Beyond Good & Evil
|Beyond Good & Evil|
This game has unused code.
Beyond Good & Evil is a 2003 action-adventure video game developed and published by Ubisoft. The story follows the adventures of Jade, an investigative reporter and martial artist, who works with a resistance movement to reveal a planet-wide alien conspiracy. The player controls Jade and allies, solving puzzles, fighting enemies, and obtaining photographic evidence.
Michel Ancel, creator of the Rayman series, envisioned the game as the first part of a trilogy. The game was developed under the codename Project BG&E
Check for more unused content, like graphics. See talk page.
- 1 Unused Objects
- 2 Unused Music
- 3 Unused Sounds
- 4 Unused Videos
- 5 Unused Models
- 6 Unused Code Functionalities
Some unused objects can be accessed through cheating.
The book ported by Double H is a fixed object that you can't use, transfer, or access to it's description. If you try to access to the item description through cheating, you can see a very basic and unused model of a book, and no text for the description.
Unused Object 1
This object has no icon, name, or description text. It's model is similar to a taser.
Unused Object 2
This object has no icon, name, or description text. It has two different animated textures.
There's an unused alternative version of the Akuda Bar music in the game files.
There might be more unused sounds, but it's hard to know without mistakes.
Unused Checkpoint Sound
This unused sound might be used as checkpoint/new lap sound for the races early in development.
No Turbo Sample
It seems that early in development you couldn't use turbo when the boat was damaged as it's said in GsalyX_118.wad.
Longer Spanish Samples
Some of the samples from the Spanish dialogues are larger than they should be, beeing cropped later by the game. At the end of these samples we can hear the sound of paper pages.
There's an unused propaganda video with an early General Kehck model.
There's a pre-rendered video with one of the ending cutscenes. The video is shorter than the cutscene, and it has some differences from the final cutscene.
Certain creatures that were not seen in the game still had their models in the game files.
Alternative Domz Spider
An alternative model of a domz spider. It could be placed somewhere within the game but outside the perimeters of the game world (void) and thus never encountered.
Unused Code Functionalities
If you set the quantity of any item (like turbo) to a extremely high value through cheating, the item counter will dissapear from the HUD, and every time you use the item, its quantity value won't decrease. This infinite item functionality is never used in normal gameplay, and seems to be unfinished as the quantity value still decreases when you transfer the item to your partner.
Command Line BIG File Path
On the Windows version of the game, you can specify the path and name of the BIG packed file with the game resources passing it as parameter on the command line. If no parameter is passed, it defaults to BGE.exe /B sally_clean.bf.