If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Atlantis: The Last Resort

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Atlantis: The Last Resort

Developers: Philips ADS, Philips Research Laboratories
Publisher: Philips Media
Platform: CD-i Digital Video Cartridge
Released in EU: 1997


DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


Hmmm...
To do:
Document the August 21, 1995 and September 18, 1996 prototypes.

Every console in the 1990s had to have a FPS inspired by Wolfenstein 3D or Doom in one way or another. Atlantis: The Last Resort is no exception to this rule; its engine even started out as an attempt to port them to the CD-i!

Cheat Screen

AtlantisLastResort CheatMode.png

On the main menu, move the cursor to the top-left corner and press Button 1, Button 2, Button 2, Button 1. The difficulty menu will appear afterwards; selecting any of the levels will take you to a 'cheat screen' that contains a level select and the ability to enable unlimited ammo and health, as well as obtain all keys.

Version Info

Located at 0xAB95 in the file cdi_game is a build date and some version info:

Atlantis CD-i 3D Engine, Version 1.11 (16/12/1996)