Antonball Deluxe/Unused Sprites
This is a sub-page of Antonball Deluxe.
The sprites in this game that aren't attached to any objects range from mysterious to outright confusing. These are their stories.
Contents
- 1 Alternate Pinholes
- 2 Alternate Vinyl Covers
- 3 Antonball Classic Sprites
- 4 Autosaving (spr_autosave)
- 5 Ballbusting Summitsphere Ball (Sprite792)
- 6 Cutscene 2 Sheets
- 7 Early Character Select Screens
- 8 Early Cutscene 4 Stageview (spr_cs4_stage)
- 9 Early Lottery Machine (spr_lotterymachine_OLD)
- 10 Early Vs. Level Select Assets
- 11 Game Logos
- 12 Knocked Over Nina (spr_cs4_nina_fallen)
- 13 Punchball Cutscene Sprites(?)
- 14 Trump On A Shell (hi)
- 15 Two Chungus, Two Furious
- 16 White Square (spr_white32)
Alternate Pinholes
To do: Record different pinholes. |
Two alternate pinholes exist when fading to another menu or level.
The first is an alternate version of Anton's head with eyes and a smiling mouth (titled spr_pinhole1). This was likely cut due to the face suddenly appearing on screen, giving it a not as smooth transition.
Unused | Used |
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The other pinhole is just a basic white square (titled spr_pinhole2).
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Alternate Vinyl Covers
There are some alternate vinyl covers with different names.
A cover for a vinyl titled Cool Tapes (spr_cooltapes). The cover reads "COOL TAPES, REAL COOL GUY", and uses a stock image of a man that you can see in full here.
An alternate cover for Danthony's Orb, where all the 4 frames of Danton blink. This cover exists under the same name as the used cover (spr_danthonysorb), but there's no code for the game to make use of the next sprite index, leaving this unused.
An alternate cover for Polar March, in which the dog had its face stretched. Just like Danthony's Orb, this cover exists under its own filename (spr_polar).
A cover for a vinyl titled Shambling. It shows a timer from Antonblast and has an alternate cover where the clock was redrawn.
Antonball Classic Sprites
A seemlingly complete set of sprites from Antonball Classic are in the game, even simple object highlighters and duplicates that are used under a different sprite name. Each sprite ends with _CLASSIC, but why they're all here is unknown.
Autosaving (spr_autosave)
An icon for when the game autosaves. GameMaker games usually autosave almost instantly, so this wasn't necessary.
Ballbusting Summitsphere Ball (Sprite792)
A big spinning red ball with the Summitsphere logo on it. Its purpose is unknown, though it could've been used on the company splash screens.
Cutscene 2 Sheets
Two prop sheets for the 2nd cutscene (Antonball ending) exist in the final game, leading from cutscenes 3 to 5.
All of the sprites in spr_cs_anton675 match their in-game counterparts, except for the oil drop, which is nowhere used.
spr_cs2_sheet is a different story. Some interesting differences can be spotted from this sheet alone, mostly showing that this cutscene was intended to be longer.
Ant on Ball Poster
The Ant on Ball poster was supposed to appear again, to a point that it's even in this scene's tileset. It was never used.
Scene 4 Differences
Scene 4 has many differences going on, such as different brick pattern placements, a brown outline for the sidewalk, and a non-aligned shot for the hole. A mockup shows what this scene could've looked like if it was kept like this.
Sheet | Final |
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Sweat Frames
Anton's sweat appears in this sheet in frames 2 and 4. In the cutscene, it's in frames 1 and 2.
Missing Shadows
Anton's shocked animation is missing some shadows on his shoulders.
Sheet | Final |
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Cut Anger Reaction
An unused animation is below Anton's shocked reaction, in which he angerly waves his fist.
Sewer Fall Differences
Anton has tighter overalls, longer hair, different shading on his beard and a different expression when falling down.
Sheet | Final |
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Cut 6th Scene
An unused 6th scene exists, in which Anton can be seen once again in the Boiler Sewers, this time pissed.
Early Character Select Screens
Two mockups for an early character select screen exist, one with (spr_character_select_background) and without (spr_character_select_background2) a background. Note the different question mark icons and more availible grids, having space for 28 characters.
Early Cutscene 4 Stageview (spr_cs4_stage)
A shot of cutscene 4 shot 3 (Punchball ending) without Annie or Brulo in frame. The stage floor itself is a little bit darker.
Unused | Used |
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Early Lottery Machine (spr_lotterymachine_OLD)
An early version of the Lottery Machine. It's pre-assemlbed and has mostly different shading on the handle and the machine itself.
Unused | Used |
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Early Vs. Level Select Assets
Various assets exist for an early version of the Vs. Antonball stage select screen. This early version is only present in the Steam 2020 demo, albeit with some sprites not present in that demo.
Level icons (titled spr_levels). Only 3 out of 9 levels have an icon, with the rest reusing the question mark icon. Interestingly, Beach Brawl was supposed to be set at daytime, possibly reusing tiles from Antonland. Dot Matrix was also selectable from this menu, instead having to press a button combination to play it.
The highlight for selecting a level (titled spr_level_select) is also present.
Originally, selected levels would show a banner on the bottom unique for each level. spr_level_selected would show up if the level hadn't been unlocked yet.
And speaking of banners and Dot Matrix, here's a banner of Dot Matrix - the only one that exists in the final game (titled spr_levelpreview_dotmatrix). It shows both Anton and Classic Anton in the same shot.
Game Logos
Three different Antonball logos that were once used in the SAGE 2020 and Steam 2020 demos. The objects that these sprites were attached to have since been deleted.
Knocked Over Nina (spr_cs4_nina_fallen)
A sprite meant for the 4th cutscene (Punchball ending). It's identical to spr_cs4_danton_nina_knocked, but without Danton.
Punchball Cutscene Sprites(?)
Various...concept...pieces...(?) of the Punchball ending cutscene. It seems that the circle on the left is supposed to be Annie and the circle on the right Brulo.
Trump On A Shell (hi)
A very low-res image of Donald Trump riding a Koopa shell in Shifting Sand Land from Super Mario 64. Moving on.
One of the developers also posted a higher quality version of this image, which you can see here.
Two Chungus, Two Furious
The big chung himself, Big Chungus, exists in the game's data (titled spr_bigchungus and spr_anton_chungus). Both sprites were used early on for a placeholder player object that no longer exists. spr_anton_chungus also has 4 duplicate frames for some reason.
White Square (spr_white32)
Just a white square. It's not even used by any objects.
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