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Bloons Super Monkey 2 (Adobe Flash)
Bloons Super Monkey 2 |
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Also known as: Bloons Supermonkey 2 (title screen) This game has unused areas. This game has a prerelease article |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do:
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Bloons Super Monkey 2 is the second Bloons-themed vertical shoot-'em-up, in which you play as the titular copyright-infringing Super Monkey as he single-handedly destroys thousands of Bloons with a variety of weapons.
In 2016, a mobile version was released that featured an entirely different set of levels and more playable characters. In 2020, the original game was re-released as part of Ninja Kiwi Archive on Steam, ensuring its continued existence beyond the discontinuation of the Adobe Flash Player at the end of 2020.
Contents
Altitude
To do: Maybe get proper gameplay footage? These videos just show the patterns without any actual gameplay, and they're also in different aspect ratios from each other. |
While the game only has four worlds, data exists for a fifth world named "Altitude", which was intended to take place after Mount Magma.
The world is very unfinished: it doesn't have a world map image or sound effect, there's no designated music for it (all its stages use the music from Monkey Lane instead, but there is music on bandcamp which was named Sky Space to be rumored, link is: https://www.youtube.com/watch?v=K3Y0PN2MOZs), some stage backgrounds are missing, and only the first two stages were designed. Stages 3, 4, and 5 simply copy the Bloon formations from Stage 2.
None of these levels have defined score targets for Bronze, Silver, Gold, and Diamond trophies, so they use the default values instead (700, 1200, 1500, and 2000, respectively).
Stage 1
Seems to be mostly complete, though it is rather unpolished. This is the longest stage in the game, taking over 3 minutes to complete, and would be one of the most difficult stages to get the Diamond trophy on due to the bizarre patterns and the Bloons that persistently "rain" down over every part of the screen throughout the level.
Stage 2
Very incomplete. Compared to the previous stage, there are fewer Bloons in general, their formations are much more forgiving, the stage abruptly ends after about 2 minutes, and its background is a copy of the background for Stage 1 (presumably a placeholder, as all maps in the final game each have their own backgrounds). The stage mainly features swarms of Bloon "dragonflies" that fly around the screen, though some of them get stuck in the top-left corner due to their paths not being set.
Notably, this stage features Coco Bloons, which are otherwise unused.
Coco Bloon
A Bloon that looks like... a coconut? It only appears in the aforementioned Altitude Stage 2. It has 20 HP, but like Shielded Bloons, it "absorbs" extra pierce from projectiles as damage. It has no child Bloons; like Red Bloons, it releases Blops when popped instead.
Unused Graphics
Altitude Backgrounds
Background images for Altitude when running the game in software ("low-quality") mode. While all other worlds use one background for all 5 of their stages in software mode, Altitude has three backgrounds, presumably because it was necessary in order to convey that each level takes place at a different... well, altitude.
Login Screen
The game is set to show this screen after the first login button on the first login screen is pressed, but for whatever reason, it never shows. It is not known how this can be enabled. The message shown here is the same as the login screens of Battle Panic and Bloons TD 5.
A similar screen is unused in Bloons Monkey City.
Background Objects
A Temple of the Monkey God. It's eyes are supposed to open as the player passes by them. It was supposed to appear in the Monkey Lane zone.
A Dartling Gun-like monkey driving a Dune Buggy with its Gun on top. It was supposed to appear in the Bloon Dunes zone.
Assets for the previously mentioned scrapped Altitude zone.
Obscured Powerup/Hint Icons
Some powerups and the Dr. Monkey Hint graphic have rough icons behind their sprites.
Sun God
Obscured | Final |
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Nothing more than an outline and different, slanted eyes.
Dr. Monkey
Obscured | Final |
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Much thicker outlines and a bit simpler. The icon from the "hints" section at the beginning of the game.
Bomber
Obscured | Final |
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Thicker outlines and different face expression.
Ninja
Obscured | Final |
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Is much rougher, has thicker outlines, and closely resembles its design from Bloons TD 5.
Unused Text
This is the hints body.
Placeholder for the hints.
Unused Code
Debug File Locations
__go_to_ctor_definition_help
__go_to_definition_help
"C:\\Users\\Kaiparasoft2\\Desktop\\bsm2\\project\\src;levels;Level.as"
assets/AutoComplete.png
D:\\work\\BSM2\\project\\
D:\\work\\BSM2\\art\\worics arty stuff sometimes\\
C:\\build-CS3\\Source\\com\\yahoo\\astra\\fl\\controls\\AutoComplete.as
C:\\Users\\Kaiparasoft2\\Desktop\\bsm2\\project\\src;behaviours;BossBehaviourW2.as
C:\\Users\\Kaiparasoft2\\Desktop\\bsm2\\project\\src;behaviours;ReverseDrawOrder.as
The game is littered with leftover debug material, from simple metadata of file directions to "definition_help" to full file locations for a "Kaiparasoft" computer! There are file locations for most of the scripts in the game, and they seem to be from 2 drives.
Date Stamp
DATE_STAMP = "20120712.13.49.43"
A build date, which would seem to suggest that the game started development on July 12th, 2012, roughly a year before it would release.
Bloon Behaviors
CreateFromBitmap
CreateFromBitmap is a function that allows for groups of Bloons to be generated from bitmaps. However, this system is only used to create the formations of "fruits" that appear at the beginning of the unused Altitude Stage 2, which leaves both this system and these wonderful drawings of fruits unused by extension.
The Bloons series
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Adobe Flash | Bloons • Bloons Pop Three • Hot Air Bloon • Bloons 2 • Bloons Super Monkey 2 |
iOS | Hot Air Bloon • Bloons 2 • Bloons Supermonkey 2 • Bloons Pop! • Bloons Card Storm |
Android | Bloons 2 • Bloons Supermonkey 2 • Bloons Pop! • Bloons Card Storm |
Windows, Mac OS X | Bloons Card Storm |
Tower Defense | |
Adobe Flash | Bloons Tower Defense • Bloons Tower Defense 2 • Bloons Tower Defense 3 • Bloons Tower Defense 4 (Track Editor) • Bloons Tower Defense 5 • Bloons TD 5 Deluxe • Bloons TD Battles • Bloons Monkey City |
iOS, Android | Bloons Tower Defense 5 (Prototypes) • Bloons TD Battles • Bloons Monkey City • Bloons TD 6 • Bloons Adventure Time TD • Bloons TD Battles 2 |
Windows, Mac OS X | Bloons TD 5 Deluxe • Bloons Tower Defense 5 • Bloons TD Battles • Bloons Monkey City • Bloons TD 6 • Bloons Adventure Time TD • Bloons TD Battles 2 |
- Pages missing developer references
- Games developed by Ninja Kiwi
- Pages missing publisher references
- Games published by Ninja Kiwi
- Adobe Flash games
- Pages missing date references
- Games released in 2013
- Games released in May
- Games released on May 13
- Games with unused areas
- Games with unused code
- Games with unused enemies
- Games with unused graphics
- Games with debugging functions
- Works In Progress
- To do
- Bloons series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Cleanup > Works In Progress
Games > Games by content > Games with debugging functions
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused code
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Ninja Kiwi
Games > Games by platform > Adobe Flash games
Games > Games by publisher > Games published by Ninja Kiwi
Games > Games by release date > Games released in 2013
Games > Games by release date > Games released in May
Games > Games by release date > Games released in May > Games released on May 13
Games > Games by series > Bloons series