Bomberman II
Bomberman II |
---|
Also known as: Bomber Man II (JP), Dynablaster (EU) This game has hidden developer credits. This game has a Data Crystal page |
The popular multiplayer mode makes it to the NES. And the people rejoiced.
Contents
Unused Graphic
Kondoria, a regular enemy from the first NES Bomberman, as well as a battle mode obstacle from the first TurboGrafx-16 game is nowhere to be found in this game.
Developer Credit
To check whether the game was hard or soft reset, the game uses the string
KOSAKA!!
.
Build Date
A string with the game's name appears at the end of each version's ROM. The North American and European versions also have build dates.
Japan | North America | Europe |
---|---|---|
BOMBER MAN 2 |
BOMBERMAN2 92817 |
DYNABLASTER 826 |
Secret Passwords
These passwords toggle various features in the game.
JP | INT | Feature |
---|---|---|
PONEJACK | KJH5C13D | Bonus Stage Entering this password leads to the first area's bonus stage. After that, the player is thrown back to the title screen. |
PBOMBACE | K2JG2135 | Shorter Bomb Timer Bombs sit shorter before detonating (1 second). |
PBOMBOLD | K2JG2JF4 | Longer Bomb Timer Bombs sit longer before detonating (3 second). |
PBOMBMAN | K2JG2G1H | Reset Bomb Timer Resets the bomb timer to its default 2 second delay. |
PACHINKO | K138BHDJ | Remote Bombs Remote bombs are always enabled in 1P mode. |
PANICMAN | K1HB3G1H | Semi-Remote bombs Enabled remote bombs, but bombs will detonate by themselves if left around for too long. |
PCDEFGAB | K3456712 | Sound Test It's a sound test. Duh. |
Regional Differences
Title Screen
Japan | North America | Europe |
---|---|---|
The trademark info was updated in the North American game, and a trademark symbol was added. The European version is titled Dynablaster, the name used for all European Bomberman releases up until Super Bomberman, as the original title was associated with terrorist bombings (at the time).
Cutscenes
Japan | International |
---|---|
The cross on the church was removed.
Passwords
Japan | International |
---|---|
As evidenced above, the password format is different between the Japanese and international revisions. The international releases omits all vowels, an odd bit of censorship(?) that can be seen in other games. Though the symbols changed, the actual password values are identical. A=1, H=8, I=B, etc.
Sound Test
Japan | North America | Europe |
---|---|---|
Spaces were removed between Bomber and Man, and Man and 2. The European game remembers to update the game title.
Sound Oddities
Corrupted DPCM Samples
The explosion sound effect suffers from bit reversal, a sample encoding issue which plagued many NES games including Bomberman (NES), Double Dribble, Mr. Gimmick, and Klax.
An explanation for this is given on Double Dribble's page.
Original Explosion Sample
Fixed Explosion Sample
The percussion and orchestra hit samples also suffer from this issue.
Original Percussion Samples
Fixed Percussion Samples
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