This game has unused areas.
This game has a prototype article
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Are you ready to play with your balls? That's the question that Antonball Deluxe dares to ask, featuring three games in one, 79 levels, 23 playable characters, an online mode and heaps of unused content, just left to be found, along with placeholders and early builds to promote the game.
- 1 Sub-Pages
- 2 Unused Audio
- 3 Unused Objects
- 4 Text Strings
- 5 Anti-Piracy Measure
- 6 Unfinished (Local) Online Options
- 7 Other Oddities
| Unused Graphics|
Wew, there's a lot.
| Unused Audio|
| Unused Objects|
Curves and ladders? Sure!
| Unused Rooms|
Man, these levels suck! Not even the developers wanted them.
| SAGE 2020 Leftovers|
It seems you forgot to bring the pizza.
You can't balance your game enough.
Alternate City Audio (mus_city1)
It's almost the same as mus_city, except it's missing the bird sounds.
"Good Luck!" (snd_anton_goodluck)
Would've played when restarting a level, which was removed from the final game. This was used in SAGE 2020.
That's a weird sounding Anton for sure. This would've been played when performing a backflip, and can be heard in some prerelease footage.
Camera Zoom In (snd_camera)
A camera zoom sound effect from Super Mario 64, just as a placeholder. Interestingly, the file originated from www.TheMushroomKingdom.net.
A hit sound effect from Wario Land 2, also originated from www.TheMushroomKingdom.net.
Scene Transition (snd_transition)
A key get sound effect from Super Mario World, and yep, www.TheMushroomKingdom.net.
Capture footage of the objects in action.
Big Big Ball (obj_bigbigbrick)
A brick ball powerup that works the same like the golden ball in bonus levels, except this was meant to be placed in regular levels. It also plays an unused clip called snd_bigbigball. Without fixing, the ball never grows big and can get stuck in walls.
Background Crab (obj_crab)
This is a stage decoration that probably would've appeard somewhere in an early version of Beachbrawl. Standing on the crab squishes it, and it can't hurt you.
Test Curve (obj_curve)
The name says it all. It's just a functioning placeholder curve, even though no curves appear in the game at all.
Functioning Ladder (obj_ladder)
Although the game has ladders in Sewer Slam, those ladders are just for decoration and don't function. This one does, and even shows an unused climbing sprite for Anton and Annie.
Ruckus Rubies (obj_ruckusruby, up to obj_ruckusruby6)
Six different colored rubies that act and drop the same way as coins, though they can't be hit by a platform to be collected.
Trashcan Test (obj_trashcan_test)
Check what's different from the normal trashcan object.
A duplicate of obj_trashcan, but with more code and there is no sound effects.
The name of the object pretty much describes what it is. It's a transparent object that makes the player walk slower. Dashes and backflips can't be performed, and you can only continue to press jump to swim up.
A leftover from Anton's Dog talking during the Steam Autumn Game Festival demo.
Woof! (Hi, Anton! It's me, your dog.)
Arcade Game Names
Names for the arcade machines in the SAGE 2020 hub.
VS. ANTONBALL ANTONBALL ARCADE PUNCH BALL ANTONBALL
A SAGE 2020 leftover that shows when you beat Antonball.
YOU HAVE UNLOCKED AN INTERMITTENT VISITOR ON THE SAGE FLOOR...
After the The Quickest Update in the West update, if someone attempts to run the game in an environment that doesn't have Steam, the game will display the following screen while Bear It All plays ominously.
Unfinished (Local) Online Options
In the game, it's possible to play all 3 gamemodes online through Steam. However, by running the game in an environment that doesn't have Steam, it's possible to host your own lobbies. However, this feature seems to be unfinished, and only used for testing.
For starters, the netplay menu only has 2 options for letting you host or join an internet party. The default settings for joining a party are IP 127.0.0.1 and port 5394. Alternatively, if an empty file named localtest is found in the game's save data folder, the game will change Host direct and Join direct to Host local and Join local, and be only able to host and join local lobbies (of course).
When you're in a lobby, all of the default player names are Player, you can't create invites and the lobby has a maximum player count of 2. You also can't play Punchball or VS. Antonball, as starting a new lobby from the lobby creation menu crashes the game.
Following an update, the ability to host or join outside of Steam became inaccessible because of an anti-piracy measure.
Cutscene Room Order
In the game's cutscene room files is an array of the same cutscene name, followed by a number (for example rm_cs2_1, rm_cs2_2, etc). For cs1 is an array for rm_cs1_1 up to rm_cs1_9. However, rm_cs1_4 up to rm_cs1_6 are missing, with no data for these scenes being left. What would've made this one cutscene longer is unknown.
"Super Gangston!"'s Different Name
Super Gangston!'s early name is Septic Slam, suggested by the image name (spr_septicslam) and track name (mus_vinyl_septicslam).