Aidyn Chronicles: The First Mage
|Aidyn Chronicles: The First Mage|
Figure out what the unknown cheats do.
Unused Cheat System
Hidden within the game is a half finished cheat system. Most of the cheats still work, but some will crash the game. Apply the GameShark code below to enable this system. With the code active, enter New Game and type one of the cheats below as your character name. After you have typed your cheat in, press Z + L buttons to activate. Your text will change red, then press OK to confirm. After you are done inputting the cheats, you must turn the cheat system off with Z + R buttons. Your text will return to white if done correctly.
|USA|| D10E4266 2020|
|PAL|| D10E45B6 2020|
|!balloon||Your character will now have a big head.|
|!flea||Your character will become very small.|
|!crawdaddy||Plays a strange SFX jingle. It's unknown what else it does.|
|!fatboy||Plays a strange SFX jingle. It's unknown what else it does.|
|!tweety||Plays a strange SFX jingle. Sets the weather to rain at all times.|
|!cheater||Crashes the game.|
|!bingo||Crashes the game.|
|Keepbusy||Displays the humorous text: "For further information, enter the following cheat: Imadoofus".|
|Imadoofus||Displays the humorous text: "For further information, enter the following cheat: Keepbusy".|
|!gene||This is a valid cheat name, but has no function and will crash the game when inputted.|
|!gotmilk||Crashes the game.|
|!version||Displays the game's version number and build date.|
Present at 0xD1578 in the US ROM and 0xD1838 in the EU ROM is some build info.
|US Version||EU Version|
Aidyn Chronicles Version: 02.02a-LOT-CHECK Compile: %s-%s Code: %lu Feb 2 2001 06:04:39
Aidyn Chronicles Version: 04.27a-LC-PAL Compile: %s-%s Code: %lu Apr 27 2001 15:15:38
Starting at 0xCDD78 in the US ROM and 0xCE038 in the EU ROM is some development related text.
10-TLB-MOD 11-TLB-FETCH 24-FP Unknown CRASH - 02 02a-LOT-CHECK RELEASE Manual Crash Thread: %ld Position: %08x Return: Cause: %s Last gGlobals.text: Normal Resolution High Resolution 32 Bit Color Center scene not in Borg Player Pos: (%3.4f, %3.4f) New Grid: %d-%c%02d RenderVoxelScenes Index: %d type: %d Scenes: (%d, %d, %d) Address: %08x Finished RenderVoxelScenesInZone ParticleHead Render Player Shadows Render Players (Water) RenderVoxelScenesInZone Render Players(trans) Finished Render Zones Handle Zone Engine Frame pZ->map: %d pT->map: %d doReset: %d - %d RenderZones RenderTransZones End Zone Engine Frame Wanderer Not Found PlayerName: %d Scale: %3.2f ScaleRad: %3.2f Sphere Rad: %3.2f InvalidNode. Node (%d) > 7 Called from %d, %s StartGfxList() HandleAppFrame() %c%02d-(%2.1f,%2.1f) GLIST OVERWRITE!! Current: %lu Allocated: %lu Overwrite: %lu /src/gamestatefunnel.cpp GameTrekInit WanderHead /src/gamecombat.cpp GetMapData().Data not Found C = %d, map = %d, x = %d, y = %d