Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Beyond the Beyond

From The Cutting Room Floor
Jump to: navigation, search

Title Screen

Beyond the Beyond

Also known as: Beyond the Beyond: Harukanaru Kanaan he (JP)
Developer: Camelot Software Planning
Publisher: Sony Computer Entertainment
Platform: PlayStation
Released in JP: November 3, 1995
Released in US: August 31, 1996


DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
RegionIcon.png This game has regional differences.


Hmmm...
To do:
  • Search for Debug Menu/strings in US version and take screenshots.
  • Regional differences, if any.

Debug Menu

Beyond the Beyond Debug Menu.png

Use the following code, then during gameplay press while holding L2 to display the debug menu.

JP US
300F88EA 01
(Source: Original TCRF research)

マップ (Map)

Beyond the Beyond Debug Map.png

Changes map and coordinates.

モンスター (Monster)

Beyond the Beyond Debug Monster.png

Reserve next encountering monsters.

???

Unknown.

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: What happens when you select it?

はいけい (Background)

Beyond the Beyond Debug Back.png

Changes background.

レベルアップ (Level Up)

Beyond the Beyond Debug Lv UP.png

Edit character's parameters.

ぼうけんのしょ (Adventure Book)

Beyond the Beyond Debug Bouken.png

Displays game start message.

1000G+

Increase money.

サウンド

Beyond the Beyond Debug Sound.png

Sound test.

フォントロード (Font Load)

Unknown.

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Judging by the name, it could be trying to load a text font of some sort? Look into it.

アイテムもらう (Get Item)

Beyond the Beyond Debug Item.png

Increase items.

ゲームフラグ (Game Flag)

Beyond the Beyond Debug Flag.png

Changes flags.


Debug Display

Beyond the Beyond Debug Disp.png

Press R1 to display the following values:

  • Map name and number
  • X/Y coordinates
  • Tile type
  • Reserved encountering monsters