|Bomberman Max: Blue Champion/Red Challenger|
Also known as: Bomberman Max: Hikari no Yuusha/Yami no Senshi (JP)
An extremely rare version of this game has been dumped. See if there's any differences from the retail version. Also, check out the Ain version of the game as it has a few differences from the retail version.
Bomberman Max marked the first appearance of Bomberman protege Max, as well as Charaboms, little critters you have to rescue and can use to battle, just like that...other...game... whatever it was.
The only differences between the two games are which levels are available, Charaboms to find, and who you play as.
A sound test exists in all versions of the game. Press Right, Left, Right, Right, Left, Left, Right, Left, Right, Left, Left, Right at the main menu, then choose any option to access it.
Whip up those GG codes.
Taking up the two empty spaces on the Charabom select screen are Heat Rock and Oct Kong, who both start at level 50 and use the elemental combinations Fire/Water/Rock and Water/Rock/Electric, respectively. They may be enabled by setting SRAM addresses A1F0 and A1F8 to 01, meaning that a Game Genie or emulator with a memory editor will be required to do this.
Debug Menu Text
Text for a debug menu, identical to the one in Pocket Bomberman, can be found starting at x28203:
INIT TITLE DEMO MODE SELECT 1 NORMAL 2 JUMP 3 GB KISS PASSWORD STRAT 0000 NORMAL GAME WORLD CLEAR GAME OVER ENDING LEVEL SELECT JUMP GAME RANKING WORLD EVENT STAGE EVENT TEST MENU 1 SCREENTEST 2 PARTSTEST 3 PIECETEST 4 SOUNDTEST 5 ROMTEST 6 OBJECTTEST 7 EXIT SCREEN PARTS PIECE SOUND ROM DISPLAY
And another one is located in the same block with Sound Test mode resources at 0x14A107:
0SCREEN TEST 1PARTS TEST 2PIECE TEST 3SOUND TEST 4ROM TEST 5SPRITE TEST 6EXIT
and the rest of strings at 0x14A29E:
PARTS PICE SOUND ROM DISPLAY
There is the code to display these string resources in the ROM but no code to use them at all.