Bloons Tower Defense 5 (Adobe Flash)
|Bloons Tower Defense 5|
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
The long-awaited (at the time) sequel to Bloons Tower Defense 4, Bloons Tower Defense 5 was a massive expansion to the series' tried-and-true formula of simians attacking horribly misspelled bags of helium.
- 1 Unused Graphics
- 2 Unused Objects
- 3 Unused Text
- 4 Oddities
Quest Reward Icons
Unused quest reward icons of towers and agents from BTD5 Deluxe (a now-defunct enhanced port of the Adobe Flash version). It's not clear if these are going to be added later, or if they were simply ported in for consistency.
In-field graphics for the Bloonchipper, a tower first introduced in BTD5 Deluxe (and is now exclusive to the mobile version). These graphics were removed in a later update.
Animated Castle Flags
The flags seen on the Castle track are animated, but for unknown reasons, the game is set to only display the first frame of each flag. These animations were restored in the mobile version.
The Boomerang Thrower's Turbo Charge upgrade has its own in-field graphics, which match its design shown on the upgrade's portrait. For unknown reasons, the upgrade reuses the in-field graphics from the Bionic Boomer upgrade instead.
In very early versions of the game, a folder named backgrounds existed in the files that contained unused renditions of some of the game's tracks. All these renditions are raster images, rather than sprites like in the final game. The folder, along with all the images inside it, were removed in future versions.
The image of Archipelago is by far the most interesting, as it seems to be of an early, unfinished version. It lacks many of the final version's environmental details (rocks, water ripples, etc), as well as the treasure chest and shipwreck. The path in this version seems to be a water current, unlike the path in the final version, which resembles a dotted line on a treasure map.
In earlier versions of the game, there was an achievement named "Otherworldly", worth 1200 AP, that required completing 365 daily challenges sequentially. Due to the unbelievably demanding requirements for this achievement, it was removed long before it became possible to obtain it.
Get gameplay footage.
The Monkey Engineer's Bloon Traps from BTD5 Deluxe exist, and appear to be fully-functional. When spawned on the path, it automatically sucks in up to 250 bloons that pass over it. Once the trap is full, it will explode after a few seconds, giving cash equal in value to all the bloons it sucked in. It can also be manually harvested by clicking, which gives double the amount of cash it would otherwise.
Wizard Lord Description
No longer an apprentice, this monkey wizard has mastered the dark side and needs to absorb the tower with the most cash put in to it to survive.
The Wizard Lord has a unique description for its tooltip, separate from the Monkey Apprentice. This is impossible to view, as the tower only comes pre-placed in a special mission and cannot be selected from the tower menu.
Mode Description Placeholders
In early versions of BTD5, the script that handled the menu for choosing game modes contained placeholder descriptions for each mode. All these strings were removed in an update.
Click this one if you're a total NOOB!
Click this one if you're bored of easy!
Click this one if you're totally 1337 or something...
Ever taken a girl to the beach? Something about experimenting.
Make no mistake. The end IS coming.
Early Track Names
In early versions of BTD5, there were no tooltips for the tracks, meaning there was no way to see the names of the tracks in-game at the time. The strings containing the names for the tracks did exist, but were unused until tooltips were added in an update, which also changed the names of several tracks.
On The Clock
As is standard for Adobe Flash games by this developer, there is a lot of placeholder text.
A placeholder game mode name.
Blah blah blah blah blah blah blah blah blah Blah blah blah blah blahlah blah blah blah blah blah blah blah blah Blah blah blah blah
A placeholder upgrade name and description.
super irate glaive moab mauling bom
Description of something you've just unlocked blabla blabla blablabla
Placeholder text for unlocking new upgrades.
Name of something Name of something
Placeholder text for reaching a new rank.
moar text moar text
Placeholder text for encountering a special bloon type for the first time.
You and BottleOpener completed this coop track on:
Placeholder text and dummy names for co-op mode. "BottleOpener" is the username of a developer at Ninja Kiwi.
A placeholder special agent name.
Some description about this piece of land goes here!
5% discount on dart monkeys
All tack towers do 5% less damage :(
Placeholder text for specialty buildings.
Quest description goes here Quest description goes here Quest description goes here Quest description goes here Quest
123556x Dart Monkeys
Placeholder quest text.
some text some text some text some text
A placeholder premium item description.
- The track used in the Protect Monkey Town mission is considered Beginner difficulty. Since the track cannot be selected on the track menu, this parameter is never seen.
- The image used for the Full House mission thumbnail is named two_of_a_kind. This suggests the mission originally had a different objective, challenging the player to use only two towers per type at a time (like a less extreme version of the mission There Can Be Only One), rather than 5 towers of any type.
|The Bloons series|
|Adobe Flash||Bloons Monkey City • Bloons Pop Three|
|iOS/Android||Bloons Monkey City|
|Adobe Flash||Bloons Tower Defense • Bloons Tower Defense 2 • Bloons Tower Defense 3 • Bloons Tower Defense 4 • Bloons Tower Defense 5 • Bloons TD Battles|
|iOS/Android||Bloons Tower Defense 5 • Bloons TD Battles • Bloons TD 6|
|Windows||Bloons TD Battles • Bloons TD 6|
|Mac OS X||Bloons TD 6|