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Antonball Deluxe

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Title Screen

Antonball Deluxe

Developer: Summitsphere
Publisher: Proponent Games
Platforms: Windows, Nintendo Switch
Released internationally: March 5, 2021 (Windows), September 28, 2021 (Nintendo Switch)

AreasIcon.png This game has unused areas.
CharacterIcon.png This game has unused playable characters.
ObjectIcon.png This game has unused objects.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.
PiracyIcon.png This game has anti-piracy features.

ProtoIcon.png This game has a prototype article

This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
To do:
  • Move some of the longer lists to their own subpages.
  • Create a prerelease/development page (mention of Antonland).
  • Finish up the prototype page. (3 out of 5 pages have been finished so far).

As for the game itself:

  • Snick is still in the game's data w/ Snick's Challenge.
  • Everything in terms of objects, sprites, tilesets, sounds and SAGE leftovers have to be checked.
  • This text string: Don't forget to set cmn_chat_sprite to a white rectangle sprite!

Are you ready to play with your balls? That's the question that Antonball Deluxe dares to ask, featuring three games in one, 79 levels, 23 playable characters and an online mode. It also has the tendency to make too many ball-puns.


Read about prototype versions of this game that have been released or dumped.
Prototype Info

PC-Antonball-spr cooltapes-1.png
Unused Graphics
Wew, there's a lot.
Unused Audio
PC-Antonball-spr curve-1.png
Unused Objects
Curves and ladders? Sure!
PC-Antonball-rm l68-1.png
Unused Rooms
Man, these levels suck! Not even the developers wanted them.
PC-Antonball-sage spr snick win-1.png
SAGE 2020 Leftovers
It seems you forgot to bring the pizza.
You can't balance your game enough.

Unused Audio

Alternate City Audio (mus_city1)

It's almost the same as mus_city, except it's missing the bird sounds.

Unused Used

"Good Luck!" (snd_anton_goodluck)

Would've played when restarting a level, which was removed from the final game. This was used in SAGE 2020.

"Yahoo!" (snd_anton_yahoo)

That's a weird sounding Anton for sure. This would've been played when performing a backflip, and can be heard in some pre-release footage.

Camera Zoom In (snd_camera)

A camera zoom sound effect from Super Mario 64, just as a placeholder. Interestingly, the file originated from www.TheMushroomKingdom.net.

Hit (snd_hurt)

A hit sound effect from Wario Land 2, also originated from www.TheMushroomKingdom.net.

Scene Transition (snd_transition)

A key get sound effect from Super Mario World, and yep, www.TheMushroomKingdom.net.

Unused Objects

To do:
Capture footage of the objects in action.

Big Big Ball (obj_bigbigbrick)

A brick ball powerup that works the same like the golden ball in bonus levels, except this was meant to be placed in regular levels. It also plays an unused clip called snd_bigbigball. Without fixing, the ball never grows big and can get stuck in walls.

Background Crab (obj_crab)

This is a stage decoration that probably would've appeared somewhere in an early version of Beachbrawl. Standing on the crab squishes it, and it can't hurt you.

Test Curve (obj_curve)

The name says it all. It's just a functioning placeholder curve, even though no curves appear in the game at all.

Functioning Ladder (obj_ladder)

Although the game has ladders in Sewer Slam, those ladders are just for decoration and don't function. This one does, and even shows an unused climbing sprite for Anton and Annie.

Ruckus Rubies (obj_ruckusruby, up to obj_ruckusruby6)

Six different colored rubies that act and drop the same way as coins, though they can't be hit by a platform to be collected.

Trashcan Test (obj_trashcan_test)

To do:
Check what's different from the normal trashcan object.

A duplicate of obj_trashcan, but with more code and there is no sound effects.

Water (obj_water)

The name of the object pretty much describes what it is. It's a transparent object that makes the player walk slower. Dashes and backflips can't be performed, and you can only continue to press jump to swim up.

Text Strings

Anton's Dog

A leftover from Anton's Dog talking during the Steam Autumn Game Festival demo.

Woof! (Hi, Anton!
It's me, your dog.)

Arcade Game Names

Names for the arcade machines in the SAGE 2020 hub.


Paul Apparition

A SAGE 2020 leftover that shows when you beat Antonball.


Anti-Piracy Measure

After the The Quickest Update in the West patch, if someone attempts to run the game in an environment that doesn't have Steam or deletes steam_api.dll, the game will display the following screen while Bear It All plays ominously.

PC-Antonball-rm why-1.png

Unfinished (Local) Online Options

In the game, it's possible to play all 3 gamemodes online through Steam. However, by running the game in an environment that doesn't have Steam, it's possible to host your own lobbies. However, this feature seems to be unfinished, and only used for testing.

PC-Antonball-LocalNetplay-2.png PC-Antonball-LocalNetplay-1.png

For starters, the netplay menu only has 2 options for letting you host or join an internet party. The default settings for joining a party are IP and port 5394. Alternatively, if an empty file named localtest is found in the game's save data folder, the game will change Host direct and Join direct to Host local and Join local, and be only able to host and join local lobbies (of course).


When you're in a lobby, all of the default player names are Player, you can't create invites and the lobby has a maximum player count of 2. You also can't play Punchball or VS. Antonball, as starting a new lobby from the lobby creation menu crashes the game.

Following an update, the ability to host or join outside of Steam became inaccessible because of an anti-piracy measure.


Cutscene Room Order

In the game's cutscene room files is an array of the same cutscene name, followed by a number (for example rm_cs2_1, rm_cs2_2, etc). For cs1 is an array for rm_cs1_1 up to rm_cs1_9. However, rm_cs1_4 up to rm_cs1_6 are missing, with no data for these scenes being left. What would've made this one cutscene longer is unknown.

"Super Gangston!"'s Different Name

Super Gangston!'s early name is Septic Slam, suggested by the image name (spr_septicslam) and track name (mus_vinyl_septicslam).

Annie's SAGE Palette

Although Annie displays her regular clothing colors in game, a palette is applied over it, as viewing her sprites in a modding tool reveals that she's still using her SAGE sprites. Anton doesn't have this however.