This game has a prototype article
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Are you ready to play with your balls? That's the question that Antonball Deluxe dares to ask, featuring three games in one, 69 levels, 21 playable characters, an online mode and heaps of unused content, just left to be found, along with placeholders and early builds to show off the game.
- 1 Unused Sprites
- 2 Unused Music & Sounds
- 3 Unused Objects
- 4 Unused Rooms
- 5 Cutscene Room Oddities
| SAGE 2020 Leftovers|
It seems you forgot to bring the pizza.
The only game on earth with the "Quickest Update In The West."
Wew, there's a lot.
An image for helping the developers with the placements of the steaming background pipes in Brick Factory.
An unused sprite of Anton as... Big Chungus. This was used earlier in development as a placeholder, but its object doesn't exist anymore.
Meant for autosaving the game, which happens almost instantly with Game Maker games, making this useless.
A sprite of Big Chungus himself, and also goes unused.
A sprite sheet for Antonball's final cutscene. The scene was originally intended to last longer with Anton waving his fist and falling down the pit in anger, as well ending with a similar shot to the opening cutscene.
Another sprite sheet. A majority of the sprites are used, except for the oil drip.
Part of an early version of the Vs level select screen. This would've been shown below the Vs stage icons when a stage was selected that has a question mark. All of this was later changed to not only change the icons, but remove these banners.
Icons, also for an early version of the Vs select screen. Only 3 of the 9 levels have an icon, and the rest has a question mark. Notice how the beach icon was originally set at daytime.
A banner for "Dot Matrix", also meant for an earlier version of the Vs select screen, though this level was later changed to be a hidden level.
An older version of the Lottery Machine with different shading and lighting.
Used for the big bomb, which has some scrapped functionality as seen in a very late prerelease video. When you would've hit the bomb in a regular stage, all the bricks in that stage would be broken, but the player would lose 10000 points as a penalty.
An alternative (sort of creepy looking) pinhole sprite for Anton with a cutout for eyes and mouth.
A spinning red ball with the Summitsphere logo on it. Very fitting.
Considering this comes from the same game that has a sprite of Big Chungus in its files, it's not even surprising to see an unused sprite of former US president Donald Trump riding a koopa shell in Shifting Sand Land from Super Mario 64.
Unused Music & Sounds
It's almost the same as mus_city, except it's missing the bird sounds.
Would've played when restarting a level, which was removed from the final game. This was used in SAGE 2020.
That's a weird sounding Anton for sure. This would've been played when performing a backflip, and can be heard in some prerelease footage.
A camera zoom sound effect from Super Mario 64, just as a placeholder. Interestingly, the file originated from www.TheMushroomKingdom.net.
A hit sound effect from Wario Land 2, also originated from www.TheMushroomKingdom.net.
A key get sound effect from Super Mario World, and yep, www.TheMushroomKingdom.net.
Capture footage of the objects in action.
A brick ball powerup that works the same like the golden ball in bonus levels, except this was meant to be placed in regular levels. It also plays an unused clip called snd_bigbigball.
This is a stage decoration that probably would've appeard somewhere in an early version of Beachbrawl. Standing on the crab squishes it, and it can't hurt you.
The name says it all. It's just a functioning placeholder curve, even though no curves appear in the game at all.
Although the game has ladders in Sewer Slam, those ladders are just for decoration and don't function. This one does, and even shows an unused climbing sprite for Anton and Annie.
obj_ruckusruby (up to obj_ruckusruby6)
Six different colored rubies that act and drop the same way as coins, though they can't be hit by a platform to be collected.
A duplicate of obj_trashcan, but with more code and there is no sound effects.
The name of the object pretty much describes what it is. It's a transparent object that makes the player walk slower. Dashes and backflips can't be performed, and you can only continue to press jump to swim up.
Colored Switch System
There's a switch system similar to Mario vs. Donkey Kong, meant for a gamemode named "Antonland". There are blue switches (obj_blueswitch) and red switches (obj_redswitch) with colored blocks (obj_blueblock and obj_redblock) and ladders (obj_blueladder and obj_redladder). Jumping on either of these switches activates the blocks and ladders of the switch's color, and deactivates the other. Antonland was later separated from Antonball Deluxe, but the objects remain fully intact.
An empty room, that once used a now removed sprite of Anton.
As the title suggests, it's a background test for Beachbrawl. It only shows the city background layer though.
A leftover from SAGE 2020, but the banner had its date crudely changed to 2021.
The SAGE 2020 hub, modified for the Steam Autumn Game Festival demo.
Used to create Sewer Slam. The stage also used less bricks and colored bricks for both teams instead of only red and blue bricks.
An unknown level that possibly would've gone in between Brick Factory and Boiler City. It does sort of look like a Vs stage.
A cut Jam Jungle level, but it's for Phase 25 (26 if you count rm_l25), which is very odd.
Another unused level that uses the unused Big Ball power up. Stages with a vertical hole were planned for the game at some point, but scrapped because it was, according to one of the developer's words, "bloody awful".
Cutscene Room Oddities
In the game's cutscene room files is an array of the same cutscene name, followed by a number (for example rm_cs2_1, rm_cs2_2, etc). For cs1 is an array for rm_cs1_1 up to rm_cs1_9. However, rm_cs1_4, rm_cs1_5 and rm_cs1_6 are missing, with no data for these scenes being left. What would've made this one cutscene longer is unknown.