Bomberman 64: The Second Attack
Bomberman 64: The Second Attack |
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Also known as: Baku Bomberman 2 (JP), Baku Bomberman 64: The Second Attack! (US title screen) This game has unused areas. |
Bomberman 64: The Second Attack is the sequel to Bomberman 64. It's notable for featuring many new characters and additions to the series lore...which would be completely forgotten about in the next 3D installment.
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Regional Differences Numerous changes were made for the North American release. |
Test Maps
To do: Figure out if there are any more unused maps. |
Two test maps can be accessed in this game. The first map is simply a blank checkerboard test map, while the latter appears to be a slope test map.
Version | GameShark code |
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USA | D00A0171 0030 800ABD4B 00?? D00A0171 0030 800ABD4F 0000 D00A0171 0030 800ABD43 0001 |
Japan | D009E0E0 0030 800A9CBB 00?? D009E0E0 0030 800A9CBF 0000 D009E0E0 0030 800A9CB3 0001 |
With the above code on, replace the ?? with a 08 or 09 respectively for the two unused maps, then enter Story Mode. Once in Story mode, at anytime press L+R buttons to warp to the map of your choice.
Build Dates
Version | ROM Address | Build Date |
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USA | 0x95650 | MAR 16 15:58:02 |
Japan | 0x93670 | SEP 06 19:48:41 |
Development Text
Some development related strings can be found starting at 0x95660 in the ROM.
gfx over: dlid gfx over: dlid2 too long file size : evinfo : block %d Can not find evfile number : %d too long file size : evinfo : block %d Can not find evfile number : %d gameres : alloc : Can't allocate : res = %d gfx: localheap over gfx: gfxGainGfxID() not enough gfx ID memalloc err: free:%d need:%d memory free error process : create malloc error Process : Structure broken : P 0x%08x F 0x%08x ST 0x%08x HP 0x%08x JP 0x%08x Process : Heap or stack broken : P 0x%08x F 0x%08x ST 0x%08x SP 0x%08x HP 0x%08x SMG 0x%08x HMG 0x%02x stack overlap error (process pointer %x) Process : Structure compare failed Process : Stack broken : P 0x%08x F 0x%08x ST 0x%08x SP 0x%08x HP 0x%08x camera : entry over ndalloc : malloc over ndeval: dynamic vtx table over run. %d > %d ndeval: dynamic uv table over run. %d > %d ndeval.c: ndDeformVertex(); TRAP! over key range key=%d; time=%f; ndres: resource over. lim=%d; ndres: ndResCollectTexture(); over count of bitmaps. %d ndres: Memory hacked by other method(Shape) ndres: Memory hacked by other method(Bitmap) dpm.c : entry table over spr : sprite entry over obj2 : resource entry over obj2 : object entry over obj2 : reserved object kind. %d obj2 : anim entry over nd: Can't use anim-func by unsed/deleted ano obj2 : texanim entry over obj2 : obj2Shell(); Unsupport shell command.[%d] OBJ2API : searchop : obj2 ptr not found 0x%x OBJ2API : allocop : entry over OBJ2API: SEARCH ERROR! OBJ2API : allocshp : entry over OBJ2API : setanimnrn : anim nrn over obj2 : obj2Control(); Unsupport shell command.[%d] message : illegal control code in message (0x%x) message : illegal control code in message mes : entry over ><><><><><><><15=%d >>>>>>>>>>>>>>16=%d RESKEY2=%d Castle=%d KingWarp=%d module : no free TLB ID module : no free pages module : entry over module : no free modproc EVEXEC: posstack over resprog.c [_SET_MVPRAM] : pt=%08x ZeroJump Error : unset segment [ %d ] call[%d,%d].fault system ZeroJump Error : unset function [ %d ] call[%d,%d].fault system
Developer Credits
At 0x69B3A9, the ROM contains the same developer message/credits found in the TurboGrafx-CD System Cards and most of the games for that system:
このプログラムの著作権は株式会社 ハドソンが所有しております。この プログラムの一部または全部を株式 会社ハドソンの書面による許可なく 複写・複製・転用することは著作権 法により禁じられております。 PRODUCER 中本伸一 DIRECTOR 野沢勝広 CD-ROM SIMULATOR 本迫芳夫 BIOS MAIN CODE, CD-PLAYER 小林敬樹 BIOS CHECK MONITOR, SRAM MANAGER 飛田雅宏 BACKUP MEMORY MAINTENANCE 金田孝司 CD-PLAYER SUB 三上 哲 PSG DRIVER 岩淵貴幸 GRAPHIC DRIVER 岩崎啓真 GRAPHIC DRIVER SUB 及川克之 8x8 ANK FONT 松浦浩司 CD-PLAYER DESIGN 伊藤真樹 TITLE DESIGN 武田真理 12x12 KANJI FONT 角谷 篤 12x12 KANJI FONT 山口もと 12x12 KANJI FONT 岡田寿夫 NEC Home Electoronics 鈴木孝治 NEC Home Electoronics 牧野 孝 NEC Home Electoronics 益子泰尚 NEC Home Electoronics 野坂和彦 NEC Home Electoronics 新井宏昭 1988 Sep. Written by TAKAKI KOBAYASHI
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- Nintendo 64 games
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- Games released in 1999
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- Games with unused areas
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- To do
- Bomberman series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
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Games > Games by content > Games with hidden development-related text
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Games > Games by developer > Games developed by Konami > Games developed by Hudson Soft
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Games > Games by publisher > Games published by Konami > Games published by Hudson Soft
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Games > Games by series > Bomberman series