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Bloons Tower Defense 5 (Adobe Flash)

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Title Screen

Bloons Tower Defense 5

Developer: Ninja Kiwi
Publisher: Ninja Kiwi
Platform: Adobe Flash
Released internationally: December 15, 2011


AnimationsIcon.png This game has unused animations.
CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

The long-awaited (at the time) sequel to Bloons Tower Defense 4, Bloons Tower Defense 5 was a massive expansion to the series' tried-and-true formula of simians attacking horribly misspelled bags of helium.

Hmmm...
To do:
  • Several unused "weapons" (attack behaviors) related to the Bloonchipper and Monkey Engineer.
  • Invisible and off-screen UI elements.
  • The Bloon Circles track has unused objects.
  • Pre-release content. Some aspects of the game from the trailers are slightly different from the final, such as activated ability buttons having blue backgrounds instead of red backgrounds.

Unused Graphics

Quest Reward Icons

Unused quest reward icons of towers and agents from BTD5 Deluxe (a now-defunct enhanced port of the Adobe Flash version). It's not clear if these are going to be added later, or if they were simply ported in for consistency.

Bloonchipper

BTD5-Bloonchipper.png BTD5-ChipperBladeslong.png BTD5-ChipperFastsucky.png BTD5-ChipperHeavy.png BTD5-ChipperLongsucky.png BTD5-ChipperRange.png BTD5-ChipperSucky.png BTD5-ChipperSuper.png BTD5-ChipperSuperheavy.png BTD5-ChipperWide.png BTD5-ChipperWidelong.png
In-field graphics for the Bloonchipper, a tower first introduced in BTD5 Deluxe (and is now exclusive to the mobile version). These graphics were removed in a later update.

Animated Castle Flags

BTD5-Flag1.gifBTD5-Flag2.gif
The flags seen on the Castle track are animated, but for unknown reasons, the game is set to only display the first frame of each flag. These animations were restored in the mobile version.

Turbo Charge

BTD5-TurboCharge.png
BTD5-TurboChargeGlaive.png
The Boomerang Thrower's Turbo Charge upgrade has its own in-field graphics, which match its design shown on the upgrade's portrait. For unknown reasons, the upgrade reuses the in-field graphics from the Bionic Boomer upgrade instead.

These graphics also exist in Bloons TD Battles and Bloons Monkey City.

Backgrounds

In very early versions of the game, a folder named backgrounds existed in the files that contained unused renditions of some of the game's tracks. All these renditions are raster images, rather than sprites like in the final game. The folder, along with all the images inside it, were removed in future versions.

The image of Archipelago is by far the most interesting, as it seems to be of an early, unfinished version. It lacks many of the final version's environmental details (rocks, water ripples, etc), as well as the treasure chest and shipwreck. The path in this version seems to be a water current, unlike the path in the final version, which resembles a dotted line on a treasure map.

Otherworldly Achievement

BTD5-Otherworldly.png
In earlier versions of the game, there was an achievement named "Otherworldly", worth 1200 AP, that required completing 365 daily challenges sequentially. Due to the unbelievably demanding requirements for this achievement, it was removed long before it became possible to obtain it.

Unused Objects

Bloon Trap

Hmmm...
To do:
Get gameplay footage.

The Monkey Engineer's Bloon Traps from BTD5 Deluxe exist, and appear to be fully-functional. When spawned on the path, it automatically sucks in up to 250 bloons that pass over it. Once the trap is full, it will explode after a few seconds, giving cash equal in value to all the bloons it sucked in. It can also be manually harvested by clicking, which gives double the amount of cash it would otherwise.

Unused Text

Wizard Lord Description

No longer an apprentice, this monkey wizard has mastered the dark side and needs to absorb the tower with the most cash put in to it to survive.

The Wizard Lord has a unique description for its tooltip, separate from the Monkey Apprentice. This is impossible to view, as the tower only comes pre-placed in a special mission and cannot be selected from the tower menu.

Mode Description Placeholders

In early versions of BTD5, the script that handled the menu for choosing game modes contained placeholder descriptions for each mode. All these strings were removed in an update.

Easy

Click this one if you're a total NOOB!

Normal

Click this one if you're bored of easy!

Hard

Click this one if you're totally 1337 or something...

Sandbox

Ever taken a girl to the beach? Something about experimenting.

Deflation

ssssssssssssssssss

Apopalypse

Make no mistake.  The end IS coming.

Early Track Names

In early versions of BTD5, there were no tooltips for the tracks, meaning there was no way to see the names of the tracks in-game at the time. The strings containing the names for the tracks did exist, but were unused until tooltips were added in an update, which also changed the names of several tracks.

Early Final
Park
Park Path
BloonCircles
Bloon Circles
GreatSwitch
Switch
On The Clock
Clock
Rink
The Rink

Placeholder Text

As is standard for Adobe Flash games by this developer, there is a lot of placeholder text.

fdsfd

A placeholder game mode name.

Lolograde


Blah blah blah blah blah blah blah blah blah Blah blah blah blah blahlah blah blah blah blah blah blah blah blah Blah blah blah blah

A placeholder upgrade name and description.

TOWER NAME


super irate glaive moab mauling bom


Description of something you've just
unlocked
blabla
blabla
blablabla

Placeholder text for unlocking new upgrades.

Name of something
Name of something


Yayayayayayayaya

Placeholder text for reaching a new rank.

moar text
moar text

Placeholder text for encountering a special bloon type for the first time.

BottleOpener
Charlie1234


You and BottleOpener completed this coop track on:

Placeholder text and dummy names for co-op mode. "BottleOpener" is the username of a developer at Ninja Kiwi.

Tower
Name

A placeholder special agent name.

Some description
about this piece
of land goes
here!


5% discount on dart monkeys


All tack towers do 5% less damage :(

Placeholder text for specialty buildings.

Quest description goes here Quest description goes here Quest description goes here Quest description goes here Quest


123556x
Dart Monkeys

Placeholder quest text.

some text
some text
some text
some text

A placeholder premium item description.

Oddities

  • The track used in the Protect Monkey Town mission is considered Beginner difficulty. Since the track cannot be selected on the track menu, this parameter is never seen.
  • The image used for the Full House mission thumbnail is named two_of_a_kind. This suggests the mission originally had a different objective, challenging the player to use only two towers per type at a time (like a less extreme version of the mission There Can Be Only One), rather than 5 towers of any type.