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Backstreet Billiards

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Title Screen

Backstreet Billiards

Also known as: Carom Shot 2 (JP)
Developer: Agenda[1]
Publishers: Agenda[2] (JP), ASCII Entertainment[2] (US)
Platform: PlayStation
Released in JP: July 30, 1998[2]
Released in US: November 30, 1998[2]

GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.

A billiards game with a visual novel-like story.

Sorry, this game doesn't feature the Backstreet Boys.

Unused Graphics

CAROM2/DATA1/UTITLE.TMB is the graphic repository for the American release's title screen. What is curious is that the original Japanese release also has it, and also includes an early rendition for the main asset.


(Source: tikal.)

Regional Differences

Title Screen

  • The title screen layout was completely altered for the game's localization.
Carom Shot 2 Title.png Backstreet Billiards-title.png


  • The interface fonts are completely different between both variants.
Japan US
Backstreetbilliards-interface1JP.png Backstreetbilliards-interface1US.png
Backstreetbilliards-interface2JP.png Backstreetbilliards-interface2US.png
Backstreetbilliards-interface3JP.png Backstreetbilliards-interface3US.png
  • The pause menu has more options in the American release, which include those for changing the volume of the sound effects and music, as well as for changing the CD to play different music. The overlaying color is also darker.
Japan US
Backstreetbilliards-pauseJP.png Backstreetbilliards-pauseUS.png
  • When pausing the game in Backstreet Billiards, the music stops, likely to accommodate for the new CD Change option. This does not happen in Carom Shot 2.
  • Congratulatory screens appear when completing the Technical and Trickshot modes in the American localization, which don't appear in the original Japanese release. Their assets are found in files TECHCLR.TMB and TRICKCLR.TMB in CAROM/DATA3.
Backstreetbilliards-technicalcomplete.png Backstreetbilliards-trickcomplete.png

Story Mode

In the American release, there's an additional cutscene for when the player first enters the Emperion Building. Its assets are located in CAROM/DATA3/IMDEMO.TMB.