Mail has been fixed; you should now be able to confirm your e-mail address, watch pages, and the like.
Please report any issues on Discord.

Super Bomberman 3

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Super Bomberman 3

Developer: Hudson Soft
Publishers: Hudson Soft (JP), Nintendo (EU)
Platform: SNES
Released in JP: April 28, 1995
Released in EU: October 15, 1995


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.


Hmmm...
To do:
[A rather creepy easter egg]

In this installment (that was apparently too awesome for North America), that fifth controller on the Multitap finally gets some use. Also, furry kangaroos!

Hidden Battle Stages

Two battle stages are hidden in the game. These stages can be accessed in multiplayer mode if the X button is tapped repeatedly while the title screen loads, triggering a sound effect. Pro Action Replay codes can also be used to select these stages.

Stage 11

Damn you Hudson.Starry night.

Use Pro Action Replay code 7E6C6E:0B to access this stage.

Swaying balls.

A spaceship flies below the stage. The green blocks will detonate when hit by a bomb. The purple orbs will turn around when walked through.

Stage 12

Joy Joy.Not sure where to go now.

Use Pro Action Replay code 7E6C6E:0C to access this stage.

Makes sense.

The arrow blocks will move in the displayed direction when hit by a bomb's flame.

Unused Graphics

Eggy eggy

An unused egg power-up icon. This may have been a placeholder for the sprite-based egg used in-game.

(Source: Original TCRF research)

They are going on a date?

There were heart-eyed sprites of Bomberman and Louie present in the game's data.

They love each other.

An animated version of the (also unused) sprite of heart-eyed Bomberman that was already mentioned above.

Unused Text

Development text left in the ROM.

SFX SOUND DRIVER Version 1.16  
Copyright(c) 1993,94 Hudson Soft 
Program : LU.Iwabuchi 
Driver : Kazumi-TYPE
(Source: Original TCRF research)

Version Differences

Title Screen

Japan Europe
To be fair, there is only one option. The illusion of choice.

Copyright info updated, trademark symbol added, and "OPTION" changed to "OPTIONS".

Japan Europe
1 Player Game Co-op looks like coop!

"2PLAYERS GAME" was changed to the more grammatically-correct "2PLAYER GAME" in the European release, which also fixed the odd spacing in the "1PLAYER GAME" option.

Battle Game

Japan Europe
Frenchland. Kenya? Sure, but not right now.

"KENIA" was corrected to "KENYA", and the odd "FRENCH" was corrected to "FRANCE".

(Source: Original TCRF research)