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Bloons Tower Defense 5 (Adobe Flash)
Bloons Tower Defense 5 |
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Developer: Ninja Kiwi This game has unused animations. This game has a prerelease article |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
This game/console's online features are no longer supported. While this game/console's online features were once accessible, they are (as of April 30, 2022) no longer officially supported and online-exclusive features may be documented as now-unseen content. |
The long-awaited (at the time) sequel to Bloons Tower Defense 4, Bloons Tower Defense 5 was a massive expansion to the series' tried-and-true formula of simians attacking horribly misspelled bags of helium.
In 2012, a deluxe version and a mobile version were released (the former of which is now gone forever), and in 2020, this version of the game was re-released alongside the company's other Flash games under the Ninja Kiwi Archive on Steam, ensuring the game's continued existence beyond Flash's discontinuation.
To do:
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Contents
Sub-Pages
Prerelease Info |
Unused Graphics and Animations Spiders! |
Unused Objects
Bloon Trap
The Monkey Engineer's Bloon Traps from BTD5 Deluxe exist, and appear to be mostly functional. When spawned on the path, it automatically sucks in up to 250 bloons that pass over it. Once the trap is full, it will explode after a few seconds, giving cash equal in value to all the bloons it sucked in. It can also be manually harvested by clicking, which gives double the amount of cash it would otherwise. The sucking sprites do not correctly show however, even though they do exist, and when the trap is full, it glides off the track. The flashing when full animation from BTD5 Deluxe is not present either.
Unused Weapons
Bloonchipper and Monkey Engineer
Unused weapons("attack behaviors") for the Monkey Engineer and the Bloonchipper, towers exclusive to the deluxe and portable versions, are present in the files. They have been in the files since the 170812(August 17, 2012) update, and seem to be an earlier version of their stats. Bloons TD 5 Deluxe was built from this game, so it is not odd for them to be here.
Engineer
var _loc116_:Single = new Single("NailGun").Range(600).Power(1050).ReloadTime(0.71).Projectile(_loc12_).Rotate(true); var _loc117_:Single = new Single("NailGunSprockets").Range(600).Power(1050).ReloadTime(0.53).Projectile(_loc13_).Rotate(true); var _loc118_:Single = new Single().Range(161).Power(805).ReloadTime(0.94).Projectile(_loc11_).Rotate(true); var _loc119_:Single = new Single().Range(161).Power(805).ReloadTime(0.705).Projectile(_loc11_).Rotate(true); var _loc120_:CreateSentry = new CreateSentry("SentryCreate").ReloadTime(10).Sentry("Sentry"); var _loc121_:CreateSentry = new CreateSentry().ReloadTime(7).Sentry("SentrySprockets"); var _loc125_:SpikeSpread = new SpikeSpread().Power(115).ReloadTime(5).Projectile(_loc14_).Rotate(false);
var _loc11_:ProjectileDef = new ProjectileDef().Display(Dart).Pierce(1).DamageEffect(new DamageEffectDef().Damage(1).CantBreak(Vector.<int>([Bloon.LEAD])).CanBreakIce(false)); var _loc12_:ProjectileDef = new ProjectileDef().Display(Nail).Pierce(3).DamageEffect(new DamageEffectDef().Damage(1).CantBreak(Vector.<int>([Bloon.LEAD])).CanBreakIce(false)); var _loc13_:ProjectileDef = new ProjectileDef().Display(Nail).Pierce(8).DamageEffect(new DamageEffectDef().Damage(1).CantBreak(Vector.<int>([Bloon.LEAD])).CanBreakIce(false)); var _loc14_:ProjectileDef = new ProjectileDef().Display(FoamSplat).Pierce(int.MAX_VALUE).Radius(15).RemoveCamo(true).RemoveRegen(true).EffectMask(Vector.<int>([Bloon.IMMUNITY_NONE])).DamageEffect(new DamageEffectDef().Damage(1).CantBreak(Vector.<int>([Bloon.RED,Bloon.BLUE,Bloon.GREEN,Bloon.YELLOW,Bloon.PINK,Bloon.BLACK,Bloon.WHITE,Bloon.ZEBRA,Bloon.RAINBOW,Bloon.CERAMIC,Bloon.MOAB,Bloon.BFB,Bloon.BOSS])).CanBreakIce(false)).Behavior(new projectiles.behavior.BehaviorDef().RoundOver(new RoundOverDestroy()).Process(new Friction()).Destroy(new RemoveSpikeSpread()));
Differences between Flash and Deluxe
Seems that the engineer was buffed all over the place, as with these stats, the Monkey Engineer would be worse in most areas compared to Bloons TD 5 Deluxe, due to all upgrades having much slower attack speed. Only the Cleansing Foam(Foam Splat here) was better than final, having infinite pierce. And even then, it's foam radius was smaller, it's foam time to reload was double, and it used the Spike Factory's process, making the foam even slower. Some stats are simpler, like the weapons used the default class name Single
instead of the unique SingleNailGun
. Other stats seem to be placeholders, like Cleansing Foam using Spike Factory's Friction
process rather than the CleansingFoamProcess
process built for it.
This list goes from Deluxe to Flash in terms of changes.
- - Base Engineer attacks slower (reload time 0.645 --> 0.71)
- = Different class name for first line (
SingleNailGun
toSingle
) - - Sprockets upgrade attacks slower (0.516 --> 0.53)
- - Fast Engineering sentry creation speed reduced (reload time 6 --> 7)
- = "Index ()" method in first line is not included.
- =
loc121
is used by the Sprockets upgrade instead of the the Fast Engineering upgrade. - - Sentries attack slower (reload time 0.8 --> 0.94)
- - Sprockets upgrade sentries attack slower (reload time 0.53 --> 0.705)
- - Sentries have less pierce (2 --> 1)
- + Cleansing Foam's foam pierce increased to infinite (30 -->
int.MAX_Value
) - - Cleansing Foam's foam radius reduced (25 --> 15)
- = Sentries fire darts instead of nail pins.
- = Cleansing Foam upgrade uses a different projectile, which resembles glue more than foam and is not animated (
Bubbles1
-->FoamSplat
) - - 9-inch nails evidently doesn't pop frozen bloons, as Sprocket's weapon at
loc13
can't. Further proof that these stats are early, as in earlier Deluxe update versions, 9-inch nails could not pop frozen bloons. - = Cleansing Foam uses a different process (
CleansingFoamProcess
-->Friction
) - - Cleansing Foam's foam creation time increased (reload time 2.5 --> 5)
Bloonchipper
var _loc122_:SuckBloon = new SuckBloon().Range(600).Power(1050).ReloadTime(0.29).Rotate(true); var _loc123_:SuckBloon = new SuckBloon().Range(600).Power(1050).ReloadTime(0.29 * 0.75).Rotate(true); var _loc124_:SuckBloon = new SuckBloon().Range(600).Power(1050).ReloadTime(0.29 / 3).Rotate(true);
Differences between Flash and Deluxe
Like the Engineer, the Bloonchipper would be worse compared to Bloons TD 5 Deluxe, but to a much lesser extent.
Again, this difference goes from Deluxe to Flash in terms of changes.
- - Supa-Vac doesn't have its attack speed boost from Triple Barrel here, meaning it attacks slower from 4x as fast to 3x as fast (0.29 / 4 --> 0.29 / 3)
Invisible/Offscreen UI elements
Tactics
Tactics are a completely unused mechanic; they have been hidden off-screen since launch. The graphic was removed in later versions, but still exists in Bloons TD 5 Deluxe. Since the Special Ability button in the final game is named useTactics_btn
internally, it is likely that Tactics were precursors to Special Abilities.
In offscreen, there is text and when clicked it loads a portrait, and it had "Pro Tip: Pop the Bloons". Most likely it is an earlier version of Ablities or Special Agents
Unused Text
Wizard Lord Description
No longer an apprentice, this monkey wizard has mastered the dark side and needs to absorb the tower with the most cash put in to it to survive.
The Wizard Lord has a unique description for its tooltip, separate from the Monkey Apprentice. This is impossible to view, as the tower only comes pre-placed in a special mission and cannot be selected from the tower menu.
Mode Description Placeholders
In early versions of BTD5, the script that handled the menu for choosing game modes contained placeholder descriptions for each mode. All these strings were removed in an update.
Easy
Click this one if you're a total NOOB!
Normal
Click this one if you're bored of easy!
Hard
Click this one if you're totally 1337 or something...
Sandbox
Ever taken a girl to the beach? Something about experimenting.
Deflation
ssssssssssssssssss
Apopalypse
Make no mistake. The end IS coming.
Early Track Names
In early versions of BTD5, there were no tooltips for the tracks, meaning there was no way to see the names of the tracks in-game at the time. The strings containing the names for the tracks did exist, but were unused until tooltips were added in an update, which also changed the names of several tracks.
Early | Final |
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Park |
Park Path |
BloonCircles |
Bloon Circles |
GreatSwitch |
Switch |
On The Clock |
Clock |
Rink |
The Rink |
Placeholder Text
As is standard for Adobe Flash games by this developer, there is a lot of placeholder text.
fdsfd
A placeholder game mode name.
Lolograde
Blah blah blah blah blah blah blah blah blah Blah blah blah blah blahlah blah blah blah blah blah blah blah blah Blah blah blah blah
A placeholder upgrade name and description.
TOWER NAME
super irate glaive moab mauling bom
Description of something you've just unlocked blabla blabla blablabla
Placeholder text for unlocking new upgrades.
Name of something Name of something
Yayayayayayayaya
Placeholder text for reaching a new rank.
moar text moar text
Placeholder text for encountering a special bloon type for the first time.
BottleOpener
Charlie1234
You and BottleOpener completed this coop track on:
Placeholder text and dummy names for co-op mode. "BottleOpener" is the username of a developer at Ninja Kiwi.
Tower Name
A placeholder special agent name.
Some description about this piece of land goes here!
5% discount on dart monkeys
All tack towers do 5% less damage :(
Placeholder text for specialty buildings.
Quest description goes here Quest description goes here Quest description goes here Quest description goes here Quest
123556x Dart Monkeys
Placeholder quest text.
some text some text some text some text
A placeholder premium item description.
Pro Tip: Pop the Bloons
Seemingly a placeholder for the tips. Loaded offscreen when clicked on the "Tactics" button.
Oddities
- The track used in the Protect Monkey Town mission is considered Beginner difficulty. Since the track cannot be selected on the track menu, this parameter is never seen.
- The image used for the Full House mission thumbnail is named two_of_a_kind. This suggests the mission originally had a different objective, challenging the player to use only two towers per type at a time (like a less extreme version of the mission There Can Be Only One), rather than 5 towers of any type.
- Funnily enough, there is a daily challenge in the final game that is also named "Two of a Kind", where using only two towers per type at a time is the exact objective.
- The Wizard Lord, like the Monkey Apprentice, is configured to contribute to the Temple of the Monkey God's tornado-type attack when sacrificed. However, the Wizard Lord cannot be sacrificed, and it has no cash value, so this parameter is never utilised.
- Triple Lives in the files is called DoubleHealth instead of TripleHealth, meaning it originally gave 2x the lives in modes instead of 3x the lives.
- This would have made it the lives equivalent of Double Cash.
- The Wizard Lord strangely isn't actually called the Wizard Lord in the files. Instead, it is called "
Druid
", meaning that it originally had a very different concept, and likely would have resembled the class from ancient Celtic folklore. It would have at least had the sacrificing mechanic of the Wizard Lord, as seen by the Wizard Lord's sacrificing animation being namedDruidScream
. In this game's sequel, a new tower, named the Druid, was added to the game, which also inherited the Monkey Apprentice's lightning spells, likely a homage to this fact. - The sprites for the kiwi and the bloon for the intro animation exist from Bloons 2, but every other sprite, such as the moon and house, doesn't.
The Bloons series
| |
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Adobe Flash | Bloons • Bloons Pop Three • Hot Air Bloon • Bloons 2 • Bloons Super Monkey 2 |
iOS | Hot Air Bloon • Bloons 2 • Bloons Supermonkey 2 • Bloons Pop! • Bloons Card Storm |
Android | Bloons 2 • Bloons Supermonkey 2 • Bloons Pop! • Bloons Card Storm |
Windows, Mac OS X | Bloons Card Storm |
Tower Defense | |
Adobe Flash | Bloons Tower Defense • Bloons Tower Defense 2 • Bloons Tower Defense 3 • Bloons Tower Defense 4 (Track Editor) • Bloons Tower Defense 5 • Bloons TD 5 Deluxe • Bloons TD Battles • Bloons Monkey City |
iOS, Android | Bloons Tower Defense 5 (Prototypes) • Bloons TD Battles • Bloons Monkey City • Bloons TD 6 • Bloons Adventure Time TD • Bloons TD Battles 2 |
Windows, Mac OS X | Bloons TD 5 Deluxe • Bloons Tower Defense 5 • Bloons TD Battles • Bloons Monkey City • Bloons TD 6 • Bloons Adventure Time TD • Bloons TD Battles 2 |
- Pages missing developer references
- Games developed by Ninja Kiwi
- Pages missing publisher references
- Games published by Ninja Kiwi
- Adobe Flash games
- Pages missing date references
- Games released in 2011
- Games released in December
- Games released on December 15
- Games with unused animations
- Games with unused characters
- Games with unused code
- Games with hidden development-related text
- Games with unused objects
- Games with unused graphics
- Games with unused text
- Works In Progress
- Defunct online content
- To do
- Bloons series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
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Games > Games by developer > Games developed by Ninja Kiwi
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Games > Games by release date > Games released in 2011
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Games > Games by series > Bloons series