Super Bomberman 5
|Super Bomberman 5|
Super Bomberman 5 was the last in the Super Bomberman series...until Super Bomberman R came out for the Nintendo Switch in 2017, anyway. Two versions were released, one in a regular cartridge and the other in a gold cartridge, which are virtually identical...except the gold cartridge version has extra battle maps.
Hidden Battle Stages
The "official" method of accessing these stages is to plug in a Hudson Super Joycard controller, turn on the turbo-fire feature, and hold X for several seconds. Using the codes listed below is a highly recommended alternative.
These stages are accessible by default in the gold edition cartridge.
Use Pro Action Replay code 7E625A:0B to access this stage.
There are warps bordering the stage. Entering one will take you to a different, random warp.
Use Pro Action Replay code 7E625A:0C to access this stage.
These conveyor belts have a unique property. When a bomb is placed on the belt, it can go underneath the walls and pop up on the other side.
Use Pro Action Replay code 7E625A:0D to access this stage.
There's one mine cart in this stage. All mine tracks lead to random warps.
A 10th character named Subordinate Bomber was planned to be included in the game, but was ultimately left out. Hudson got pretty far with the character, though. Use the Pro Action Replay code 7E625F:0A to access him from the character select (turn it on after selecting a character), or the password 2YLPVD in character creation mode.
Subordinate Bomber has a complete set of character animations, but that's as far as they got. He has no character icon on the player select, and he uses Pirate Bomber's icon during matches.
He also has no voice clips, so the game will freeze on the victory screen.
These scrawled digits are stored in VRAM with the other, used numbers.
Super Bomberman 3 Logo
The logo for Super Bomberman 3 can be found in the game's graphics. There's a mysterious Plus sign right next to the logo too.
|This needs some investigation.|
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Text for a debug mode. If a method exists for actually accessing this menu, it's currently unknown.
REST SE X TIME SET X POWERMAX OFF NON MOV BOM MINE OFF BOM PENE OFF BOM REMO OFF BOM H OFF MUTEKI WARP MAX ON OFF
Sound Driver Text
This is presumably the last version of this sound driver.
SFX SOUND DRIVER Ver 2.32 (C)1993-96 Hudson Soft Program : LU.Iwabuchi Driver : Kazumi-TYPE
The following text is written to SRAM upon its creation.
CONFIG BATTLE DATA Ver 1.00 SuperBomberman5 by Hudson ver0.9
|The Bomberman series|
|NES||Bomberman • Bomberman II • Bomber King|
|Game Boy (Color)||Atomic Punk • Bomber King: Scenario 2 • Wario Blast: Featuring Bomberman! • Bomberman GB (US)|
Bomberman Collection • Pocket Bomberman • Bomberman Quest • Bomberman Max • Bomberman Selection
|TurboGrafx-16||Bomberman • Bomberman '93 • Bomberman '94 (Prototype)|
|SNES||Super Bomberman • Super Bomberman 2 • Super Bomberman 3 • Super Bomberman 4 • Super Bomberman 5|
Super Bomberman: Panic Bomber W • Bomberman B-Daman
|Virtual Boy||Panic Bomber|
|Sega Saturn||Saturn Bomberman|
|Nintendo 64||Bomberman 64 (US/Europe) • Bomberman Hero • Bomberman 64: The Second Attack • Bomberman 64 (Japan)|
|Game Boy Advance||Bomberman Tournament • Bomberman Max 2 • Bomberman Jetters • Hudson Best Collection Vol. 1: Bomberman Collection|
|PlayStation 2||Bomberman Kart • Bomberman Jetters • Bomberman Land 2: Game Shijou Saidai no Theme Park|