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Alfred Chicken (Game Boy)

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Title Screen

Alfred Chicken

Developer: Twilight
Publishers: Mindscape (EU/US), Sunsoft (JP)
Platform: Game Boy
Released in JP: July 25, 1995
Released in US: February 1994
Released in EU: 1993


RegionIcon.png This game has regional differences.


Alfred Chicken is a platformer that, as the title suggests, sees you play as a chicken named Alfred.

Regional Differences

There are a few minor differences between the European and American versions, but for the most part they're the same game.

The Japanese version, meanwhile, builds on the US version with several new features including an options menu, a map screen, and Super Game Boy compatibility.

Copyright Screen

Europe/US Japan
ACGBCopyrightEUUS.png ACGBCopyrightJP.png

Besides crediting Sunsoft on the Japanese version, note that Hookstone Animations are credited instead of Twilight. This is because Twilight gave the rights to the Alfred Chicken IP to its creators, Jason McGann and Pete Tattersall, when they left the company to form Hookstone.

Title Screen

Europe/US Japan
ACGBTitleEUUS.png ACGBTitleJP.png

The Japanese version features an new title screen illustration, as well as selectable options to start the game or go to the options menu.

Options Screen

ACGBOptions.png

The options screen is exclusive to the Japanese version. There are options to disable the music/sound effects and to choose between 1 to 7 starting lives (the European and American versions always begin with 5 starting lives).

Map Screen

ACGBMap.png

The map screen is another Japanese-exclusive feature. It enables the player to replay earlier stages once cleared, which cannot be done in the European and American versions.

Stage Introduction Screen

Europe/US Japan
ACGBStageIntroEUUS.png ACGBStageIntroJP.png
Europe/US Japan
ACGBStageIntro2EUUS.png ACGBStageIntro2JP.png

The stage introduction screen in the European and American versions is rather plain, with only the stage number changing between levels. The Japanese stage introduction screens, on the other hand, feature different illustrations for each stage based on that stage's particular theme. Also, the HUD isn't present on these screens in the Japanese version.

Switches

Europe US/Japan
ACGBPeckEU.png ACGBPeckUSJP.png

In the European version, switches can only be activated by jumping on them. In the American and Japanese versions, it is also possible to activate switches by pecking them.

Stage 10 Layout

Europe US/Japan
ACGBS10EU.png ACGBS10USJP.png

In the European version of Stage 10, there is a door in this room that leads to another room with a balloon and star block switch (necessary to switch off the blocks above Alfred Chicken in the screenshot). In the American and Japanese versions, this room is absent and the door is replaced by the necessary star block switch. As the aforementioned extra room also contains a hidden route leading to the stage's watering can, in the American and Japanese version the route to the watering can is instead accessed by jumping through the left-hand wall (which is solid in the European version) just below the row of star blocks.

The lack of the extra room in the American and Japanese versions also means that the player is only required to release 6 balloons in the stage in those versions, as opposed to 7 in the European version.

Game Over

Europe/US Japan
ACGBGameOverEUUS.png ACGBGameOverJP.png

The Japanese version offers the player continues after a game over. The Western version does not allow for continuing after a game over.

End Credits

Europe/US Japan
ACGBCreditsEUUS.png ACGBCreditsJP.png

The European and American versions feature a conventional credits roll in both the good and bad endings.

The Japanese version, for all its additions and refinements, inexplicably removed the credits. Instead, if the good ending is obtained, a "cast roll" is shown featuring images and names of virtually every character, enemy, and item in the game.