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Alone in the Dark 2 (DOS)

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Title Screen

Alone in the Dark 2

Developer: Infogrames
Publisher: Infogrames
Platform: DOS
Released in US: September 25, 1994
Released in EU: 1994


DevTextIcon.png This game has hidden development-related text.
ModelsIcon.png This game has unused models.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
PiracyIcon.png This game has anti-piracy features.


Alone in the Dark 2 is - surprisingly - the sequel to Alone in the Dark, starring Edward Carnby once again as a detective - but what happened to Emily anyway?

Unused Models

Hmmm...
To do:
* This Santa Claus suit is, weirdly, used. Must be removed off this page.
  • At least LISTBODY has a few more models which are possibly unused, but they should be checked first.

Female Santa Claus Costume

Model #540 in LISTBODY

The 540th model in LISTBODY features a female Santa Claus costume instead of the male version which can be found in a collectible bag. There are only two females in this game: Elizabeth Jarret (the wife of main antagonist One-Eyed Jack) and Grace (the abducted and playable child), both never wearing a Santa Claus costume. This might suggest that a female protagonist was originally intended to be playable instead of Edward Carnby, much like it was possible in Alone in the Dark 1 (maybe Emily Hartwood would've made a return).

Unused Audio

Hmmm...
To do:
Check for the music in LISTMUS.PAK, as the song "Pitch Black" included in the game soundtrack could be in it.

Sound Effects

Enemy Death

A much longer version of one of the enemy death sounds.

Doorbell

A doorbell-like sound.

Roulette

A sound for when using a coin on the roulette, it plays for a split second, leaving the dispensing sound unused.

Car Drive

A car driving. While this is technically used, it is united to the "Two days later..." voice, leaving this isolated sound unused.

Car Driveaway

Another car sound effect, this time driving away and slightly skidding.

Grace hurt

Grace briefly crying, a leftover from Jack in the Dark.

Grace Ah

Grace shouting "Ah."

Unused Text

Hmmm...
To do:
There are more lines in the game's translation file which seem unused (for example, the mention of a "schoolbag" and several sentences apparently coming from Carnby which he never seems to say), but the whole game has to be played thoroughly to be sure.

Inventory Full

Since the save file reserves only a limited amount of items to have in the inventory, the game possibly has code triggering a text message when the inventory is full, telling the player he cannot carry more. However, this message is never seen in-game, as there are not enough items collectable at once to actually fill up an inventory completely.

@10:You cannot carry anything else.

Debug Mode

The translation file contains several lines mentioning debug mode related text (these were not translated into other localizations of the game):

@5:Manip Debug
@6:Manip Debug 2
@60:Debug Map
@61:Obj Infos
@62:Life Trace
@63:Obj ZV
@64:World ZVs
@65:Frame Speed
@66:Active List
@67:System Infos
@68:World Infos
@69:Vars List
@70:Move Objects

There are more strings found in the executable AITD2.EXE:

Informations Debug
   Etage:%d       
   Salle:%d       
  Camera:%d       
  Memory:%l       

Anti-piracy Protection

There are some anti-piracy measures scattered around the game's translation file, one asking the player input the items represented on the page (the manual), and another mentioning lines and columns, possibly hinting to input something depending the line and column given by the protection.

@14:Select the items represented on page:
@15:Wrong selection!
@80:Protection: line column
@81:0000
@82:0000
@83:000
@84:You didn't answer the question!