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Beyond Good & Evil

From The Cutting Room Floor
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Title Screen

Beyond Good & Evil

Developers: Ubisoft Montpellier, Ubisoft Milan (Xbox)
Publisher: Ubisoft
Platforms: Windows, PlayStation 2, Xbox, GameCube
Released in US: November 11, 2003
Released in EU: November 14, 2003

CodeIcon.png This game has unused code.
ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.

To do:
  • Check for more unused content, like graphics. See talk page.
  • The game went through several development and character design changes. Document these along with any possible differences in demos.

Beyond Good & Evil is an action-adventure game developed and published by Ubisoft. The story follows Jade, an investigative reporter and martial artist, who works with a resistance movement to reveal a planet-wide alien conspiracy. The player controls Jade and allies, solving puzzles, fighting enemies, and obtaining photographic evidence.

Michel Ancel, creator of the Rayman series and this game, envisioned it as the first part of a trilogy. This ultimately didn't pan out, and likely never will since Ancel has quit game development all together as of 2020.

Unused Objects

Some unused objects can be accessed through cheating.


The book ported by Double H is a fixed object that you can't use, transfer, or access to its description. If you try to get access to the item description through cheating, you can see a very basic and unused model of a book, and no text for the description.

BeyondGoodAndEvil UnusedObj1.png

Unused Object 1

This object has no icon, name, or description text. Its model is similar to a taser.

BeyondGoodAndEvil UnusedObj2.png

Unused Object 2

This object has no icon, name, or description text. It has two different animated textures.

BeyondGoodAndEvil UnusedObj3.png

Unused Music

There's an unused alternative version of the Akuda Bar music in the game files.

Unused Sounds

To do:
There might be more unused sounds, but it's hard to know without mistakes.

Unused Checkpoint Sound

This unused sound might be used as checkpoint/new lap sound for the races early in development.

No Turbo Sample

It seems that early in development you couldn't use turbo when the boat was damaged as it's said in GsalyX_118.wad.

Longer Spanish Samples

Some of the samples from the Spanish dialogues are larger than they should be, being cropped later by the game. At the end of these samples we can hear the sound of paper pages.

Unused Videos

There's an unused propaganda video with an early General Kehck model.

Unused Used
BeyondGoodAndEvil video map matrix0.bik.png BeyondGoodAndEvil propaganda 01.bik.png

There's a pre-rendered video with one of the ending cutscenes. The video is shorter than the cutscene, and it has some differences from the final cutscene.

BeyondGoodAndEvil reactrev video.bik.png

Unused Models

Certain creatures that were not seen in the game still had their models in the game files.

Alternative Domz Spider

An alternative model of a domz spider. It could be placed somewhere within the game but outside the perimeters of the game world (void) and thus never encountered.

BeyondGoodAndEvil Spider.png BeyondGoodAndEvil Betacrabcreaturebge.jpg

Unused Code Functionalities

Infinite Items

If you set the quantity of any item (like turbo) to a extremely high value through cheating, the item counter will dissapear from the HUD, and every time you use the item, its quantity value won't decrease. This infinite item functionality is never used in normal gameplay, and seems to be unfinished as the quantity value still decreases when you transfer the item to your partner.

Command Line BIG File Path

On the Windows version of the game, you can specify the path and name of the BIG packed file with the game resources passing it as parameter on the command line. If no parameter is passed, it defaults to BGE.exe /B sally_clean.bf.