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Bomberman 64 (US/Europe)

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Title Screen

Bomberman 64

Also known as: Baku Bomberman (JP)
Developer: Hudson Soft
Publishers: Hudson Soft (JP), Nintendo (US/EU)
Platform: Nintendo 64
Released in JP: September 26, 1997
Released in US: December 1, 1997
Released in EU: November 27, 1997


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.


Does whatever a bomber can.

Unused Music

This track can only be heard in the sound test. It's used as filler for unused track IDs.

(Source: Original TCRF research)

Unused Levels

Three unused levels exist in the game. The following GameShark code will allow you to enter them:

Hold L+A when entering a map to appear in one of the test maps of your choice.

Version GameShark code
USA D1027064 8020
812AC5D6 00??
D1027064 8020
812AC5DE 00??
Japan D1027044 8020
812AB806 00??
D1027044 8020
812AB80E 00??
Europe D1027064 8020
802AC5C7 00??
D1027064 8020
802AC5CF 00??

Replace the "??" with values from below (place the same ID number you want in both slots):

14 Test Map 1
15 Test Map 2
16 Test Map 3
17 Test Map 4

Test Map 1

Bomberman 64 - Test 1 (1).png Bomberman 64 - Test 1 (2).png Bomberman 64 - Test 1 (3).png Bomberman 64 - Test 1 (4).png

Test Map 1 has an assortment of platforms, boxes and enemies.

Test Map 2

Bomberman 64 - Test 2.png

Test Map 2 seems to be a camera test map.

Test Map 3

Bomberman 64 - Test 4-1.png Bomberman 64 - Test 4-2.png Bomberman 64 - Test 4-3.png

Test Map 3 is test version of the opening cinematic.

Test Map 4

Bomberman 64 - Test 3 (1).png Bomberman 64 - Test 3 (2).png

Test map 4 has some glowing textures in it.


(Source: Punk7890)

Unused Graphics

BMN64logo.png

This early logo graphic was found in the US version of the game. It is too big to be used on the N64.

(Source: ac67,Coockie1173)

Development Text

A few game-specific strings are left in the ROM.

*** MAP INFORMATION ***

Offset:%d,%d,%d
Layer :%d
Size  :%d x %d
  (%d):%d x %d
Layer Unit
  [%d]:%d' 
map0 : Mapchange happened!
EEPROM : SAVE DATA REVISION ERROR. PLEASE FORMAT EEPROM. REVISION=%d


(Bombersource 64: Original TCRF research)

Leftover Path

Hmmm...
To do:
Replace images with a gif. Also, get a model rip of the cave "entrance" and the path's collision model.

Stand here and kick a Bomb Stop it and bounce off it What is Bomberman standing on? The cave...

An unused piece of collision and geometry left over from an earlier point in development can be found in Red Mountain 3. It may have been intended to be another cave section.

Regional Differences

Title Screen

Japanese North America
Baku Bomberman Title.png Bomberman64Title.png


  • The Japanese title screen contains copyright info (the International version has its own copyright screen). "PUSH START" also became "PRESS START".
  • A "64" was lazily slapped onto the International title screen (despite the box art having its own logo). As a result, the title screen now says "Baku Bomberman 64" (Explosive Bomberman 64). The International version also adds a trademark.


World Names

Two of the world names were spruced up for the localization.

Baku Bomberman(JP) Translation Bomberman 64(US/EU)
ホワイトアイス White Ice White Glacier
ブラックシティ Black City Black Fortress

Story/Adventure Mode Stage Names

The original Japanese stage names were hints for that respective stage. The International version ditched these for more interesting names.

Baku Bomberman(JP) Translation Bomberman 64(US/EU)
まもられた あかいほうせき The Guarded Red Jewel Untouchable Treasure
シリウスの ちょうせん Sirius's Challenge Friend or Foe?
ほうせきと イタズラこぞう The Jewel and the Naughty Boy To Have or Have Not
つばさもつ ばんにん The Winged Watchman Winged Guardian
さがせ! てつのはしのスイッチ Find the Metal Bridge's Switch! Switches and Bridges
VS カペラ VS Capella VS Artemis
ためボムで おせおせ すいろ! Push Through the Waterway with Built-Up Bombs! Pump it Up!
ちかすいろの ぬし Master of the Underground Waterway Sewer Savage
かざんだんの あらしを ぬけて Through the Volcanic Bomb Storm Hot on the Trail
VS ハウト VS Haut VS Orion
ボムでくずせる 4つのはしら Destroy 4 Pillars With a Bomb On the Right Track
ハウト リベンジ Haut's Revenge Hot Avenger
ふぶきに まけず Don't Succumb to the Snowstorm Blizzard Peaks
VS レグルス VS Regulus VS Regulus
ツルツルすべる こおりのゆか Slippery Sliding Ice Floor Shiny Slippy Icy Floor
シャイニング モンスター The Shining Monster Cold Killers
しょうめんとっぱ Breaking the Frontline Go for Broke
キリングタイム Killing Time High-Tech Harvester
アルタイル タワー Altair Tower Trap Tower
VS アルタイル VS Altair VS Altair
そらの かなたで Beyond the Sky Beyond the Clouds...
ひきょおもの! Cowards! Spellmaker
てんくうの しろのなか In the Castle in the Sky Doom Castle
ファイナル バトル! The Final Battle! Final Battle!

Battle Stage Names

Nearly all of the stage names were redone.

Baku Bomberman (JP) Translation Bomberman 64 (US/EU)
さいしょのバトル First Battle Rock Garden
うえへ したへ Up to Down Up and Down
ピラミッド Pyramid Pyramid
よくばり はまれ Filled with Greed Greedy Trap
てんごく じごく Heaven and Hell Top Rules
くさばのかげで In the Grave Field of Grass
みずのせせらぎ Bubbly Water In the Gutter
かいぞくせん Pirate Ship Sea Sick
ブリザードバトル Blizzard Battle Blizzard Battle
ツルツルガラス Slip Glass Lost at Sea

Spellmaker's Voice Clips

In the Japanese version, the boss of Rainbow Palace Stage 2 calls out the names of his attack cards. For some reason, this was removed from the English version despite redubbed voice clips existing in the game's data.

Hmmm...
To do:
Add voice clips, including the unused English versions (use N64 Sound Tool to rip them).

Target Times

The European version runs at 83% speed due to the 50hz PAL format. However, the battle and target timers were optimized. The target times are essentially the game's time attack mechanic meaning Hudson had to change them to make things fair for European players.

Stage NTSC PAL
Green Garden 1 12000 14400
Green Garden 2 20000 24000
Green Garden 3 15000 18000
Green Garden 4 20000 24000
Blue Resort 1 13000 15600
Blue Resort 2 20000 24000
Blue Resort 3 12000 14400
Blue Resort 4 25000 30000
Red Mountain 1 14000 16800
Red Mountain 2 20000 24000
Red Mountain 3 15000 18000
Red Mountain 4 12000 14400
White Glacier 1 15000 18000
White Glacier 2 20000 24000
White Glacier 3 10000 12000
White Glacier 4 12000 14400
Black Fortress 1 20000 24000
Black Fortress 2 10000 12000
Black Fortress 3 20000 24000
Black Fortress 4 20000 24000
Rainbow Palace 1 10000 12000
Rainbow Palace 2 20000 24000
Rainbow Palace 3 25000 30000
Rainbow Palace 4 10000 12000

Additionally the time to beat the game to unlock the last two Custom Items in each category was set to 4 hours instead of 3 hours.

European Soundtrack

The European release extended the opening and story intro themes so they would sync with the 50hz cutscenes.

NTSC PAL