If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
Bratz: Rock Angelz (GameCube)
Jump to navigation
Jump to search
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Blitz Games
Games > Games by platform > GameCube games
Games > Games by publisher > Games published by THQ Nordic > Games published by THQ
Games > Games by release date > Games released in 2005
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 14
Games > Games by release date > Games released in October > Games released on October 5
Games > Games by series > Bratz series
Bratz: Rock Angelz |
---|
Developer: Blitz Games This game has hidden development-related text. |
Bratz rockz yourz sockz.
Development-Related Text
Bratz_NGC_M.dsf contains a build date.
Bratz: Rock Angelz 2003/09/16
Bratz_NGC_M.elf contains a chunk of text related to various debugging features and Dolphin SDK stuff near the end of the file.
Waiting for SN Debugger... Int mode enabled *** CMD READ ERROR *** *** BAD COMMAND *** WAIT... snPause() : Stopped. Comms Error *** FS CMD READ ERROR *** *** FS BAD COMMAND *** File server function not available in non debug mode 0123456789abcdefghijklmnopqrstuvwxyz << Dolphin SDK - OS release build: Jul 23 2003 11:27:16 (0x2301) >> Dolphin OS Kernel built : %s %s Jul 23 2003 11:27:16 Console Type : Retail %d Mac Emulator PC Emulator EPPC Arthur EPPC Minnow Development HW%d (%08x) Memory %d MB Arena : 0x%x - 0x%x Installing OSDBIntegrator >>> OSINIT: exception %d commandeered by TRK >>> OSINIT: exception %d vectored to debugger Exceptions initialized... OSCheckAlarmQueue: Failed AlarmQueue.head == NULL && AlarmQueue.tail == NULL || AlarmQueue.head != NULL && AlarmQueue.tail != NULL in %d OSCheckAlarmQueue: Failed AlarmQueue.head == NULL || AlarmQueue.head->prev == NULL in %d OSCheckAlarmQueue: Failed AlarmQueue.tail == NULL || AlarmQueue.tail->next == NULL in %d OSCheckAlarmQueue: Failed alarm->next == NULL || alarm->next->prev == alarm in %d OSCheckAlarmQueue: Failed alarm->next != NULL || AlarmQueue.tail == alarm in %d >>> L2 INVALIDATE : SHOULD NEVER HAPPEN Machine check received HID2 = 0x%x SRR1 = 0x%x Machine check was not DMA/locked cache related DMAErrorHandler(): An error occurred while processing DMA. The following errors have been detected and cleared : - Requested a locked cache tag that was already in the cache - DMA attempted to access normal cache - DMA missed in data cache - DMA queue overflowed L1 i-caches initialized L1 d-caches initialized L2 cache initialized Locked cache machine check handler installed ------------------------- Context 0x%08x ------------------------- r%-2d = 0x%08x (%14d) r%-2d = 0x%08x (%14d) LR = 0x%08x CR = 0x%08x SRR0 = 0x%08x SRR1 = 0x%08x GQRs---------- gqr%d = 0x%08x gqr%d = 0x%08x FPRs---------- fr%d = %d fr%d = %d PSFs---------- ps%d = 0x%x ps%d = 0x%x Address: Back Chain LR Save 0x%08x: 0x%08x 0x%08x FPU-unavailable handler installed in "%s" on line %d. Address: Back Chain LR Save 0x%08x: 0x%08x 0x%08x Non-recoverable Exception %d Unhandled Exception %d DSISR = 0x%08x DAR = 0x%08x TB = 0x%016llx Instruction at 0x%x (read from SRR0) attempted to access invalid address 0x%x (read from DAR) Attempted to fetch instruction from invalid address 0x%x (read from SRR0) Instruction at 0x%x (read from SRR0) attempted to access unaligned address 0x%x (read from DAR) Program exception : Possible illegal instruction/operation at or around 0x%x (read from SRR0) AI DMA Address = 0x%04x%04x ARAM DMA Address = 0x%04x%04x DI DMA Address = 0x%08x Last interrupt (%d): SRR0 = 0x%08x TB = 0x%016llx OSLink: unknown relocation type %3d OSUnlink: unknown relocation type %3d OSCheckActiveThreads: Failed RunQueue[prio].head != NULL && RunQueue[prio].tail != NULL in %d OSThread.c OSCheckActiveThreads: Failed RunQueue[prio].head == NULL && RunQueue[prio].tail == NULL in %d OSCheckActiveThreads: Failed CheckThreadQueue(&RunQueue[prio]) in %d OSCheckActiveThreads: Failed __OSActiveThreadQueue.head == NULL || __OSActiveThreadQueue.head- >linkActive.prev == NULL in %d OSCheckActiveThreads: Failed __OSActiveThreadQueue.tail == NULL || __OSActiveThreadQueue.tail- >linkActive.next == NULL in %d OSCheckActiveThreads: Failed thread->linkActive.next == NULL || thread == thread- >linkActive.next->linkActive.prev in %d OSCheckActiveThreads: Failed thread->linkActive.prev == NULL || thread == thread- >linkActive.prev->linkActive.next in %d OSCheckActiveThreads: Failed *(thread->stackEnd) == OS_THREAD_STACK_MAGIC in %d OSCheckActiveThreads: Failed OS_PRIORITY_MIN <= thread->priority && thread->priority <= OS_PRIORITY_MAX+1 in %d OSCheckActiveThreads: Failed 0 <= thread->suspend in %d OSCheckActiveThreads: Failed CheckThreadQueue(&thread->queueJoin) in %d OSCheckActiveThreads: Failed thread->queue == &RunQueue[thread->priority] in %d OSCheckActiveThreads: Failed IsMember(&RunQueue[thread->priority], thread) in %d OSCheckActiveThreads: Failed thread->priority == __OSGetEffectivePriority(thread) in %d OSCheckActiveThreads: Failed !IsSuspended(thread->suspend) in %d OSCheckActiveThreads: Failed thread->queue == NULL in %d OSCheckActiveThreads: Failed thread->queue != NULL in %d OSCheckActiveThreads: Failed CheckThreadQueue(thread->queue) in %d OSCheckActiveThreads: Failed IsMember(thread->queue, thread) in %d OSCheckActiveThreads: Failed thread->priority == 32 in %d OSCheckActiveThreads: Failed !__OSCheckDeadLock(thread) in %d OSCheckActiveThreads: Failed thread->queueMutex.head == NULL && thread->queueMutex.tail == NULL in %d OSCheckActiveThreads: Failed. unkown thread state (%d) of thread %p OSCheckActiveThreads: Failed __OSCheckMutexes(thread) in %d O<< Dolphin SDK - EXI release build: Apr 17 2003 12:33:17 (0x2301) >> Memory Card 59 Memory Card 123 Memory Card 251 Memory Card 507 Memory Card 1019 Memory Card 2043 USB Adapter Net Card Artist Ether Broadband Adapter Stream Hanger IS-DOL-VIEWER << Dolphin SDK - SI release build: Apr 17 2003 12:33:19 (0x2301) >> No response N64 controller N64 microphone N64 keyboard N64 mouse GameBoy Advance Standard controller Wireless receiver WaveBird controller Keyboard Steering SISetSamplingRate: unknown TV format. Use default. DBExceptionDestination DVDConvertEntrynumToPath(possibly DVDOpen or DVDChangeDir or DVDOpenDir): specified directory or file (%s) doesn't match standard 8.3 format. This is a temporary restriction and will be removed soon Warning: DVDOpen(): file '%s' was not found under %s. DVDReadAsync(): specified area is out of the file DVDRead(): specified area is out of the file DVDSeek(): offset is out of the file Warning: DVDOpenDir(): file '%s' was not found under %s. DVDPrepareStreamAsync(): Specified start address (filestart(0x%x) + offset(0x%x)) is not 32KB aligned DVDPrepareStreamAsync(): Specified length (0x%x) is not a multiple of 32768(32*1024) DVDPrepareStreamAsync(): The area specified (offset(0x%x), length(0x%x)) is out of the file DVDPrepareStream(): Specified start address (filestart(0x%x) + offset(0x%x)) is not 32KB aligned DVDPrepareStream(): Specified length (0x%x) is not a multiple of 32768(32*1024) DVDPrepareStream(): The area specified (offset(0x%x), length(0x%x)) is out of the file << Dolphin SDK - DVD release build: Sep 16 2003 09:50:54 (0x2301) >> load fst DVDChangeDisk(): FST in the new disc is too big. DVDChangeDiskAsync(): You can't specify NULL to company name. TCHANGE_DISK INITSTREAM CANCELSTREAM STOP_STREAM_AT_END REQUEST_AUDIO_ERROR REQUEST_PLAY_ADDR REQUEST_START_ADDR REQUEST_LENGTH AUDIO_BUFFER_CONFIG BS_CHANGE_DISK d==== DVD Waiting Queue Status ==== < Queue #%d > 0x%08x: Command: %s Disk offset: %d, Length: %d, Addr: 0x%08x OFF An error has occurred. Turn the power off and refer to the Nintendo GameCube Instruction Booklet for further instructions. Ein Fehler ist aufgetreten. Bitte schalten Sie den Nintendo GameCube aus und lesen Sie die Bedienungsanleitung, um weitere Informationen zu erhalten. Une erreur est survenue. Eteignez la console et r rez-vous au manuel d'instructions Nintendo GameCube pour de plus amples informations. Se ha producido un error. Apaga la consola y consulta el manual de instrucciones de Nintendo GameCube para obtener m s informaci Si verificato un errore. Spegni (OFF) e controlla il manuale d'istruzioni del Nintendo GameCube per ulteriori indicazioni. Er is een fout opgetreden. Zet de Nintendo GameCube uit en raadpleeg de handleiding van de Nintendo GameCube voor nadere instructies. Game Name ... %c%c%c%c Company ..... %c%c Disk # ...... %d Game ver .... %d Streaming ... %s << Dolphin SDK - VI release build: Apr 17 2003 12:33:22 (0x2301) >>
*************************************** ! ! ! C A U T I O N ! ! ! This TV format "DEBUG_PAL" is only for temporary solution until PAL DAC board is available. Please do NOT use this mode in real games!!! VIConfigure(): Tried to change mode from (%d) to (%d), which is forbidden `<< Dolphin SDK - PAD release build: Aug 6 2003 04:30:02 (0x2301) >> << Dolphin SDK - AI release build: Apr 17 2003 12:33:54 (0x2301) >> << Dolphin SDK - GX release build: Jul 23 2003 11:27:39 (0x2301) >> GXMisc.c GXCompressZ16: Invalid Z format GXDecompressZ16: Invalid Z format Can't select EXI2 port!
The Bratz series
| |
---|---|
Game Boy Advance | The Movie • Forever Diamondz |
GameCube | Rock Angelz • Forever Diamondz |
Babyz | |
Game Boy Advance | Bratz Babyz |
Nintendo DS | Super Babyz |
Categories:
- Pages missing developer references
- Games developed by Blitz Games
- Pages missing publisher references
- Games published by THQ
- GameCube games
- Pages missing date references
- Games released in 2005
- Games released in October
- Games released on October 5
- Games released on October 14
- Games with hidden development-related text
- Bratz series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Blitz Games
Games > Games by platform > GameCube games
Games > Games by publisher > Games published by THQ Nordic > Games published by THQ
Games > Games by release date > Games released in 2005
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 14
Games > Games by release date > Games released in October > Games released on October 5
Games > Games by series > Bratz series