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Australian Rugby League
To do: This page needs to seriously be rewritten by someone who knows how these games work; a lot of the text below are /symbols/ that refer to /code that's still in the ROM/ |
Australian Rugby League |
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Developers: EA UK,
I-Space Interactive This game has a hidden developer message. |
Unused Text
At the beginning of the ROM, there is text for the usual error messages when a game is played in a different region, even if American version would be played on a European or Australian system, even though the game was only released in Europe and Australia.
DEVELOPED FOR USE ONLY WITH SYSTEMS. NTSC MEGA DRIVE NTSC GENESIS PAL AND FRENCH SECAM MEGA DRIVE
At the very end of the text, a small message from the programmer can be found.
Dave Was Here!
The game has a whole lot of development text left in the ROM, a few strings referencing debug features can be found.
debug_halt Debug_Player Test Debug Board Anims
An error message is repeated multiple times in the ROM.
NO MEM SLOTS OUT OF MEMORY BAD BLOCK
Leftover text from whatever the game was made in can be found all over the ROM, mostly snippets of these two. For some reason Nintendo is mentioned here, even though there was no version made on any Nintendo systems.
Cannot Redo Redo Desele Redo Move Selection Redo Redo Clear Selection Redo Finish Bez er Curve Redo Close Polygon Red Abort Bezier Redo Abort Polygo Redo Close Polygon Redo Modifi ation Redo Distortion Redo Pick Redo Fill Selection Redo Proc ss Color Redo Distortion Redo F eeze Text Redo Trace With brush Redo Outline Redo Cut Redo Fill Redo Clear Picture Redo Repl ce Colors Redo Fill Map Redo Ch nge Tile Hide Au Windows Reshow Aux Windows Hid 16 Colors Window Show 16 Color Catalo Hide Catalog Show Catalog Map Hide Map Show Map Save Map As Save Animation as Untitled M $$Map$$ Open Map: Open Ani ation: Untitled Catalog Save n Mac as Save on IBM as Open Catalog: Save the Catalog as $$Tiles$$ Hide Coordinates Sho Coordinates out Tile ## atalog to Append to Current One Number of Stamps on Nintendo Pt: Save The Palette as... pal Open The Palette: Priority Off Save compression to: Hide Alice Grid Show Alice Gr
Undo Deselect Undo Move Select Undo Undo Clear Selection o Finish Bezier Curve Undo Clos Polygon Undo Abort Bezier Undo Abort Polygon Undo Close Polygo Undo Modification Undo Distort Undo PickUp Undo Fill Select Undo Process Color Undo Dist rtion Undo Freeze Text Undo Tra e With brush Undo Outline Undo Undo Fill/3D Undo Clear Pict Undo Replace Colors Undo Fil Map Undo Change Tile U _ )/- Catalo Hide Catalog Show Catalog Map Hide Map Show Map Save Map As Save Animation as Untitled M $$Map$$ Open Map: Open Ani ation: Untitled Catalog Save n Mac as Save on IBM as Open Catalog: Save the Catalog as $$Tiles$$ Hide Coordinates Sho Coordinates out Tile ## atalog to Append to Current One Number of Stamps on Nintendo
- To do
- Pages missing developer references
- Games developed by EA UK
- Games developed by I-Space Interactive
- Pages missing publisher references
- Games published by EA Sports
- Genesis games
- Pages missing date references
- Games released in 1994
- Games with hidden developer messages
- Games with hidden development-related text
- Games with unused text
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden developer messages
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Electronic Arts > Games developed by EA Bright Light > Games developed by EA UK
Games > Games by developer > Games developed by I-Space Interactive
Games > Games by platform > Genesis games
Games > Games by publisher > Games published by Electronic Arts > Games published by EA Sports
Games > Games by release date > Games released in 1994