Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Bloons Tower Defense 5 (Adobe Flash)

From The Cutting Room Floor
Jump to: navigation, search

Title Screen

Bloons Tower Defense 5

Developer: Ninja Kiwi
Publisher: Ninja Kiwi
Platform: Adobe Flash
Released internationally: December 15, 2011

AnimationsIcon.png This game has unused animations.
CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.

This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
<Sanky> please suggest an unused sprite with a clock or something
This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!

The long-awaited (at the time) sequel to Bloons Tower Defense 4, Bloons Tower Defense 5 was a massive expansion to the series' tried-and-true formula of simians attacking horribly misspelled bags of helium.

To do:
  • Several unused "weapons" (attack behaviors) related to the Bloonchipper and Monkey Engineer.
  • Invisible and off-screen UI elements.
  • The Bloon Circles track has unused objects.
  • Pre-release content. Some aspects of the game from the trailers are slightly different from the final, such as activated ability buttons having blue backgrounds instead of red backgrounds.

Unused Graphics

Quest Reward Icons

Unused quest reward icons of towers and agents from BTD5 Deluxe (a now-defunct enhanced port of the Adobe Flash version). It's not clear if these are going to be added later, or if they were simply ported in for consistency.


BTD5-Bloonchipper.png BTD5-ChipperBladeslong.png BTD5-ChipperFastsucky.png BTD5-ChipperHeavy.png BTD5-ChipperLongsucky.png BTD5-ChipperRange.png BTD5-ChipperSucky.png BTD5-ChipperSuper.png BTD5-ChipperSuperheavy.png BTD5-ChipperWide.png BTD5-ChipperWidelong.png
In-field graphics for the Bloonchipper, a tower first introduced in BTD5 Deluxe (and is now exclusive to the mobile version). These graphics were removed in a later update.

Animated Castle Flags

To do:
Upload the animations.

The flags seen on the Castle track have animations. For unknown reasons, the final game only displays the first animation frame for each flag. These animations were restored in the mobile version.

Turbo Charge

The Boomerang Thrower's Turbo Charge upgrade has its own in-field graphics, which match its design shown on the upgrade's portrait. For unknown reasons, the upgrade reuses the in-field graphics from the Bionic Boomer upgrade instead.

These graphics also exist in Bloons TD Battles and Bloons Monkey City.

Otherworldly Achievement

In earlier versions of the game, there was an achievement named "Otherworldly", worth 1200 AP, that required completing 365 daily challenges sequentially. Due to the unbelievably demanding requirements for this achievement, it was removed long before it became possible to obtain it.

Unused Objects

Bloon Trap

To do:
Get gameplay footage.

The Monkey Engineer's Bloon Traps from BTD5 Deluxe exist, and appear to be fully-functional. When spawned on the path, it automatically sucks in up to 250 bloons that pass over it. Once the trap is full, it will explode after a few seconds, giving cash equal in value to all the bloons it sucked in. It can also be manually harvested by clicking, which gives double the amount of cash it would otherwise.

Unused Text

Wizard Lord Description

No longer an apprentice, this monkey wizard has mastered the dark side and needs to absorb the tower with the most cash put in to it to survive.

The Wizard Lord has a unique description for its tooltip, separate from the Monkey Apprentice. This is impossible to view, as the tower only comes pre-placed in a special mission and cannot be selected from the tower menu.

Placeholder Text

As is standard for Adobe Flash games by this developer, there is a lot of placeholder text.


A placeholder game mode name.


Blah blah blah blah blah blah blah blah blah Blah blah blah blah blahlah blah blah blah blah blah blah blah blah Blah blah blah blah

A placeholder upgrade name and description.


super irate glaive moab mauling bom

Description of something you've just

Placeholder text for unlocking new upgrades.

Name of something
Name of something


Placeholder text for reaching a new rank.

moar text
moar text

Placeholder text for encountering a special bloon type for the first time.


You and BottleOpener completed this coop track on:

Placeholder text and dummy names for co-op mode.


A placeholder special agent name.

Some description
about this piece
of land goes

5% discount on dart monkeys

All tack towers do 5% less damage :(

Placeholder text for specialty buildings.

Quest description goes here Quest description goes here Quest description goes here Quest description goes here Quest

Dart Monkeys

Placeholder quest text.

some text
some text
some text
some text

A placeholder premium item description.


  • The track used in the Protect Monkey Town mission is considered Beginner difficulty. Since the track cannot be selected on the track menu, this parameter is never seen.
  • The image used for the Full House mission thumbnail is named two_of_a_kind. This suggests the mission originally had a different objective, challenging the player to use only two towers per type at a time (like a less extreme version of the mission There Can Be Only One), rather than 5 towers of any type.