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Bloons Tower Defense 5 (Adobe Flash)

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Title Screen

Bloons Tower Defense 5

Developer: Ninja Kiwi
Publisher: Ninja Kiwi
Platform: Adobe Flash
Released internationally: December 15, 2011


AnimationsIcon.png This game has unused animations.
CodeIcon.png This game has unused code.
ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
<Sanky> please suggest an unused sprite with a clock or something
This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!

Bloons Tower Defense 5 is the sequel to Bloons Tower Defense 4, modernizing the "simians destroying horribly misspelled helium bags" genre with smoother graphics, more upgrades, and ninja monkeys.

Hmmm...
To do:
  • There's more unused placeholder text.
  • Several unused assets relating to the Monkey Engineer:
    • Sentries and their spawning behavior (missing graphics)
    • Cleansing foam (also missing graphics)
    • Bloon traps (appear to be fully functional, including graphics; see if it's possible to spawn them in with hacks)
  • The Bloonchipper is at least partially defined as a tower, as it has a defined suction behavior.
  • Invisible and off-screen UI elements.
  • Pre-release content. Some aspects of the game from the trailers are slightly different from the final, such as activated ability buttons having blue backgrounds instead of red backgrounds.

Unused Text

moar text
Yayayayayayayaya
Name of something
Description of something you've just
unlocked
blabla
blabla
blablabla
some text

A few filler and placeholder lines. The humor here is a bit ahead of its time.

Unused Graphics

Bloonchipper

BTD5-Bloonchipper.png BTD5-ChipperBladeslong.png BTD5-ChipperFastsucky.png BTD5-ChipperHeavy.png BTD5-ChipperLongsucky.png BTD5-ChipperRange.png BTD5-ChipperSucky.png BTD5-ChipperSuper.png BTD5-ChipperSuperheavy.png BTD5-ChipperWide.png BTD5-ChipperWidelong.png

The Bloonchipper, a tower currently exclusive to the mobile version of the game. This graphic is most likely a leftover from BTD5 Deluxe (a now-defunct enhanced port of the Adobe Flash version), where the tower was first introduced.

Animated Castle Flags

Hmmm...
To do:
Upload the animated and static versions of the flags for comparison.

The flags seen on the Castle track have animations. For unknown reasons, the flags seen in the final game are static. The animations would later be restored in the mobile version.

Oddities

  • The track used in the Protect Monkey Town mission is considered beginner difficulty. Since this track is not normally playable outside said mission, this parameter is never seen.