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Bomberman Tournament

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Title Screen

Bomberman Tournament

Also known as: Bomberman Story (JP)
Developers: Amble, Hudson Soft
Publishers: Hudson Soft (JP), Activision (US/EU)
Platform: Game Boy Advance
Released in JP: April 27, 2001
Released in US: June 29, 2001
Released in EU: October 8, 2001


DevTextIcon.png This game has hidden development-related text.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
RegionIcon.png This game has regional differences.


Pokémon? In my Bomberman? It's more likely than you think.

Unused Graphics

Two's company, three's a cloud

The cloud enemy (that splits into two smaller clouds when bombed) has graphics for an even smaller version of itself. Since the cloud only splits once, these go unused.

Knockin' on heaven's door

Itty bitty icons meant for dead Bombermen in multi-player are loaded in the VRAM, but never used.

Debug Menu

Hmmm...
To do:
Document this thing!

Bomberman tournament debug.png

Can be accessed by modifying the opcode at 08000CBA in all regions from MOVS R0, #0x3C to MOVS R0, #0x5A.

Version GameShark code
USA/EU/JP 08000CBA 205A

Main Menu

Accessed by enabling code at launch (Or resetting game with it enabled). Functions are as follows:

  • FIELD: This is a map and quadrant selector.
  • BATTLE: This sends you to the games battle mode selection.
  • MULTI BOOT: This sends you to a GBA link screen to send/receive game data.
  • CHAR BOMB: This option sends you to the "Pick KARABON" screen normally seen in-game.
  • SOUND TEST: Allows you to check the various sounds in game. "29-39 as well 100" seem to contain no data.
  • MINI GAME: This puts you into various mini games not normally available outside Quest mode. 0 = Race Obstacle Course, 1 = Karabon battle against Ceedrun using Bomberman (Will return you to start of game when finished), 2 = Puts you into the classic timed Bomberman minigame (The player will be locked in overworld Desert Zone after this game finishes), 3 = Cannon Minigame (This will place bomberman in the Ice Field Zone after the game finishes).
  • OPENING: This option will replay the opening of the game and force bomberman to the start point of your adventure.
  • ENDING: This will play the ending cutscene of the main Quest as well as the Credits roll.
  • DATA SAVE: Brings you to the Save Data screen.
  • DATA LOAD: Let's you load your Save Data.
  • BATTLE MINI: Puts you into a fishing minigame.
  • TITLE DEMO: Brings you back to the title screen.
  • GAME OVER: Plays the Game Over screen, also allows the player to select Continue or Quit.
  • POWER ON: Resets Game.
  • STAFF ROLL: Plays the credit sequence.
  • FLAG SET: Let's you set various flags within the games rom data.

Regional Differences

Japan International
Bomberman Tournament - screenJP.png Bomberman Tournament - screen.png

The Japanese logo appears onscreen in a more animated manner, which was simplified for the English releases.