Antonball Deluxe/Unused Audio
This is a sub-page of Antonball Deluxe.
It's not just audio. There's even some metadata.
Contents
- 1 Arcade Title Screen (mus_arcadetitle)
- 2 "Good luck!" (snd_anton_goodluck)
- 3 "Yahoo!" (snd_anton_yahoo)
- 4 Enemy Kick (snd_ballbusterdie)
- 5 Damage (snd_hurt)
- 6 Mole Damage (snd_molehit)
- 7 It's Literally Nothing (snd_nothing)
- 8 Snick's Dialogue (snd_snicktalk)
- 9 Enemy Stun (snd_stun)
- 10 Level Complete (snd_transition)
- 11 TV Talking (snd_tvnoise1)
- 12 TV Gibberish (snd_tvnoise2)
Arcade Title Screen (mus_arcadetitle)
The only unused music track in the game. Played during the different arcade title screens in the SAGE 2020 / Steam 2020 demos.
"Good luck!" (snd_anton_goodluck)
Played when restarting a world. This was used in the SAGE 2020 / Steam 2020 demos, but restarting a world was ultimately removed from the final game.
Metadata:
Encoder: Lavc libvorbis
"Yahoo!" (snd_anton_yahoo)
It's a different sounding Anton for sure. This would've been played when performing a backflip, and can be heard in some previews.
Enemy Kick (snd_ballbusterdie)
A sound effect from Mario Bros. when kicking over one of the enemies.
Metadata:
Track Title: Mario Bros. Album: Mario Bros. Year: 1983 Encoder: Lavc libvorbis Copyright: 1983 Nintendo
Damage (snd_hurt)
A player hurt sound effect from Wario Land 2.
Mole Damage (snd_molehit)
An enemy stun sound effect from Wario Land 4.
It's Literally Nothing (snd_nothing)
Woah, it's nothing. It's not even attached to any objects.
Snick's Dialogue (snd_snicktalk)
Snick's talking sound effect from the SAGE 2020 demo. His object still exists, but this sound effect is nowhere mentioned in the object's scripts.
Enemy Stun (snd_stun)
An enemy stun sound effect from Mario Bros..
Level Complete (snd_transition)
A keyhole exit sound effect from Super Mario World.
Metadata:
Comments: TheMushroomKingdom.net
TV Talking (snd_tvnoise1)
A voice clip that would've come out of Annie's TV during the Punchball opening cutscene. These were ultimately replaced with tracks from the Rec Room. Notably, this is a sample that was also used in the intro to Mario vs. Donkey Kong.
TV Gibberish (snd_tvnoise2)
Same as above, this time taken directly from Mario vs. Donkey Kong.