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Super Bomberman 5

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Title Screen

Super Bomberman 5

Developer: Hudson Soft
Publisher: Hudson Soft
Platform: SNES
Released in JP: February 28, 1997


AreasIcon.png This game has unused areas.
CharacterIcon.png This game has unused playable characters.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.


Super Bomberman 5 was the last in the Super Bomberman series...until Super Bomberman R came out for the Nintendo Switch in 2017, anyway. Two versions were released, one in a regular cartridge and the other in a gold cartridge, which are virtually identical...except the gold cartridge version has extra battle maps.

Hidden Battle Stages

The "official" method of accessing these stages is to plug in a Hudson Super Joycard controller, turn on the turbo-fire feature, and hold X for several seconds. Using the codes listed below is a highly recommended alternative.

These stages are accessible by default in the gold edition cartridge.

Stage 11

Scenic nowhereRandom warp generator.

Use Pro Action Replay code 7E625A:0B to access this stage.

There are warps bordering the stage. Entering one will take you to a different, random warp.

Stage 12

Factory bluesNot much for shipping.

Use Pro Action Replay code 7E625A:0C to access this stage.

These conveyor belts have a unique property. When a bomb is placed on the belt, it can go underneath the walls and pop up on the other side.

Stage 13

Perpetual motion machine.Nice Easter colors!

Use Pro Action Replay code 7E625A:0D to access this stage.

Crazy tracks!

There's one mine cart in this stage. All mine tracks lead to random warps.

Subordinate Bomber

Pirate lackey action!

A 10th character named Subordinate Bomber was planned to be included in the game, but was ultimately left out. Hudson got pretty far with the character, though. Use the Pro Action Replay code 7E625F:0A to access him from the character select (turn it on after selecting a character), or the password 2YLPVD in character creation mode.

Almost finished..

Subordinate Bomber has a complete set of character animations, but that's as far as they got. He has no character icon on the player select, and he uses Pirate Bomber's icon during matches.

..but not quite.

He also has no voice clips, so the game will freeze on the victory screen.

(Source: Joseph Collins)

Unused Graphics

Digits

These scrawled digits are stored in VRAM with the other, used numbers.

This isn't 5656

(Source: Original TCRF research)

The logo for Super Bomberman 3 can be found in the game's graphics. There's a mysterious Plus sign right next to the logo too.

SBM5 3Title-1.png SBM5 3Title-2.png


(Source: DackR)

Unused Text

Debug Menu

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.

Text for a debug mode. If a method exists for actually accessing this menu, it's currently unknown.

REST SE
  X
TIME SET X
POWERMAX OFF  
NON MOV
 
BOM MINE OFF  
BOM PENE OFF  

BOM REMO OFF  
BOM H
 OFF  
MUTEKI
 
WARP


MAX
ON
OFF

Sound Driver Text

This is presumably the last version of this sound driver.

SFX SOUND DRIVER Ver 2.32 
(C)1993-96 Hudson Soft
Program : LU.Iwabuchi
Driver : Kazumi-TYPE

SRAM Text

The following text is written to SRAM upon its creation.

CONFIG BATTLE DATA     Ver 1.00 

SuperBomberman5 by Hudson ver0.9
(Source: Original TCRF research)