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Baldi's Basics Plus/Unused Code

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This is a sub-page of Baldi's Basics Plus.

Unused Items

Football

Hmm. This isn't right

(in Token: 0x0400061B RID: 1563) Found in the coding is an item named football. This was possibly meant for throwing but never got in the game. The reference is still leftover inside the code.

Nanapeel

Slip and fall

(in // Token: 0x0400061E RID: 1566) Oddly a item named Nanapeel is in the coding. Possible this was for making characters slip.

Spy Camera

This item was strangely removed from coding.

Unused Developer Text

In the game's main folder, "BALDI_Data/StreamingAssets", there are public files called "Subtitles_En" and "Subtitles_Fr". These files are used to modify the main menu texts, item names and subtitles in-game. Both of these files include a "number" test, from 0-9, followed after that by "Elephant Hit." These test lines can be also found in "Subtitles_Fr", but in French. "Elephant Hit" is another direct reference to the unused Sonic's Schoolhouse voice clip.

Subtitles_En

{"items":[
{"key":"Nothing","value":""},

	{"key":"Comment_Vfx_Test starts here","value":"COMMENT"},
{"key":"Vfx_Test_0","value":"0"},
{"key":"Vfx_Test_1","value":"1"},
{"key":"Vfx_Test_2","value":"2"},
{"key":"Vfx_Test_3","value":"3"},
{"key":"Vfx_Test_4","value":"4"},
{"key":"Vfx_Test_5","value":"5"},
{"key":"Vfx_Test_6","value":"6"},
{"key":"Vfx_Test_7","value":"7"},
{"key":"Vfx_Test_8","value":"8"},
{"key":"Vfx_Test_9","value":"9"},
{"key":"Vfx_Test_ElHit","value":"Elephant hit"},

Subtitles_Fr

{"items":[{"key":"Vfx_Test_0","value":"Zéro"},{"key":"Vfx_Test_1","value":"Un"},{"key":"Vfx_Test_2","value":"Deux"},{"key":"Vfx_Test_3","value":"Trois"},{"key":"Vfx_Test_4","value":"Quatre"},{"key":"Vfx_Test_5","value":"Cinq"},{"key":"Vfx_Test_6","value":"Six"},{"key":"Vfx_Test_7","value":"Sept"},{"key":"Vfx_Test_8","value":"Huit"},{"key":"Vfx_Test_9","value":"Neuf"},{"key":"Vfx_Test_ElHit","value":"Éléphant frappé"}]}

Hidden Messages

Operator Secret Code

HiddenBaldiMessage.png

Unused Code

Hmmm...
To do:
Add images and videos of LanternMode and TestNPC in action.

LanternMode

An unused script exists in Baldi's Basics Plus by the name of "LanternMode". This scripts adds functionality which is reminiscent of Lights Out Mode in Baldi's Basics Classic Remastered. A "lantern source" can be inserted at a certain position or attached to a certain object, with a variable light strength and color. When applied, the entire level becomes pitch black except for where the lantern is placed. A lantern can be attached to a static place, or onto a moving object, such as the player. To achieve similar results to Lights Out Mode, a lantern can be attached to the player and the Principal of the Thing.

Test Code

TestNPC

When testing a new state machine used for NPC's, a special TestNPC was left in the code. No assets (which have been found) are associated with this. This according to the main code, When the player is sighted, The character will run away. changing into the crazed state.

The TestNPC has 3 states: Default, PursuePlayer and Crazy. TestNPC defaults to Default, where it randomly wanders around the map. If it spots the player, it chases them. As soon as it touches the player, it outputs "CRAZY TIME" to the console, and goes into it's Crazy state. In its Crazy state, it wanders around the map randomly at an incredibly fast pace. Eventually, it goes back into its Default state after being Crazy for enough. This functions similarly to Mrs. Pomp when she is mad..

He/She can also send the player to a glitchy detention with no timer.

Test Field Trip

There is mainly nothing inside of this, The only special thing is that there is a ending to it.

Test Texture Generator

A huge code remains inside the files. It looks like it chooses a random tile and places a texture.

Texture Copier Test=

Self-Explanatory


Spinner

This code appears to be for a image that spins likely clockwise. There is no functionality possible to run.

Dijkstra

There is 2 codes related to Dijkstra. DijkstraMap And DijkstraPerformance. It is unknown what there were for. However, DijkstraMap appears to be a early version of minimap.

Lighting Testing GUI

This code appears to be a debug menu for lighting. There are some functions. All On, All Off, Gradient, Checker, Rave, Additive, Greatest, And Cumulative.

Unused Other Languages

There is some language code having 2 more languages then French And English, These Include, Test and Japanese.

Achievement Test

Just says test, Nothing special. However, The other achievement script includes a test achievement called ACH_TEST.

BBCR Code

Code from Baldi's Basics Classic Remastered was in the game during the V0.3.3 and V0.3.4 updates, being removed in V0.3.5 to avoid spoiling the remastered version of the game.