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Bottom of the 9th (Nintendo 64)

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Title Screen

Bottom of the 9th

Developer: Konami Computer Entertainment Chicago
Publisher: Konami
Platform: Nintendo 64
Released in US: April 14, 1999


DevTextIcon.png This game has hidden development-related text.


Development Text

Present at 0x591C0 in the ROM.

pre_nmi_msg
Scheduler unkown Kind %d
mainprc %d
--- STEP %s ---
***
%d %s
edit_player
homerun_derby
manager
voice_alloff()
voice_volume_set()
voice_set()
voice_off()
voice_fadeset(%d %d %d %d): 
not implemented
voicefile_set()
voiceheader_loadset()
voice_fadecheck()
load_abort()
backup_option_load()
backup_option_save()
backup_load_header()
backup_check_and_format()
backup_save_file()
can_backup_make_new_block()
result=%d

Present at 0x5A7D4 in the ROM are some texture related error messages.

loadset: TEXCLR
error: texbuf_alloc: too many textures
tex_enter(%x) >> dx %d dy %d w %d h %d
mode00
mode10
mode11
tlut address error %8x
error: tlut_load %d
tex address error %8x
error: tex_load
sprttlut_search 
 u %d v %d tlut %d
sprttlut_search: texture link error u %d v %d tlut %d
tile->w = %d
textlut_search: texture link error u %d v %d tpage %x tlut 0x%x
textlut search error
h <= 0
anibkd_packet_set tex = %x hline = %d
create_facefile
facefile_trans: status = %d

Present at 0x5ACE0 in the ROM.

system: display list too long (%d vs %d)
system: vtx buffer overflow (%d vs %d)
system: mtx buffer overflow (%d vs %d)
time %d
fade = %d
ball_rule: judge sleeing.. %d
transset addr %x rest %x
warning: transset: rest size <= 0
error: transset: bad id %d
romDecode no %d addr %x dt %x size %x
%x bytes read
replace x %d y %d w %d(%d) h %d
transset_with_locate addr %x
error: transset_with_locate: bad id %d
dt %x dtend %x
vram_clearset - dst (%d %d %d %d)->%x(%d %d %d %d)
vram_clearset - dst (%d %d %d %d)-> failed
vram_moveset - src (%d %d %d %d)->%x
vram_moveset - dst (%d %d %d %d)->%x
w %d memw %d h %d size %d
romcopy %d : src %x dst %x size %x
huff decode
jpeg decode set
clear bss section %x
TEXCLR
x_TEXCLR
loadset: %s decoded (%x -> %x)
loadset: %s not found
timfile_loadset %s ->transset_with_locate
jpegfile_loadset %d
(scaled)

Present at 0x5B274 in the ROM.

drawSTR2D_str16x16: not implemented
warning: guLookAtF: vertical camera angle!
cam0: angle=%d no=%d
bg2d_image_init()
Draw0Tag: process code:0x%x
model %s motion %s frame %d
material %d: no data
Xbad model id %x
SetLoadedModelInfo %x %s(%d)
size %x nSkin %x scale %x
%x: bad motion id %x
SetLoadedMotionInfo %x %s(%d)
%x: bad material id %x
SetLoadedMaterialInfo %x id %d
%x: bad mattexture id %x
SetLoadedMatTextureInfo %x id %d
TextureAnimationActivate %x no %d
TextureAnimationDiActivate no %d
draw_model: bad model %x
draw_model: bad material %x
max frame size = %x
interpolate
title_0_cam
virtual motion %d count %d
In : %lu bytes
Out: %lu bytes (table: %d bytes)
Out/In: %lu.%03lu
run_script: script %d line %d cmd %d param %x
script: random timer set %d
script: prevframe %d nextframe %d frac %g
error: run_script: unknown command %d
error: get_virtual_frame: motoin_no %d
script: prevmotion %d nextmotion %d prevframe %d frac %g
script: speed = %x
pak_repair_id(%d): result=%d
backup_allocate_file: %d
make_kage_vtx: dd == 0
sound_effect_fadeset(%d, %d, %d)
not implemented
sound_effect_fadecheck(%d) : not implemented
load_pbank %d (%x, %x)
effect_init
effect_fade_in %d %d
effect_stop %d time %d
effect_set(alloff)
runscores
effect bgm_select %d
effect bgm_fade_in %d
effect bgm_fade_out %d
effect bgm_set %d
effect bgm_tmp_volume %d
effect fade out %d end
effect %d volume %g(%d)
effect voice_alloff
voice_canseled %d
unknown effect %d
voice_effect_set %d
new voice effect set %d
cheer_set: no %d volume %d
effect cheer %d wait %d fade %d
effect_volume %d=%g
target=%d
msg = %d
jpeg_decode() start
w = %d h = %d
drawINIT
draw3D
draw2D
SyncWait
(Source: Ferrox)