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Bloons TD 5 Deluxe

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Title Screen

Bloons Tower Defense 5 Deluxe

Developer: Ninja Kiwi
Publisher: Ninja Kiwi
Platforms: Adobe Flash, Windows, Mac OS X
Released internationally: May 30, 2012

CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.

Bloons TD 5 Deluxe was the content-packed enhanced version of Bloons TD 5 that cost $19.99, featuring more tracks (including remastered BTD4 and single-player co-op tracks!), 2 3 new agents, and 2 new towers. It's even offline and there are no micro-transactions! Unfortunately, it met a rather quick end on November 2014, due to the mobile version being more popular and easier to work on.

Eventually, the game was replaced by an identical Steam version of the aforementioned mobile game, not returning Deluxe agents or maps to the game however. Fortunately, it can still be played if it was bought. And it's not completely unobtainable...piracy.


Bloons TD 5 Flash Leftovers
The online stuff that went off the line.

Unused Graphics

Second Profile Select Button


Hidden off-screen next to the profile info is a button which, at first, seems to be a duplicate of the full-screen toggle button. But if brought into the game via modding, pressing the button will send the player to the profile select screen. It may had been used in development before the monkey button(the actual profile select button) was added.

Rail Track Power Lines


On the map "Rail Track", the power lines have an unused animation where they spark electricity. Whether the animation is disabled purposely or accidentally is unknown.

Unused Code


"Weapons" are behaviors that towers use to determine how they attack. There are a few that don't get used by any tower.

var _loc122_:Single = new Single("NailGunSprockets").Range(600).Power(1050).ReloadTime(0.516).Projectile(_loc14_).Rotate(true);

A weapon for the 0-3 Engineer(Sprockets) upgrade's sentries. The final sprocket sentries gain a attack speed boost from the Engineer rather than simply spawning with faster attack speed. The attack speed boost is the same though.

var _loc10_:AreaEffectDef = new AreaEffectDef().Upgrade(new UpgradeDef().Id("Test8").Add(new AddDef().WeaponMod(new WeaponModDef().ProjectileMod(new ProjectileModDef().Pierce(1)))));

A duplicate of the 0-1 Monkey Village(Monkey Fort) upgrade's weapon with the same stats.

var _loc197_:Sequence = new Sequence().ReloadTime(1.1).ChildWeapons(Vector.<Weapon>([_loc191_]));
var _loc203_:Sequence = new Sequence().ReloadTime(1.1).ChildWeapons(Vector.<Weapon>([_loc192_,_loc198_,_loc200_]));
var _loc204_:Sequence = new Sequence().ReloadTime(1.1).ChildWeapons(Vector.<Weapon>([_loc192_,_loc198_,_loc201_]));

Sequence weapons for Monkey Apprentice's upgrades, used in earlier versions of the flash version. Similar to BTD4's version, the Apprentice originally attacked in a set sequence, every attack coming after the other, all with the same cooldown.