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Bomberman '94

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Title Screen

Bomberman '94

Also known as: Mega Bomberman (Genesis/Mega Drive port)
Developers: Hudson Soft (PC Engine), Westone (Genesis/Mega Drive)
Publishers: Hudson Soft (TurboGrafx-16), Sega (Genesis, US/EU/AU/AS), Tec Toy (Genesis, BR), Samsung (Genesis, KR)
Platforms: TurboGrafx-16, Genesis
Released in JP: December 10, 1993 (TurboGrafx-16)
Released in US: October 11, 1994 (Genesis), March 23, 2009 (TurboGrafx-16, Wii VC)
Released in EU: October 11, 1994 (Genesis), July 10, 2009 (TurboGrafx-16, Wii VC)
Released in AU: 1994 (Genesis), July 10, 2009 (TurboGrafx-16, Wii VC)
Released in KR: 1995? (Genesis)
Released in BR: May 1995 (Genesis)
Released in AS: 1995? (Genesis)


TextIcon.png This game has unused text.
SoundtestIcon.png This game has a hidden sound test.


ProtoIcon.png This game has a prototype article

Hmmm...
To do:
Unused Graphics

The game that introduced the lovable Louies and the translation nightmare Bagura/Bagular/Buggler/Buglear/argh. A downgraded version was released on the Genesis/Mega Drive outside Japan.

Sub-Pages

Blank.png
'94 To Mega
Westone's rather infamous Genesis port was somewhat faithful to the original, but was held back by console limitations and a lot of laziness in certain areas.

Sound Test

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Was this accessible in Mega Bomberman?

Bomberman '94 Sound Test.png

At the title screen, press Right, press and hold Left, press and hold Down, release Left, press and hold Right, and press II.

Development Text

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Find a way to access this stuff!

Various remnants of a debug menu can be found after the credits text inside the ROM.

BOMBERMAN94_DEBUG_VERSION
STAGE_SELECT
BOSS_BATTLE
IMPRESSIVE_ENDING
SOUND_MODE
PUSH_RUN_BUTTON
1993_HUDSON_SOFT
WE_NEED_BRAVEST_BOMBERMAN
STAGE_SELECT
00_AREA_1:1___0A_AREA_3:4
01_AREA_1:2___0B_AREA_4:1
02_AREA_1:3___0C_AREA_4:2
03_AREA_2:1___0D_AREA_4:3
04_AREA_2:2___0E_AREA_4:4
05_AREA_2:3___0F_AREA_5:1
06_AREA_2:4___10_AREA_5:2
07_AREA_3:1___11_AREA_5:3
08_AREA_3:2___12_AREA_5:4
09_AREA_3:3___13 AREA_6:1
PUSH_RUN_BUTTON
WELCOME_TO_BOSS_ROOM
BOSS_SELECT
AREA1_SARU_AND_BANANACHER
AREA2_PYRAMID_GAN:G
AREA3_GRUB_ROBS
AREA4_KOMORI_COUNT
AREA5_QUEEN_OYOBEE
AREA6_BUGLEAR
PUSH_RUN_BUTTON
@1993_HUDSON_SOFT

It is unknown if the debug menu is still accessible or even functional. The Sound Mode can be accessed via the aforementioned button code, but the Boss Room and Stage Select have no known method of access.