Bloons Tower Defense
|Bloons Tower Defense|
Bloons Tower Defense is the first of a rather popular long-running tower defense series of games.
A placeholder graphic, presumably as a template for the resolution needed for the graphic size needed for the bloons.
An unused, early loading screen. Was most likely replaced with the final Ninja Kiwi loading screen. Oddly, either because the earlier games load so fast, rendering it unseen, or a bug in them preventing display exists, this screen is used as a preload screen in Bloons Tower Defense 4. If you are REALLY lucky, it can be seen for split-second.
this is test text
Text that would be replaced by a script.
Text that would have been used on the unused loading screen.
There's an unused tower called the Spikey Ball Tower, as seen in these code snippets:
var COST_DART = 250; var COST_TACK = 400; var COST_SPIKEY = 500; var COST_BOMB = 900; var COST_ICE = 850; var RANGE_DART = 100; var RANGE_TACK = 70; var RANGE_SPIKEY = 85; var RANGE_BOMB = 120; var RANGE_ICE = 60; case "spikey": this.attackRate = 130; this.attackRadius = this.game.RANGE_SPIKEY; this.pierceMax = 2; this.shootPower = 12; this.isspread = true; this.towerName = "Spikey Ball Tower"; this.spentonme = this.game.COST_SPIKEY; break;
The tower can be restored and is functional. A quick demonstration can be seen here.
|The Bloons series|
|Adobe Flash||Bloons Monkey City • Bloons Pop Three|
|iOS/Android||Bloons Monkey City|
|Adobe Flash||Bloons Tower Defense • Bloons Tower Defense 2 • Bloons Tower Defense 3 • Bloons Tower Defense 4 • Bloons Tower Defense 5 • Bloons TD Battles|
|iOS/Android||Bloons Tower Defense 5 • Bloons TD Battles • Bloons TD 6|
|Windows||Bloons TD Battles • Bloons TD 6|
|Mac OS X||Bloons TD 6|