Algodoo (Windows, Mac OS X)
Algodoo, or Phun, is now a free 2D physics sandbox game.
Geometry -> Shape? Surface? (sv: Figur? Form?) Polygon -> Freeform? (sv: Friform?) Context menu -> ? Phunlet -> Prefab? Scenelet? From Claude: Collision -> Contact Help -> "Help me!" Play/Pause -> Split. "Play" / "Pause" Other things read "Pull this button for ... " instead of "Pan the viewpoint" for instance. The "rewind" button reads "Undo sim start", but it's really a "Researt button" and should have the icon The «move» and «drag» tools should be represented with a hand icon as they are on most software. The drag tool threw me off many time, and I did not understand why «drag» was different than «move» in functionality.
A text file under the name of DEV_Names.txt has this message from Claude.
A watermark that was once used but got removed due to the game being free.
Old logos that are appropriately located in data/logos/old_logos. The .pdn files have extra layers to them, re-adding them with Paint.NET to the picture has no effect on gameplay.
Battery and Wire
A battery and wire that were originally going to be used, but were buggy and hard to make.
Press F10 or Ctrl + F10 to open the console.