Bakushou!! Jinsei Gekijou 2
|Bakushou!! Jinsei Gekijou 2|
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
Press and hold Left + Right + Up + Down on the second controller (of course, you can't do that on the regular controller), then reset the console. A message "AFCCチェック" ("AFCC Check") will appear. Press A on the first controller to start the test. The program will perform a check of the mapper internal RAM at the 0x7F80-7FFF area, which is present on the "TAITO X1-005" (mapper 80) chips. This game uses another mapper chip "TC0190FMC" (mapper 33) from the same Taito, but all mapper operations are duplicated. Any mapper operation will write to the mapper 33 registers and mapper 80 registers as well. So the game is virtually able to run on any of these MMC chips.
On the mapper 33 this check will always fail and "NG" will be displayed on the red background and the game will be locked. If there is a proper RAM initialization, then the test will pass with the green screen with the "OK" message on it for a short time and then return to the title screen.
At the title screen, press Up, Down, Up, Down, A, B, Right, Left, Right, Left, Select, Select, A, B, Select, Select, Up, Right, Down, Left, a small number will appear at the bottom-right corner of the screen. Use Up / Down to change the number from 0 to 255, press A to play a music track (0-31), press B to play a sound effect (0-36).
Additionally, set the number to 255 and press A to enable microphone test. The screen area under the title screen will be filled with "0" if microphone isn't triggered. Otherwise, multiples of "1" will appear.
The rest of the numbers will crash the game or hang the sound engine.
One more debug flag is used, but never enabled in the final release. Set the variable $304 to value $20 to enable in-game Events Test mode. The number will appear at the top right corner of the game's HUD. Press Select / Start to change it from 0 to 255 (all indexes are used). Press A to roll a dice and perform your move. Any of your or your opponent's moves will always display the same game event with the given number.