Bomberman 64: The Second Attack/Regional Differences
This is a sub-page of Bomberman 64: The Second Attack.
There are a LOT more regional differences. They include Bomberman's movement speed, and the game's script (to name a few differences). More differences can be found in this video
- Hudson Soft published the Japanese version while Vatical Entertainment published the US version. As a result, the Vatical Entertainment and copyright screens before the opening aren't present in the Japanese release.
- In the Japanese version, chunks of text scroll up and stop for a little while. In the US version, the lines of text were separated and constantly scroll.
When the game was brought over to the US, the title was changed from Baku Bomberman 2 (Explosive Bomberman 2) to Bomberman 64: The Second Attack and was given a slightly redesigned logo. Interestingly enough, the "Baku" part of the title is still on the localized logo. The copyright year was updated to 2000 for the US release.
The US version added a Tutorial option on the main menu that is not present in the Japanese release.
A "Skip Demo" option was added in the US release.
The Japanese version shows what each button does to the right of the button name. The US version puts the button name in green with the function of the button underneath. The font for this text is different in each version.
The font used in the shop's text boxes is drastically different between versions.
- The first text box after destroying a Gravity Generator closes automatically in the Japanese version. In the US version, the text box is manually closed by the player.
- Bomberman runs a lot faster in the US version.
Pause Screen & Lives
The US version resized the black square to cover almost the whole screen to make it easier to see some of the information. It added the ability to access the options screen from in-game if you press R and allows you to exit the world on your first visit. In the Japanese version, you have to complete the world at least once before you can leave.
In the Japanese version, if you die once, you lose all your powerups. The US version added lives, which are now displayed on the pause screen; when you run out of lives, you lose all your powerups. This made the US version more forgiving.
The US version shows the number of lives you have remaining on the first option.