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Baldi's Basics Plus

From The Cutting Room Floor
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Title Screen

Baldi's Basics Plus

Developer: mystman12
Publisher: Basically, Games!
Platforms: Windows, Mac OS X, Linux
Released internationally: June 20, 2020
Released in US: June 12, 2020


CodeIcon.png This game has unused code.
DevMessageIcon.png This game has a hidden developer message.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
PiracyIcon.png This game has anti-piracy features.


<Sanky> please suggest an unused sprite with a clock or something
This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!

Baldi's Basics Plus is an edutainment parody horror game for PC, Mac and Linux. It is an expanded version of the game Baldi's Basics Classic that adds things like new characters, randomly generated levels, field trips, and challenges.

Unused Sprites

AreaTex.png

Looking through the game files, there is a texture called AreaText.png. The use for it is unknown.

AreaTex.png.png

Calibration Sprites

Some sprites are actually calibration images.

Calibration Value Marker

A downward arrow.

Calibration-value-marker.png

Unused Sounds

BAL_All8

This sound effect was used in the public demo when you find all 8 notebooks. This is never used in the current version of Baldi's Basics Plus.

BAL_CongratsDemo

This was used for the public demo when you complete all the levels it had to offer. It may be a leftover.

BAL_Countdown

All of the sound clips of Baldi saying a number from Baldi's Basics Classic combined. It's use is unknown.

BAL_DemoIntro

This sound clip plays in the title screen for the public demo of the game. It may be a leftover.

Test

This sound clip is a direct reference to an unused voice clip found in the files of Sonic's Schoolhouse. It's mystman12 saying "Elephant hit". This was also used in the Testroom Easter egg in Baldi's Basics Classic.

Unused Developer Text

In the game's main folder, "BALDI_Data/StreamingAssets", there are public files called "Subtitles_En" and "Subtitles_Fr". These files are used to modify the main menu texts, item names and subtitles in-game. Both of these files include a "number" test, from 0-9, followed after that by "Elephant Hit." These test lines can be also found in "Subtitles_Fr", but in French. "Elephant Hit" is another direct reference to the unused Sonic's Schoolhouse voice clip.

Subtitles_En

{"items":[
{"key":"Nothing","value":""},

	{"key":"Comment_Vfx_Test starts here","value":"COMMENT"},
{"key":"Vfx_Test_0","value":"0"},
{"key":"Vfx_Test_1","value":"1"},
{"key":"Vfx_Test_2","value":"2"},
{"key":"Vfx_Test_3","value":"3"},
{"key":"Vfx_Test_4","value":"4"},
{"key":"Vfx_Test_5","value":"5"},
{"key":"Vfx_Test_6","value":"6"},
{"key":"Vfx_Test_7","value":"7"},
{"key":"Vfx_Test_8","value":"8"},
{"key":"Vfx_Test_9","value":"9"},
{"key":"Vfx_Test_ElHit","value":"Elephant hit"},

Subtitles_Fr

{"items":[{"key":"Vfx_Test_0","value":"Zéro"},{"key":"Vfx_Test_1","value":"Un"},{"key":"Vfx_Test_2","value":"Deux"},{"key":"Vfx_Test_3","value":"Trois"},{"key":"Vfx_Test_4","value":"Quatre"},{"key":"Vfx_Test_5","value":"Cinq"},{"key":"Vfx_Test_6","value":"Six"},{"key":"Vfx_Test_7","value":"Sept"},{"key":"Vfx_Test_8","value":"Huit"},{"key":"Vfx_Test_9","value":"Neuf"},{"key":"Vfx_Test_ElHit","value":"Éléphant frappé"}]}

Unused Code

Unused CRT Effect

Looking through the files, there are scripts called "BaseCRTEffect" and "CRTEffect". There are multiple mentions in code about a CRT Effect, although it is never used. It may be implemented later in the game.

CRTEffect

using System;
using UnityEngine;

// Token: 0x020001AA RID: 426
[AddComponentMenu("Image Effects/CRT/Ultimate CRT")]
public class CRTEffect : BaseCRTEffect
{
	// Token: 0x06000994 RID: 2452 RVA: 0x00008241 File Offset: 0x00006441
	private void OnPreCull()
	{
		base.InternalPreRender();
	}

	// Token: 0x06000995 RID: 2453 RVA: 0x00008249 File Offset: 0x00006449
	private void OnRenderImage(RenderTexture src, RenderTexture dest)
	{
		base.ProcessEffect(src, dest);
	}
}

Anti-Piracy

Hmmm...
To do:
If it's only in a demo, might be a better fit for a prerelease or proto page.

Look how sad you made him...

The Kickstarter exclusive demo for the game contains an anti-piracy method. If a non-backer or a backer who pledged less than $30 attempts to play the demo, this screen, showing an upset Baldi in his office, will come up along with some unsettling music. This is similar to the anti-piracy method Donkey Kong Country 2 and 3 used, and it may be a reference, as developer mystman12 is a Donkey Kong fan. Another anti-piracy method is also present; while playing, Baldi becomes impossibly quick after collecting only two notebooks, Gotta Sweep has no cooldown between sweeping times, there are 2 Principal of the Things (Principals of the Thing?), and the game will crash randomly. For some reason, however, these anti-piracy methods seem to be absent from the current Early Access build of the game.