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Bloons Tower Defense 5 (Adobe Flash)

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Title Screen

Bloons Tower Defense 5

Developer: Ninja Kiwi
Publisher: Ninja Kiwi
Platform: Adobe Flash
Released internationally: December 15, 2011


AnimationsIcon.png This game has unused animations.
CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

The long-awaited (at the time) sequel to Bloons Tower Defense 4, Bloons Tower Defense 5 was a massive expansion to the series' tried-and-true formula of simians attacking horribly misspelled bags of helium.

In 2012, a deluxe version and a mobile version were released (the former of which is now gone forever), and in 2020, this version of the game was re-released alongside the company's other Flash games under the Ninja Kiwi Archive on Steam, ensuring the game's continued existence beyond Flash's discontinuation.

Hmmm...
To do:
  • Several unused "weapons" (attack behaviors) related to the Bloonchipper and Monkey Engineer
  • Invisible and off-screen UI elements
  • The Bloon Circles track has unused objects
  • Pre-release content. Some aspects of the game from the trailers are slightly different from the final, such as activated ability buttons having background colours other than red
  • Unused daily challenge parameters, and a hidden "test challenge" that can be enabled with hacks

Subpages

BTD5-Spider.png
Unused Graphics and Animations
Spiders!

Unused Objects

Bloon Trap

Hmmm...
To do:
Get gameplay footage.

The Monkey Engineer's Bloon Traps from BTD5 Deluxe exist, and appear to be fully-functional. When spawned on the path, it automatically sucks in up to 250 bloons that pass over it. Once the trap is full, it will explode after a few seconds, giving cash equal in value to all the bloons it sucked in. It can also be manually harvested by clicking, which gives double the amount of cash it would otherwise.

Unused Text

Wizard Lord Description

No longer an apprentice, this monkey wizard has mastered the dark side and needs to absorb the tower with the most cash put in to it to survive.

The Wizard Lord has a unique description for its tooltip, separate from the Monkey Apprentice. This is impossible to view, as the tower only comes pre-placed in a special mission and cannot be selected from the tower menu.

Mode Description Placeholders

In early versions of BTD5, the script that handled the menu for choosing game modes contained placeholder descriptions for each mode. All these strings were removed in an update.

Easy

Click this one if you're a total NOOB!

Normal

Click this one if you're bored of easy!

Hard

Click this one if you're totally 1337 or something...

Sandbox

Ever taken a girl to the beach? Something about experimenting.

Deflation

ssssssssssssssssss

Apopalypse

Make no mistake.  The end IS coming.

Early Track Names

In early versions of BTD5, there were no tooltips for the tracks, meaning there was no way to see the names of the tracks in-game at the time. The strings containing the names for the tracks did exist, but were unused until tooltips were added in an update, which also changed the names of several tracks.

Early Final
Park
Park Path
BloonCircles
Bloon Circles
GreatSwitch
Switch
On The Clock
Clock
Rink
The Rink

Placeholder Text

As is standard for Adobe Flash games by this developer, there is a lot of placeholder text.

fdsfd

A placeholder game mode name.

Lolograde


Blah blah blah blah blah blah blah blah blah Blah blah blah blah blahlah blah blah blah blah blah blah blah blah Blah blah blah blah

A placeholder upgrade name and description.

TOWER NAME


super irate glaive moab mauling bom


Description of something you've just
unlocked
blabla
blabla
blablabla

Placeholder text for unlocking new upgrades.

Name of something
Name of something


Yayayayayayayaya

Placeholder text for reaching a new rank.

moar text
moar text

Placeholder text for encountering a special bloon type for the first time.

BottleOpener
Charlie1234


You and BottleOpener completed this coop track on:

Placeholder text and dummy names for co-op mode. "BottleOpener" is the username of a developer at Ninja Kiwi.

Tower
Name

A placeholder special agent name.

Some description
about this piece
of land goes
here!


5% discount on dart monkeys


All tack towers do 5% less damage :(

Placeholder text for specialty buildings.

Quest description goes here Quest description goes here Quest description goes here Quest description goes here Quest


123556x
Dart Monkeys

Placeholder quest text.

some text
some text
some text
some text

A placeholder premium item description.

Oddities

  • The track used in the Protect Monkey Town mission is considered Beginner difficulty. Since the track cannot be selected on the track menu, this parameter is never seen.
  • The image used for the Full House mission thumbnail is named two_of_a_kind. This suggests the mission originally had a different objective, challenging the player to use only two towers per type at a time (like a less extreme version of the mission There Can Be Only One), rather than 5 towers of any type.
  • The Wizard Lord, like the Monkey Apprentice, is configured to contribute to the Temple of the Monkey God's tornado-type attack when sacrificed. However, the Wizard Lord cannot be sacrificed, and it has no cash value, so this parameter is never utilised.