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Atomic Bomberman

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Title Screen

Atomic Bomberman

Developer: Interplay
Publisher: Interplay
Platform: Windows
Released in US: July 31, 1997
Released in EU: 1997


MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.


Bomberman by a western developer. Went down about as well as it sounds.

Sub-Pages

TextIcon.png
Unused Voice Clips
Unused takes! Unused lines! Gratuitous profanity!

Unused Graphics

A surprising amount, in fact.

Bomb

Early Final
Nice gradient It's not going to blow. Ever

File name: BOMBANIM.ANI
Early file date: March 14th, 1997
Final file date: June 10th, 1997

An early bomb animation with less frames and different shading.

Classic Bomberman

File names: CLASSICS.ANI
File dates: June 16th, 1997

Walking along Walking along Walking along Exploding along

Bomberman's classic sprite, cleaned up and ready for use in this game. Unfortunately, it seems the developers ran out of time to properly implement him. Some essential animations, like throwing and punching, haven't been drawn yet. A text from the 2nd alpha demo of the game says "Play in Classic Battle Mode to recapture the original Bomberman experience. " which confirms that there was going to be a mode implemented which would have used these sprites and that it was scrapped far in development due to the leftover sprites in the final game.

AtomicClassicIcons.png

This icon set, also incomplete, is in the same file.

Idle Animations

Banned for fruit abuse Banned for depiction of decapitation Banned for not making any sense Banned for being too peaceful

File names: APPLBITE.ANI, HEADWIPE.ANI, NUCKBLOW.ANI, ZEN.ANI
File dates: February 25th, 1997

Four neutral idle animations. Despite having an impressive number of frames, they're not used in the game.

Power-Ups

File names: POWERSO.ANI, POWERZ.ANI, POWERS.ANI
Oldest file date: February 17th, 1997
Early file date: March 4th, 1997
Final file date: June 24th, 1997

Two early power-up sets can be found in the game files.

Good thing these were improved

This is the oldest set. The graphics have little detail and no borders, and most of the icons haven't been drawn yet. The kick icon is bigger than the rest of the icons.

Early Final
Looking better Finish that up

A later set, looking closer to the final graphics, though still unfinished. Among other graphical changes, the skull's background was altered to a more appropriate red, and the shoe was changed to a boot. Also, the later set (Or the icons of it) was used in the 2nd alpha demo of the game. The jelly bomb icon is using a placeholder graphic in the earlier set.

?Vehicle

These icons come from the final (POWERS.ANI) file, but they're not used. The second icon seems to be some kind of vehicle.

Punch

Take that Take that! IT'S DANGEROUS TO GO ALONE TAKE THIS

File name: PUNCH.ANI
Early file date: April 21st, 1997
Final file date: May 21st, 1997

Rougher versions of the bomb punching animations. These were redone for the final version.

Throw

Pick up that bomb Pick up that...er Actually it looks like it's being picked up fine without you You're not even holding it!

File name: BPICKUP.ANI, BOMBWALK.ANI
Early file date: April 21st, 1997
Final file date: May 19th, 1997

More early, messy variants of existing animations. These look less awkward in the final release.

Zen bomb? Faker Too bad this shading went with it Bomberman East and West are ganging up on South

The bombs shown are part of the animation graphics. The final bomb carrying animations don't include them.

(Source: Original TCRF research)

Campaign Mode

A single player mode like the original Bomberman games was started, but not finished to any satisfactory form. Instead of being deleted outright, it was locked behind a simple cheat code.

Press the C key five times at the Character Select screen to access the campaign selection window, then choose a campaign file to activate campaign mode.

Continue through the Character Select screen as normal to start the campaign.

Hmmm...
To do:
Rip the Story Mode enemy sprites as they're unfinished

Messages relating to the unfinished Campaign can be found in MESSAGES.TXT, as shown here.

1206,Campaign Mode
1210,Campaign Mode Activated!

1215,"Campaigns not available! (no CAMP*.RES files)"

1220,Congratulations!
1225,"You made it through the whole campaign!"

1230,"Prepare to begin Campaign!"
1235,"(%s)"

1240,"Oh Well!"
1245,"Campaign unsuccessful!"

1250,Please select a campaign file:
(Source: Original TCRF research)

Clog

An unused item named "Clog" is listed in MESSAGES.TXT, but is nowhere to be found in the final game. It most likely would have worked like the wooden sandals (Geta) item that reduces your movement speed in other Bomberman games.

; short description of the powerups
850,Bomb
851,Flame
852,Disease
853,Kick
854,Skate
855,Punch
856,Grab
857,Spooge
858,Goldflame
859,Trigger
860,Jelly
861,Bad Disease
862,Random
863,Clog
(Source: Original TCRF research)

Unused Music

File name: LOSE.RSS
File date: June 21st, 1997


An unused music track remains in the SOUND folder. It was likely intended for a lose screen.

(Source: Original TCRF research)