attack speed 10 Range 10
Damage 1 Pierce 4
Icon Name Description Cost Effect
BATTD-BetterScams.png
Better Scams
A more effective scam lets each kid pop more bloons
$210 Increases the pierce of each Marshmallow Kid from 4 to 30.
BATTD-GangRecruitment.png
Gang Recruitment
Increase the number of kids 
$400 Increases the maximum number of Marshmallow Kids allowed on the map from 4 to 6.

Unused Upgrades

Prior to older versions of the game, there are unused upgrades listed:

Icon Name Effect
Call In Friends
Ability: Calls out a Super Monkey Storm similarly to the Super Monkey Villa map.

Battd Laser whip.png

Laser Whips
Functions just like Bloons Supermonkey 2.

Battd heavy tips icon.png

Heavy Tips
Allows the ability to pop frozen bloons.
Farsight
Increases attack range by +10.

Developer Comments

<!-- Below Minions also defined in Item_names -->
<!--<T id="MonkeyAcolyte">Monkey Acolyte</T>-->
<!--<T id="Ricardio">Ricardio</T>-->
<!--<T id="BananaGuards">Banana Guards</T>-->
<!--<T id="PirateCrew">Pirate Crew</T>-->

A set of commented-out names of Allies (internally known as "minions"), along with a note from a developer. Interestingly, one of these Allies is the "Monkey Acolyte", which appears to be an early name for the Super Fans.

<T id="HeroPack">Hero Pack</T> <!-- place holder type in SAS we had veteran packs etc. not sure if we need another type for these to make them distinct from the starter pack -->
<!-- IMPORTANT(jason): if these update, make sure that LoadingTipsText asset gets updated to include new/removed tips and that the credits scene displays the correct text -->

Unused Objects

Stat Icons

There are an assortment of icons that may have been planned to be used for character statistics. It is also worthy to note that they are called powers in the files and a health icon included, so it is also possible that they were planned to be used as stat-boost injections, similar to the injections in Bloons Tower Defense 5. But in the final game, there are significantly more powers that are also more complicated.

Unused Graphics

Hot Dog Knights portrait

BATTD MinionHotdogGuardsPortrait.png
The Hot Dog Knights do have a tower portrait, but it is unused because they cannot be selected.

Ghost DDT

The Ghost DDT, alongside the Ghost Purple Bloon and the Ghost BAD, does not exist in the final game, likely to prevent the first encounter to Ghost Bloons in certain levels from being too hard. However, there appear to be textures for the Ghost DDT.

Ghost BAD

Textures for unused Ghost variant of BAD, in various health stages. Compared to the regular BAD, it has larger rips to show a skeletal structure inside and is wrapped in bigger bandages around its turbines as it takes damage, similar to other Ghost MOAB-class Bloons.

Unused Models

Polymorphed BAD

BATTD BAD Polymorph.png Polymorph with texture.
Prior to v1.0.4, a BAD bloon could be inflicted the Polymorph status, a variant of stun exclusive so far to Bloons Adventure Time TD. And because no MOAB-class Bloon shared the same polymorph model, the BAD had its own bird-shaped polymorph. It can no longer be viewed in an actual game, but it still exists in the game's files as of v1.7.5.

Unused Powers

The game's text files contain names and descriptions of Powers which were cut from the game's final release. These Powers also seem to have their stats, cooldown times, and player rank bonuses fully programmed. However, most of the unused Powers tend to only increase raw pierce and/or only apply its effects to melee towers.

Additionally, with the exception of Armor of Zeldron, none of the Powers have an icon.

Name Description In-game effect if applied
Common
Whetstone Your weapon becomes so sharp it gets extra pierce and can pop frozen bloons. All melee attacks gain +1 pierce and Sharp-type melee attacks become Shatter-type for a limited number of rounds. 3 minute cooldown.
Duration: 5 rounds + 1 per 10 ranks
Diamond Coating Diamond coated weapons gives melee attacks extra pierce All melee attacks gain +1 pierce for a limited number of rounds. 3 minute cooldown.
Duration: 10 rounds + 1 per 10 ranks
Muscle Food Become stronger than ever and do extra damage with melee attacks All melee attacks deal +1 damage for a limited number of rounds. 3 minute cooldown.
Duration: 10 rounds + 1 per 10 ranks
Hero Training Learn the way of the hero and get extra pierce on all attacks. All attacks (melee and ranged) gain +1 pierce for a limited number of rounds. 210 second cooldown.
Duration: 5 rounds + 1 per 10 ranks
Uncommon
Squid Ink Delicious squid ink will heal all ailments and even boost attack speed! Removes all negative effects from towers, then boosts the attack speed of all towers for 6 rounds. 3 minute cooldown.
Speed boost: 15% + 1% per 5 ranks
Marauder's Strength The strength of the Marauders gives extra damage on melee attacks. All melee attacks deal +1 damage for a limited number of rounds. 4 minute cooldown.
Duration: 5 rounds + 1 per 20 ranks

Despite its rarity, it appears to be strictly inferior to Muscle Food.
Royal Tart From the annual back rubbing ceremony. Cures characters and gives a speed boost. Removes all negative effects from towers, then boosts the attack speed of all towers for 3 rounds. 3 minute cooldown.
Speed boost: 20% + 1% per 5 ranks
Fly Swatter Swat the bloons back with all melee attacks For 5 rounds, all melee attacks apply knockback on hit, which lasts for 1.5 seconds. While under the effect, Lead Bloons and Ceramic Bloons are slowed to 10% speed, while other Bloons have their speeds reversed so they move backwards. Only affects Bloons of up to a certain RBE based on the player's rank, and MOAB-Class Bloons are completely unaffected. 3 minute cooldown.
Max RBE: 18 + 1 per 2 ranks
Tiffany's Vengeance Tiffany gives extra pierce on melee attacks, especially if Jake is in play. All melee attacks gain +3 pierce for a limited number of rounds, unless Jake is on the field, in which case they gain +6 pierce instead. 2 minute cooldown.
Duration: 5 rounds + 1 per 20 ranks
Honing Steel Sharpen your blades and give all melee attacks extra pierce. All melee attacks gain +2 pierce for a limited number of rounds. 2 minute cooldown.
Duration: 10 rounds + 1 per 10 ranks
Rare
Refreshments Tasty refreshments boost range, damage and pierce and cure any negative effects! Removes all negative effects from towers, then boosts the range, damage, and pierce of all towers for 5 rounds. 3 minute cooldown.
Range boost: 20% +1% per 3 ranks
Damage boost: 1 + 1 per 30 ranks
Pierce boost: 1 + 1 per 20 ranks
Cyclop's Tears(sic) Tears of the mighty cyclops heal lives and cure all negative effects. Removes all negative effects from towers, then restores lives, but cannot increase lives past the starting amount. 2 minute cooldown.
Lives: 50 + 1 per 2 ranks
Oculus of Rehabilitation The watchful Oculus prevents any loss of life from non-MOAB bloons. Prevents lives from being lost whenever a non-MOAB-Class Bloon leaks for a short time. 2 minute cooldown.
Duration: 3 seconds + 0.1 per 2 ranks
Skill of the Hero Mad skills give your character's melee attacks extra pierce All melee attacks gain +4 pierce for a limited number of rounds. 2 minute cooldown.
Duration: 10 rounds + 1 per 10 ranks
Strength of the Righteous Gives your heroes melee attacks extra damage, and even more to MOAB class bloons All melee attacks deal +3 base damage and +10 damage to MOAB-Class Bloons for a limited number of rounds. 2 minute cooldown.
Duration: 10 rounds + 1 per 10 ranks
EOPIDMBNicon.png
Every Other Power I Didn't Mention By Name
Wizard powers give extra damage, range and effects to one character's attacks. Buffs one tower of the player's choosing for a limited number of rounds. Boosts attack speed by 5%, range by 5%, and improves the character's knockback, slowdown, and damage-over-time effects if applicable. 5 minute cooldown.
Duration: 10 rounds + 1 per 10 ranks
Zeldron's Might The strength of a hero gives melee attacks extra pierce and prevents damage. For 5 rounds, all melee attacks gain +3 pierce and prevents a limited number of lives from being lost. 3 minute cooldown.
Lives: 20 + 1 per 5 ranks
Super Rare
BATTD-ArmorOfZeldron-Icon.png
Armor of Zeldron
Not only does it look *click-click*, it also protects you from all damage for 1 round! Prevents lives from being lost for the current round.
Cooldown: 360 seconds - 1 per rank
Gunter's Kitten Don't mess with Gunter's baby! She's armed with lasers that attack multiple bloons. Placed as a tower. Shoots 7 laser beams at a time that each deal 3 Energy damage, with infinite range. Lasts for 3 rounds.
Cooldown: 60 seconds -1 per 10 ranks
Laser cooldown: 60 seconds - 1 per 10 ranks
Pierce: 10 + 1 per 10 ranks
Epic
Everything Burrito Jake's most precious creation. Increases pierce and heals lives. All attacks gain +1 pierce for a limited number of rounds, and instantly grants lives, but cannot increase lives past the starting amount. 3 minute cooldown.
Rounds: 10 + 1 per 10 ranks
Lives: 50 + 1 per 5 ranks
Finn Bot Property of Finn and Jake Adventuring Inc. Sucks in bloons and pops them for profit. Placed as a tower. Every 11 seconds, sucks in non-MOAB-Class Bloons within its range of 60 units over 5 seconds, then holds each Bloon in place for 7.5 seconds before destroying them and generating extra cash per pop. Lasts for 2 rounds. 3 minute cooldown.
Bonus cash: $1 + 1 per 20 ranks
(Source: Bloons Wiki)

Unused Text

Sandbox

A header for Sandbox mode, a staple of the Bloons Tower Defense series that is oddly absent from this game.