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Bomberman Kart

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Title Screen

Bomberman Kart

Developer: Racjin
Publishers: Hudson Soft (JP), Konami (EU)
Platform: PlayStation 2
Released in JP: December 20, 2001, March 6, 2003 (Hudson the Best)
Released in EU: October 17, 2003


DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

A rather mediocre kart racing that's one of the few games on the PlayStation 2 that relies on the pressure-sensitive face buttons on the PlayStation 2 controller. Hope you have a really strong thumb...

Debug Menu

Bomberman Kart-debug.png

A debug menu can be enabled with the use of codes. Unfortunately, the menu itself doesn't render on-screen anymore, rendering these options invisible. The only option that appears to work is the "ReplayCameraEdit" option. To get to it, open the debug menu then press Up twice to get to it. From there, press Circle to enter it.

Option Code (EU)
Enable Debug Menu in Time Attack Mode 002634D0 00000006
Enable Debug Menu in All Modes
(with minor text displacement in the pause screen)
002B860D 00000001

201A5CA0 24030006

Bomberman Kart-debugcam.png

With the camera debug tool, you can move the camera anywhere.

Camera debug controls:

  • R2 (hold) will slow the camera movement speed.
  • R1 (hold) to enable the use of the invisible menu.
  • D-Pad Up / Down tilts the camera.
  • Anolog Stick (left) moves the camera around.
  • Anolog Stick (right) pans the camera.

Here are the full list of the menu options. It is unclear if any properly work anymore.

"ReplayCameraEdit"
"BombEdit"
"script"
"soukouEdit"
"LightColorEdit"
"FogColorEdit"
"LightVectorEdit"
"QuizEdit"
"AmbientEdit"
"ItemBoxEdit"
"ShootCrossEdit"
"SlalomEdit"
"MiniGameSetchEdit"
"PackmanEdit"
"JumpEdit"
"NPCEdit"
"OP-DEMO"
"GoToReplay"
(Source: Original TCRF research)