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Bomberman Hero

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Title Screen

Bomberman Hero

Also known as: Bomberman Hero: Millian Oujo o Sukue! (JP)
Developers: Hudson Soft[1], A.I[1]
Publishers: Hudson Soft[1] (JP), Nintendo[1] (US/EU)
Platform: Nintendo 64
Released in JP: April 30, 1998[1]
Released in US: August 31, 1998[1]
Released in EU: October 23, 1998[2]


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


Doesn't involve Bomberman detonating popular rock tunes, but does involve saving the galaxy with his techno beats. Close enough, really!

This one is a platformer!

Sub-Pages

TextIcon.png
Object Names
Exactly what it says.
RegionIcon.png
Regional Differences
A LOT of work was done between the JP and US/EU versions. And it shows.

Debug Mode

A pretty substantial debug mode can be enabled by entering one of the following GameShark codes:

Version GameShark code
USA/EU 8016E424 0001
Japan 8016E41B 0001

Main Menu

Bomberman Hero Main Debug.png

Accessed by pausing during gameplay and pressing L. Functions are as follows:

  • TIMER BAR ON/OFF: Adds a debug display of some sort to the bottom of the screen.
  • DEBUG DISPLAY MODE: Enables a few different debug displays. 0 = None, 1 = Level Info, 2 = Coordinate Display.
  • NO DAMAGE: Turn this on to prevent Bomberman from taking any damage.
  • NO ATTRIBUTE: Turn this on to prevent Bomberman from interacting with things in the environment, such as teleporters and the stage clear area.
  • G BUTTON DEBUG: Turn this on to enable a free-movement mode by holding Z. Holding A moves Bomberman up and holding B moves him down. Holding Z as a level loads makes Bomberman gold. This also allows the current level to be instantly completed by pressing Z+L.
  • BOM: Toggles how many bombs Bomberman has, up to 4.
  • FIRE: Toggles how many fireballs Bomberman has, up to 4.
  • DISPTYPE: ?

Pressing L again also allows the lighting and fog effects to be edited.

Action Menu

Bomberman Hero Action Debug.png

Accessed by pressing Z+Start during gameplay. Functions are as follows:

  • GAME START: Resets the game.
  • MAP NUMBER: Level Select. Maps 71 through 7F are test areas and maps 80 and higher are the game's cutscenes. Pressing A here loads the selected map.
  • MAP TEST: Doesn't seem to work properly. The maps don't load using this function.
  • CAMERA TYPE: Sets Camera Type. Type 2 is the regular camera, which is selected by default. Type 1, however, is a free camera. Using the C-buttons rotates the camera and pressing Up and Down on the D-pad zooms the camera in and out. Camera Types 3 and higher seem to be the same as Type 2. Pressing A on this function confirms the Camera Type selected.
  • TITLE TEST: Doesn't seem to do anything.
  • ENTRY EDIT: Map Editor.
  • MUSIC NUMBER: Music Test.
  • SOUND NUMBER: Sound Effect Test.
  • DEMO: Views the opening cutscene.
  • SHOCK TEST: Test for the Rumble Pak with three duration-related values to change, with a value of 60 being equal to one second.
    • TOTAL TIME: Total duration of the rumble test. The ON TIME will be followed by the OFF TIME to establish a rumble pattern that will repeat until this value is reached. Negative values cause the Rumble Pak to vibrate indefinitely.
    • ON TIME: Rumble duration period. Negative values cause the OFF TIME value to be ignored.
    • OFF TIME: Wait duration period. Negative values cause the rumble pattern to play once, but not repeat.


(Source: fkualol)
Hmmm...
To do:
  • Document the map editor.
  • Document the test areas.
  • See if there's any other unused content accessible through here.

Test Rooms

A blank test map is present in the ROM and can be accessed with this GameShark code:

Version GameShark code
USA 80134801 0000
80134803 0006
Japan 801334D1 0000
801334D3 0006
Europe 80134811 0000
80134813 0006


(Source: Icy Guy)

Alternately, selecting the IDs 7B, 7C, and 7E in the debug menu will send you to different versions of the above test map.

ID 7B contains all the Adok Bombs in the game:

Bhero Test Map 7B.png

You can also enter here by using the below code. Apply the code and enter a map to appear here.

Version GameShark code
USA 80134801 0000
80134803 0006
8016E42B 007B
Japan 801334D1 0000
801334D3 0006
8016E423 007B
Europe 80134811 0000
80134813 0006
8016E42B 007B

ID 7C contains a few collectables and enemies:

Bhero Test Map 7C.png

You can also enter here by using the below code. Apply the code and enter a map to appear here.

Version GameShark code
USA 80134801 0000
80134803 0006
8016E42B 007C
Japan 801334D1 0000
801334D3 0006
8016E423 007B
Europe 80134811 0000
80134813 0006
8016E42B 007C

ID 7E contains all of the collectibles in the game:

Bhero Test Map 7E.png

You can also enter here by using the below code. Apply the code and enter a map to appear here.

Version GameShark code
USA 80134801 0000
80134803 0006
8016E42B 007E
Japan 801334D1 0000
801334D3 0006
8016E423 007B
Europe 80134811 0000
80134813 0006
8016E42B 007E

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 MobyGames - MobyGames
  2. X64 Magazine Issue #13 - X64, Dec. 1998