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Bottom of the 9th (Nintendo 64)
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Konami > Games developed by Konami Computer Entertainment Hawaii > Games developed by Konami Computer Entertainment America
Games > Games by platform > Nintendo 64 games
Games > Games by publisher > Games published by Konami
Games > Games by release date > Games released in 1999
Games > Games by release date > Games released in April
Games > Games by release date > Games released in April > Games released on April 14
Bottom of the 9th |
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Developer: Konami Computer Entertainment America This game has hidden development-related text. |
A port of the PlayStation version of the same name.
Development Text
Present at 0x591C0 in the ROM.
pre_nmi_msg Scheduler unkown Kind %d mainprc %d --- STEP %s --- *** %d %s edit_player homerun_derby manager voice_alloff() voice_volume_set() voice_set() voice_off() voice_fadeset(%d %d %d %d): not implemented voicefile_set() voiceheader_loadset() voice_fadecheck() load_abort() backup_option_load() backup_option_save() backup_load_header() backup_check_and_format() backup_save_file() can_backup_make_new_block() result=%d
Present at 0x5A7D4 in the ROM are some texture-related error messages.
loadset: TEXCLR error: texbuf_alloc: too many textures tex_enter(%x) >> dx %d dy %d w %d h %d mode00 mode10 mode11 tlut address error %8x error: tlut_load %d tex address error %8x error: tex_load sprttlut_search u %d v %d tlut %d sprttlut_search: texture link error u %d v %d tlut %d tile->w = %d textlut_search: texture link error u %d v %d tpage %x tlut 0x%x textlut search error h <= 0 anibkd_packet_set tex = %x hline = %d create_facefile facefile_trans: status = %d
Present at 0x5ACE0 in the ROM.
system: display list too long (%d vs %d) system: vtx buffer overflow (%d vs %d) system: mtx buffer overflow (%d vs %d) time %d fade = %d ball_rule: judge sleeing.. %d transset addr %x rest %x warning: transset: rest size <= 0 error: transset: bad id %d romDecode no %d addr %x dt %x size %x %x bytes read replace x %d y %d w %d(%d) h %d transset_with_locate addr %x error: transset_with_locate: bad id %d dt %x dtend %x vram_clearset - dst (%d %d %d %d)->%x(%d %d %d %d) vram_clearset - dst (%d %d %d %d)-> failed vram_moveset - src (%d %d %d %d)->%x vram_moveset - dst (%d %d %d %d)->%x w %d memw %d h %d size %d romcopy %d : src %x dst %x size %x huff decode jpeg decode set clear bss section %x TEXCLR x_TEXCLR loadset: %s decoded (%x -> %x) loadset: %s not found timfile_loadset %s ->transset_with_locate jpegfile_loadset %d (scaled)
Present at 0x5B274 in the ROM.
drawSTR2D_str16x16: not implemented warning: guLookAtF: vertical camera angle! cam0: angle=%d no=%d bg2d_image_init() Draw0Tag: process code:0x%x model %s motion %s frame %d material %d: no data Xbad model id %x SetLoadedModelInfo %x %s(%d) size %x nSkin %x scale %x %x: bad motion id %x SetLoadedMotionInfo %x %s(%d) %x: bad material id %x SetLoadedMaterialInfo %x id %d %x: bad mattexture id %x SetLoadedMatTextureInfo %x id %d TextureAnimationActivate %x no %d TextureAnimationDiActivate no %d draw_model: bad model %x draw_model: bad material %x max frame size = %x interpolate title_0_cam virtual motion %d count %d In : %lu bytes Out: %lu bytes (table: %d bytes) Out/In: %lu.%03lu run_script: script %d line %d cmd %d param %x script: random timer set %d script: prevframe %d nextframe %d frac %g error: run_script: unknown command %d error: get_virtual_frame: motoin_no %d script: prevmotion %d nextmotion %d prevframe %d frac %g script: speed = %x pak_repair_id(%d): result=%d backup_allocate_file: %d make_kage_vtx: dd == 0 sound_effect_fadeset(%d, %d, %d) not implemented sound_effect_fadecheck(%d) : not implemented load_pbank %d (%x, %x) effect_init effect_fade_in %d %d effect_stop %d time %d effect_set(alloff) runscores effect bgm_select %d effect bgm_fade_in %d effect bgm_fade_out %d effect bgm_set %d effect bgm_tmp_volume %d effect fade out %d end effect %d volume %g(%d) effect voice_alloff voice_canseled %d unknown effect %d voice_effect_set %d new voice effect set %d cheer_set: no %d volume %d effect cheer %d wait %d fade %d effect_volume %d=%g target=%d msg = %d jpeg_decode() start w = %d h = %d drawINIT draw3D draw2D SyncWait
(Source: Ferrox)
Categories:
- Pages missing developer references
- Games developed by Konami Computer Entertainment America
- Pages missing publisher references
- Games published by Konami
- Nintendo 64 games
- Pages missing date references
- Games released in 1999
- Games released in April
- Games released on April 14
- Games with hidden development-related text
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Konami > Games developed by Konami Computer Entertainment Hawaii > Games developed by Konami Computer Entertainment America
Games > Games by platform > Nintendo 64 games
Games > Games by publisher > Games published by Konami
Games > Games by release date > Games released in 1999
Games > Games by release date > Games released in April
Games > Games by release date > Games released in April > Games released on April 14