Bangai-O Spirits/Regional Differences
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
This is a sub-page of Bangai-O Spirits.
Like with Astro Boy: Omega Factor, Treasure made several additions and refinements to Bangai-O Spirits for its international release.
- In the Japanese version, all 160 stages are grouped together in a single list. For the international release, the stages were completely rearranged and split into three categories: Treasure's Best, Puzzle Stages, and Other Stages.
- A spinning reticule was added over target objects to make them easily identifiable without having to look at the map screen.
- Explosion damage was significantly reduced, making Mines and such less lethal.
- During the "Stage Clear!" screen, a short sequence was added with Bangai-O blasting off toward the screen like in the original games.
- The map screen was given a visual overhaul. The parts outside the map were changed from solid blue to a light gray with horizontal stripes. The tiled "Bangai-O" logo surrounding the map was redesigned to match the official logo, and the color was changed from teal to purple. The background of the map also stays a dark gray in the Japanese version, while in the international version it changes depending on the color of the background in the stage.
|Stage Name|| スマートボール|
This is the only stage that was removed from the international version. Based on a pachinko machine, the goal is to knock the baseballs out and have them land on the Mines, which explode and destroy the target Buildings.
However, due to the tweaked explosion damage in the international version, the Mines are no longer powerful enough to destroy the Buildings, making the stage unbeatable. This is most likely the reason it was removed. Despite that, the stage's name was still localized (somewhat erroneously) to "Pinball", suggesting it may have been a late omission.
|Stage Number||Treasure's Best 026|
Based on a map of Japan. A stage with two target Longai-Os, with three more large Longai-Os to potentially be released.
|Stage Name||The Earth|
|Stage Number||Treasure's Best 027|
Based on a depiction of, well, the Earth. Six target enemies grouped together, each among the toughest to deal with in the game.
|Stage Name||Move the Box|
|Stage Number||Puzzle Stages 005|
A pushblock puzzle stage.
|Stage Name||Which is Moved?|
|Stage Number||Puzzle Stages 006|
Another pushblock puzzle stage.
|Stage Name||Bullet's Reach|
|Stage Number||Puzzle Stages 007|
Yet another pushblock puzzle stage.
|Stage Name||The Face|
|Stage Number||Other Stages 001|
This stage is modeled after the cover art for the Japanese version of the game.
|Stage Number||Other Stages 002|
"Sessyu" depicts a classic painting by Sesshu Toyo known as "Winter Landscape".
|Stage Number||Other Stages 003|
Sabu is a recurring boss character in the original Bangai-O. This stage is modeled after his character portrait in those games.
These stages were modified in some way for the international release.
|045||Other Stages 021|
Two more target DrillBosses were added, the four AirMine Spawners on the right-hand side were removed, and the center divider was modified to prevent the player from crossing over.
|どうかせん||Light My Fuse|
|131||Puzzle Stages 003|
In this stage, the turret at the beginning fires, igniting the explosive trail lining the walls, which needs to be outran. For the international version, a Bomb was added behind the player, likely to prevent them from destroying the turret before it has a chance to shoot. The turret itself was also changed from an H.Cannon to an H.Laser. Otherwise, the stage layout is identical.
|056||Other Stages 040|
The stage was expanded vertically, adding a thick floor and ceiling, likely to prevent the HUD from obscuring the opening at the top. Otherwise, the layout is identical.
|158||Treasure's Best 024|
The destructible wall hiding the first boss was replaced with gates, just like the rest of the bosses. Instead of breaking through the wall to get to the BigBot, you have to destroy the crate to unlock the gate.
|110||Other Stages 068|
The ceiling at the starting point was lowered, possibly to make it easier to shoot the destructible blocks. That's it.
|024||Other Stages 069|
This stage has you choosing a random path in hopes of reaching the target without much trouble. The stage was modified (and slightly expanded horizontally) to accommodate English translations.
|025||Other Stages 004|
This is a simple stage which has you shoot an explosive trail, which detonates the surrounding blocks until the leftovers form a message. The stage was modified to translate the message from Japanese ("Bangai-O" in katakana) to English.
- The Japanese version takes you to the name entry screen after selecting the size of a new stage. The international version skips this and takes you directly to the main edit menu, where you can enter the name of your stage later.
Stages can only hold so many objects, which are denoted using a points system. Most objects only take up 1 point but some take more. Many of the higher point requirements were sharply reduced for the international version, perhaps due to optimizations.
Three stage backgrounds were added to the international release.
Five stage patterns were added to the international version.