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Baldi's Basics Plus
Baldi's Basics Plus |
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Developer:
mystman12
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This game is still under active development. Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary! |
Baldi's Basics Plus is an edutainment parody horror game for PC, Mac and Linux, with console ports planned for the future. It is an expanded version of the game Baldi's Basics Classic that adds things like new characters, randomly generated levels, field trips, and challenges.
Contents
Subpages
Revisional Differences This game is STILL not what it seems! |
Unused Sprites
AreaTex.png
Looking through the game files, there is a texture called AreaText.png. The use for it is unknown.
Calibration Sprites
Some sprites are actually calibration images.
Calibration Value Marker
A downward arrow.
Unused Sounds
BAL_All8
This sound effect was used in the public demo when you find all 8 notebooks. This is never used in the current version of Baldi's Basics Plus.
BAL_CongratsDemo
This was used for the public demo when you complete all the levels it had to offer. It may be a leftover.
BAL_Countdown
All of the sound clips of Baldi saying a number from Baldi's Basics Classic combined. It was initially used for when Baldi started to chase the player until a later update, where an actual countdown was added.
BAL_DemoIntro
This sound clip plays in the title screen for the public demo of the game. It may be a leftover.
JON_InfoExpel
This sound clip should play when hovering over the expel hammer in Johnny's Store. This hammer has not been implemented yet, which explains why this isn't used.
BUL_Sticks
This sound clip was played when It's a Bully took all of your sticks during the camping minigame. After the field trips got revamped in version 3.0, this was left unused.
Test
This sound clip is a direct reference to an unused voice clip found in the files of Sonic's Schoolhouse. It's mystman12 saying "Elephant hit". This was also used in the Testroom Easter egg in Baldi's Basics Classic.
PRI_NoStabbing
This sound clip is Leftover from Baldi's Basics Classic from the scrapped "Pencil Boy" character.
Unused Developer Text
In the game's main folder, "BALDI_Data/StreamingAssets", there are public files called "Subtitles_En" and "Subtitles_Fr". These files are used to modify the main menu texts, item names and subtitles in-game. Both of these files include a "number" test, from 0-9, followed after that by "Elephant Hit." These test lines can be also found in "Subtitles_Fr", but in French. "Elephant Hit" is another direct reference to the unused Sonic's Schoolhouse voice clip.
Subtitles_En
{"items":[ {"key":"Nothing","value":""}, {"key":"Comment_Vfx_Test starts here","value":"COMMENT"}, {"key":"Vfx_Test_0","value":"0"}, {"key":"Vfx_Test_1","value":"1"}, {"key":"Vfx_Test_2","value":"2"}, {"key":"Vfx_Test_3","value":"3"}, {"key":"Vfx_Test_4","value":"4"}, {"key":"Vfx_Test_5","value":"5"}, {"key":"Vfx_Test_6","value":"6"}, {"key":"Vfx_Test_7","value":"7"}, {"key":"Vfx_Test_8","value":"8"}, {"key":"Vfx_Test_9","value":"9"}, {"key":"Vfx_Test_ElHit","value":"Elephant hit"},
Subtitles_Fr
{"items":[{"key":"Vfx_Test_0","value":"Zéro"},{"key":"Vfx_Test_1","value":"Un"},{"key":"Vfx_Test_2","value":"Deux"},{"key":"Vfx_Test_3","value":"Trois"},{"key":"Vfx_Test_4","value":"Quatre"},{"key":"Vfx_Test_5","value":"Cinq"},{"key":"Vfx_Test_6","value":"Six"},{"key":"Vfx_Test_7","value":"Sept"},{"key":"Vfx_Test_8","value":"Huit"},{"key":"Vfx_Test_9","value":"Neuf"},{"key":"Vfx_Test_ElHit","value":"Éléphant frappé"}]}
Unused Code
Unused CRT Effect
Looking through the files, there are scripts called "BaseCRTEffect" and "CRTEffect". There are multiple mentions in code about a CRT Effect, although it is never used. It may be implemented later in the game.
CRTEffect
using System; using UnityEngine; // Token: 0x020001AA RID: 426 [AddComponentMenu("Image Effects/CRT/Ultimate CRT")] public class CRTEffect : BaseCRTEffect { // Token: 0x06000994 RID: 2452 RVA: 0x00008241 File Offset: 0x00006441 private void OnPreCull() { base.InternalPreRender(); } // Token: 0x06000995 RID: 2453 RVA: 0x00008249 File Offset: 0x00006449 private void OnRenderImage(RenderTexture src, RenderTexture dest) { base.ProcessEffect(src, dest); } }
Unused Textures
To do: See if there are any more leftovers from previous versions of the game. |
Old Math Machine Design
This is the old design for the Math Machine. An improved design became used in V0.2.
Old Elevator Design
This placeholder graphic for the elevator was replaced with a real texture in V0.2.
Old Test Design
The Test used to have a design that contained no arms, which was seen in a trailer. In the final game, he has arms.
Unused Sad Farm Baldi Animation
This animation of Baldi... bending over to tie his shoes should play after losing the farming minigame, but it does not.
Unused Playtime Description
This was only used in the first version of the early demo.
Anti-Piracy
To do: If it's only in a demo, might be a better fit for a prerelease or proto page. |
The Kickstarter exclusive demo for the game contains an anti-piracy method. If a non-backer or a backer who pledged less than $30 attempts to play the demo, this screen, showing an upset Baldi in his office, will come up along with some unsettling music. This is similar to the anti-piracy method Donkey Kong Country 2 and 3 used, and it may be a reference, as developer mystman12 is a Donkey Kong fan. Another anti-piracy method is also present; while playing, Baldi becomes impossibly quick after collecting only two notebooks, Gotta Sweep has no cooldown between sweeping times, there are 2 Principal of the Things (Principals of the Thing?), and the game will crash randomly. For some reason, however, these anti-piracy methods seem to be absent from the current Early Access build of the game.
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Cleanup > Pages with broken file links
Cleanup > To do
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