If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Animetic Story Game 1: Cardcaptor Sakura

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Animetic Story Game 1: Cardcaptor Sakura

Developer: Ancient
Publisher: Arika
Platform: PlayStation
Released in JP: August 5, 1999


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
DummyIcon.png This game has unusual dummy files.


Hmmm...
To do:
  • Grab the unused and testing text from the Japanese ROM instead of the English Patch.

Animetic Story Game 1: Cardcaptor Sakura is the character game about Cardcaptor Sakura. This game has the player experience the same story as the anime.

Debug Menu

Animetic Story Game 1 Card Captor Sakura Debug Menu.png

Use the following code, after that press L2 to display the debug menu.

800263E0 0000
800263E2 0000
80026A10 0000
80026A12 0000
80028D0C 0000
80028D0E 0000
80028504 0000
80028506 0000
80029628 0000
8002962C 0000
800294DC 0000
800294DE 0000
80029F14 0000
80029F16 0000
8002A2AC 0000
8002A2AE 0000
D0089400 0001
8003A14C 985C
D0089400 0000
8003A14C 9593
(Source: Original TCRF research)

MAP-SELECT

Select a map, however it switches to the title screen after selecting a map.

EPISODE-SELECT

Select an episode, however it switches to the title screen after selecting an episode.

DIARY-SELECT

Select a diary, however it switches to the title screen after selecting a diary.

MINI-GAME-SELECT

Select a mini game, however it switches to the title screen after selecting a mini game.

MINI-GAME-LEVEL

Select a mini game difficulty.

OMAKE-SELECT

Select a bonus content, however it switches to the title screen after selecting a bonus content.

PICT-TEST

Character pixel art test.

FONT-COL-SELECT

Select font color.

FLAG-SETTING

Toggle game flags.

OBJ-SETTING

It doesn't work.

SCROLL-CHECK

It doesn't work.

PICT-SELECT

It doesn't work.

FACE-SELECT

Portrait viewer.

BGM(SEQ)-SELECT

Animetic Story Game 1 Card Captor Sakura Debug Sound Test.png

Sequence music test.

XA-SELECT

Animetic Story Game 1 Card Captor Sakura Debug Sound Test XA.png

CD-XA sound test and voice test.

MOVIE-SELECT

Movie test.

BGCOL-MODI

It doesn't work.

SCREEN-VIEWER

Animetic Story Game 1 Card Captor Sakura Debug VRAM Viewer.png

VRAM viewer.

DBG-DISP

Toggle debug display(?) It doesn't work.

PARALLEL I/O DISP

Toggle debug display(?) It doesn't work.

HIT-CHECK

Toggle debug display(?) It doesn't work.

TOB-METER

Toggle debug display(?) It doesn't work.

Memory Card Test

Animetic Story Game 1 Card Captor Sakura Memory Card Test.png

Use the following code to display a memory card test after pressing Start on the title screen.

80025958 0000
8002595A 0000
80025964 0000
80025966 0000
80025990 0000
80025992 0000
800259A8 0000
800259AA 0000

Pad Test

Animetic Story Game 1 Card Captor Sakura Pad Test.png

Use the following code to display the pad test after Select "ゲームスタート"(Game Start) in the title screen.

8002564C 0000
8002564E 0000

Unused Graphics

An unused portrait is stored at the very beginning of BIN\FACE.BIN.

Animetic Story Game 1 Card Captor Sakura Unused Face.png

Unused and Testing Text

In BIN\EVPRG.BIN, there are a few unused and test strings for Episode 1 (English Patch, Read to-do):

Sakura opened the fridge. But she found nothing.
Keep opening this, and the power company will get mad at you! Don't waste electricity, okay?
Test message 1
Test message 2
Test message 3
Test message 4
Test message 5
Test message 6
Test message 7
Test message 8

Dummy File

DUMMY.DMY, present in the root of the game's disc, is actually an .avi video of a countdown.

(Source: tikal.)