If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Bound High!
| Bound High! |
|---|
|
Developer:
Japan System Supply
|
| This game was never completed and/or given a public release. As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually reached store shelves. |
| This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Bound High! is about a bouncing spherical robot who crushes his opponents from above in a top-down view. It's a lot better than it may sound, and it was one of three highly-anticipated Virtual Boy games announced to be coming as part of a system relaunch. Unfortunately, a planned February 1996 release in Japan never materialized, while in America it was pushed all the way to late August...and then Nintendo opted to just pull the plug on the system.
Still, the game was completed and eventually a finished prototype was leaked online.
Old Menu Graphics
Beginning at 0x4C1B4 in the ROM are the title screen and main menu graphics.
Logo Text
The company name in the intro is part of the cat logo, and on the title screen it's displayed in the game's normal font. This double-height "font" is included with the other title screen graphics, however.
Mode Names
Stored along with the rest of the menu graphics is this text, presumably used for the mode names before they were finalized (as seen at right). Since each letter is only included once, it's not abundantly clear what they all spell, but an educated guess might be "QUEST", "PUZZLE", "RANDOM", and "JOURNEY". Notably, the "Score Attack!!" mode in the final game uses puzzle pieces as its background.
While "Quest" and "Journey" kind of make sense for their respective modes, the synonymous names were probably too confusing.

